Creator Posted January 1, 2013 Share Posted January 1, 2013 So, yeah, here we go again. Another extremely specific opponents-related question by me. After CaptainGolem explained .RRB-files to me (once again, a big thanks to you), I used that knowledge to get rid of Captain Redbeard's annoying cannon ball spam by swapping his path-file with that of King Kahuka's car from the demo (one that focuses on blue and green bricks, you probably know the one). It worked just fine on Imperial Grand Prix, Dark Forest Dash and Desert Adventure Dragway, even though Redbeard's car now spawns in the exact same spot as the player's car - the game simply reacts by moving the player's vehicle a few feet to the left or right in order to make room for Redbeard. It's not much of a deal, and this new version of Redbeard actually gave me some entertainment But here is the problem: Instead of moving my car out of the way, loading Magma Moon Marathon causes the game to spawn Redbeard in the centre of the track and then has him fly around the skybox for the remainder of the race. I take it, most of you are familiar with the Gypsy Moth glitch on the U.F.O track (If not, you can find it on Youtube, I believe), because this is basically the same glitch. Now, my question are: Why doesn't this happen on all of the tracks, Redbeard spawns next to the player? How does the game determine, who's car it's gonna move out of the way? And what can I do to make Redbeard's new AI work properly on Moon Magma Marathon, i.e. keep this glitch from taking place? I know, these questions are very specific, but maybe someone with a better understanding of Lego Racers can help me find an answer. I'm counting on you EDIT: Forgot to mention that the game plays a weird, glitchy sound effect upon loading Moon Magma Marathon now. Maybe that's of importance. Rock Monster 1 Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted January 1, 2013 Share Posted January 1, 2013 I have no idea why this happens on some races, but from the Gypsy Moth glitch, it looks like if the AI gets bumped from the starting position they get moved to 0x 0y 0z and proceed to move around their AI track from there. Link to comment Share on other sites More sharing options...
CaptainGolem Posted January 1, 2013 Share Posted January 1, 2013 Forgot to mention that the game plays a weird, glitchy sound effect upon loading Moon Magma Marathon now. Maybe that's of importance Does it sound like you pick all 3 white bricks at the same time? Because I tried to do that before and it happened to me too. Also he spawned next to me only on Desert Adventure Dragway. In Magma Moon Marathon and Dark Forest Dash he spawned somewhere else and on Imperial Grand Prix he spawned inside me. Oh, and by swapping the files you can get the same demo run, but from someone else's view! Link to comment Share on other sites More sharing options...
Creator Posted January 1, 2013 Author Share Posted January 1, 2013 Ah, so I'm not the only one who hates getting cannon-balled all three seconds, good to know^^ Does it sound like you pick all 3 white bricks at the same time? To me, it sounds more like a bugged version of the second white brick sound, but yeah, guess were on the same page. In Magma Moon Marathon and Dark Forest Dash he spawned somewhere else That's strange, in my game, he works just fine on Dark Forest Dash. Huh, I'm interested in hearing if anyone else has tried this and got the same results. Link to comment Share on other sites More sharing options...
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