Lair Posted October 25, 2009 Share Posted October 25, 2009 How can I add new monsters? I can make an AE and have a different sized monster of the same kind or the cfg to have multiple types, but If I try to edit the skins into it (means manualy changing LWO files) the game crashes. HELP Link to comment Share on other sites More sharing options...
Lair Posted October 29, 2009 Author Share Posted October 29, 2009 -.- rly, any help? Link to comment Share on other sites More sharing options...
Anonymouse Posted October 30, 2009 Share Posted October 30, 2009 If nobody's posting, nobody knows. Sorry. *maybe* Cirevam knows. Link to comment Share on other sites More sharing options...
Cirevam Posted October 30, 2009 Share Posted October 30, 2009 If Lair means editing the LWO files, then sorry, I can't help you. Until I can get them to export correctly (or until Cyrem tells us how he got his modified blasters in the game. You know he never did tell us.) I won't be able to help. Link to comment Share on other sites More sharing options...
Lair Posted October 31, 2009 Author Share Posted October 31, 2009 I open it with notepad. the skin destination is in the scource language (C:\Program Files\etc...) The modeling too... Cyrem never told us that and he deleted the files too... Link to comment Share on other sites More sharing options...
Masterchief Posted January 15, 2010 Share Posted January 15, 2010 This might be hard for scripting but maybe if you just copy the class used by the Rock Monster in the config.cfg and provide correct Lightwave models with animation it should work. I will look deeper into this for the next week as I finished with my programming exams and have now a little sparetime to do something on my mod. Cheers. Link to comment Share on other sites More sharing options...
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