Bubbleman Posted November 26, 2012 Share Posted November 26, 2012 I have a map i made, in the Level01 folder, which seems to be fine. The CFG seems to be fine also. The Game Starts normally. I select Play Game, select Driller Night, and it brings the loading screen up, then crashes. Any ideas? Link to comment Share on other sites More sharing options...
Phoenyx Posted November 26, 2012 Share Posted November 26, 2012 Your CFG checks out, just make sure that the file names are correct and that all required files are present. It's doing that for me without a custom map installed, so it might be something else. Link to comment Share on other sites More sharing options...
Tracker Posted November 26, 2012 Share Posted November 26, 2012 Make sure your ol file is in order and that you are telling the game to reference the right files. I have reason to believe that the files are loaded in the same order that they appear in the cfg, so if all else fails, break, test, then unbreak, the lines one at a time in the order that they appear in the cfg. When the crash point that the point stops changing, you have your file. The challenge is determining said point. Link to comment Share on other sites More sharing options...
Amauros Posted November 27, 2012 Share Posted November 27, 2012 Does the game crash when loading any other level or just this level? I've had the game crash on me because I did something I shouldn't elsewhere in the cfg. Link to comment Share on other sites More sharing options...
Lair Posted November 27, 2012 Share Posted November 27, 2012 Resave the map. Sometimes they corrupt. Link to comment Share on other sites More sharing options...
TheDoctor Posted November 27, 2012 Share Posted November 27, 2012 I hope to eliminate problems like this with LMS. I'm starting the cfg checker part now, so when that's done you can run it and see if it doesn't find anything. Edit: Of course it could be the map files themselves and nothing related to the cfg. Either way, issues like these don't need to happen. Link to comment Share on other sites More sharing options...
Bubbleman Posted November 27, 2012 Author Share Posted November 27, 2012 I have re-saved the map, generated a new .npl file, checked the cfg again and the other default levels all load correctley, but it still crashes. I don't know what's up. Link to comment Share on other sites More sharing options...
Cirevam Posted November 27, 2012 Share Posted November 27, 2012 What about your OL file? Maybe you're trying to load something that's crashing the game. Also, do you have a PTL file in the folder? Link to comment Share on other sites More sharing options...
Bubbleman Posted November 27, 2012 Author Share Posted November 27, 2012 The OL seems fine. I'll post it's text here for checking anyway: Lego* { Object1 { type Toolstation xPos 8.500000 yPos 10.500000 heading 90.000000 } Camera { type TVCamera xPos 8.500000 yPos 9.500000 heading 90.000000 } Object3 { type Pilot xPos 9.500000 yPos 9.500000 heading 90.000000 } Object4 { type Pilot xPos 9.500000 yPos 9.500000 heading 90.000000 } Object5 { type Pilot xPos 9.500000 yPos 8.500000 heading 90.000000 } Object6 { type Pilot xPos 10.500000 yPos 9.500000 heading 90.000000 } } Also, no, no PTL file. Do i need one? Link to comment Share on other sites More sharing options...
TheDoctor Posted November 27, 2012 Share Posted November 27, 2012 On 11/27/2012 at 8:07 PM, Bubbleman said: Also, no, no PTL file. Do i need one? Grab one from one of the other levels, throw it in the folder and rename it accordingly. That might fix it. Maybe not. Worth a shot. Link to comment Share on other sites More sharing options...
Bubbleman Posted November 27, 2012 Author Share Posted November 27, 2012 Thanks Doc! It now works perfectly. :D Link to comment Share on other sites More sharing options...
Cyrem Posted November 27, 2012 Share Posted November 27, 2012 In your OL, rename Object3 > Object2, Object4 > Object3, Object5 > Object4 and Object6 > Object5. Then move the camera section above Object1 This will just see if its an ordering problem. Link to comment Share on other sites More sharing options...
Cirevam Posted November 27, 2012 Share Posted November 27, 2012 On 11/27/2012 at 8:53 PM, TheDoctor said: That might fix it. Maybe not. Worth a shot. The PTL is the local... event tree, I guess. If event A happens then the game should do event B. It seems like it handles basic task management for raiders and monsters too, mostly to tell them to move once they set a waypoint. Without it the game explodes and I'm not sure why because all of it could have been hardcoded. Link to comment Share on other sites More sharing options...
Tracker Posted November 28, 2012 Share Posted November 28, 2012 It's not because I guess DDI wanted that flexibility. Mr. White seems to be on a lot more, so he may be able to explain why that desire was there. Link to comment Share on other sites More sharing options...
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