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warp difference


legoracerlover
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legoracerlover

just a random thing people should hear.ive noticed that in the ps1 and n64 version of Lego racers when the NPC or AI use warp you can see them move faster while warping but on the PC version when they warp they totally disappear or vanish but you can see them in the map.nothing big there just saying.

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There are some strange disparities between the PC and Playstation versions of LEGO Racers. In addition to what you noticed, there also seems to be a bit more patching up around scrapped shortcuts in the Playstation version than the PC version (there is no longer a gap in the waterfall on Dark Forest Dash). For the most part, it seems like things they probably wanted to do with the PC version, but simply didn't have time. I also noticed that Veronica Voltage's path on Pirate Skull Pass is different between the two versions, which perhaps indicates that the developers were taking the unique challenges the console version of the game presented players into account.

It may be that Veronica's paths on the other courses are different as well, but I haven't payed close enough attention to be certain. In Pirate Skull Pass, it is exceedingly obvious: In the Playstation version, she takes a sharp turn in between the support for the pirate bridge and the rock behind it to get a white brick, whereas she never does this on the PC.

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To add on to what Tazakk said, the PS1 version of the game also lacks the rock/gate thing above the castle in Knightmare-Athon where the floating red brick is, making it plainly visible from the ground.

lr1_ps1_ka_1.png

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