Jimbob Posted May 21, 2013 Share Posted May 21, 2013 Well, DA, DC, DP, and DS aren't on the list. So there is still those four that I would like to know. Yup, just noticed that too. DP seems to be the normal blocks DA the speedy blocks DC the space blocks and DP the castle blocks I hadn't included the bricks as they weren't textures. However, if there's demand for it, I can make a tutorial on this too. Link to comment Share on other sites More sharing options...
RocketRacer123 Posted October 21, 2014 Share Posted October 21, 2014 Works for me!!!! Thanks for uploading this!!! There will be people out there, like me, who will be very grateful!!! Link to comment Share on other sites More sharing options...
Giacomo1496 Posted November 4, 2018 Share Posted November 4, 2018 Hello,i read various topics here in the forum,about changing colours of bricks and i had an idea:to change manually the cars colors of the bosses.For example,the original ai car of Gipsy Moth has light blue pieces,so i've got this color from gm_brks.bmp in Gamedata/common and applied this to gm_tires and gm_cmap1 in Menudata/piecedb.After i compiled the .jam and start the game,it crash for a depth color,so a trasparency problem i think.What should i correct?maybe some binary files?If you help me,this should be a good idead to get original bosses car at least.Thanks in advance. Link to comment Share on other sites More sharing options...
Superdante12 Posted June 2, 2019 Share Posted June 2, 2019 Quote Hello guys I have recieved this error when I try to mod the bricks to green It says File: CR_CSET.LEB Expected Keyword Any kind solve can help me solve this matter ? I already used the notepad ++ anyway. Link to comment Share on other sites More sharing options...
grappigegovert Posted June 4, 2019 Share Posted June 4, 2019 I'm not sure what the exact problem is in your situation, but I advise editing the file (or any other LR file ending in .**B) with the dedicated LR binary editor: Link to comment Share on other sites More sharing options...
Zri Posted June 10, 2019 Share Posted June 10, 2019 On 1/31/2013 at 6:23 PM, mumboking said: I have managed to add pink, but it messed up other things in the process... I did this by modifying the following files in MENUDATAPIECEDB LPIECEHI.MDB, L_COLORS.LEB and CR_CSET.LEB You might be able to figure out what I did from looking at those files. I know this topic is old, but I was wondering if you were able to share how you were able to change the color of the chassis. Link to comment Share on other sites More sharing options...
RadamirRed Posted August 11, 2019 Share Posted August 11, 2019 On 6/10/2019 at 5:35 PM, Zri said: I know this topic is old, but I was wondering if you were able to share how you were able to change the color of the chassis. I also know this question is old, but I just found out how do this , this is how you do it: "LPIECEHI.MDB" and "LPIECELO.MDB" hold the material properties of the textures of the bricks AND the chassis. But that's not all. They also have RGB values of the colors listed "L_COLORS.LEB". In order to change the colors you need the edit the following in "LPIECEHI.MDB" and "LPIECELO.MDB": Spoiler } k_27 // Material "red" // This would be the name of the color you want to edit. { k_29 // Diffuse Color 218 31 31 255 k_28 // Ambient Color 218 31 31 255 } k_27 // Material "redaa" // I'm not sure what "aa" means, but in-game, this would be the color of the textures of the studs. { k_29 // Diffuse Color 218 31 31 255 k_28 // Ambient Color 218 31 31 255 k_2C // Texture Name "adnubint" k_2D k_2B } The first, second and third values of "K_29" and "K_28" correspond to RGB, and the fourth value is transparency. Example: Before: Spoiler After: Spoiler I hope this is useful for anyone looking how to do this. aidenpons and Fifi La Fume 2 Link to comment Share on other sites More sharing options...
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