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Highpoly Transplant


Cyrem
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So I've been trying to get the highpoly pieces from in the menu, into the actual game... but I'm having some difficulties...

Firstly I sort of managed to get the high poly head wear into the game by modifying some file paths, but with limited success ( See here ).

But I'm not really that concerned with the figs, I'd rather get the cars looking good first.

I've been staring at these sets of files: (MENUDATA>PIECEDB)


LPIECEHI.LEB
LPIECEHI.MDB
LPIECEHI.TDB
LPIECEHI.WDB

LPIECELO.LEB
LPIECELO.MDB
LPIECELO.TDB
LPIECELO.WDB
[/CODE]

As it says on the bottle, HI & LO. I tried swapping them... but it made no difference, no crash either.

CRABS I SAID!

So I checked the file access logs to see what files the game is accessing on the menu vs game. On the menu it loads the LPIECEHI, and in the game LPIECELO. If I remove the LO files, it gives me an error when I start the level too.

So idk what is going on here. LR has been a jerk for me all afternoon.

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CaptainGolem

I can't help you with that but if you want the cars to look better you should make the wheels on Scooter's chassis round. The ones in the menu are pretty and round but the wheels in the game have sharp edges. You can fix that by going in MENUDATA->PIECEDB, make a copy of the DBJMWHI files, rename them to DBJMW, go to GAMEDATA->COMMON and replace the original DBJMW with the renamed copies of the DBJMWHI files.

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> If I remove the LO files, it gives me an error when I start the level too

I'm not certain, but are these HI/LO files the bricks in the builder by any chance? The cars are stored as a collection of bricks, and are compiled into a static mesh before you race, for performance reasons. It's possible that it's using one type for the builder, and then the other type when it's compiling the mesh before you race; thereby crashing because it can't find the ones to compile with.

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> If I remove the LO files, it gives me an error when I start the level too

I'm not certain, but are these HI/LO files the bricks in the builder by any chance? The cars are stored as a collection of bricks, and are compiled into a static mesh before you race, for performance reasons. It's possible that it's using one type for the builder, and then the other type when it's compiling the mesh before you race; thereby crashing because it can't find the ones to compile with.

But if I replace the LO files with copies of the HI files, should they not compile with the highpoly bricks instead? This is not happening however, they still are the lowpoly bricks.

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