Leumeister Posted May 5, 2013 Share Posted May 5, 2013 Um, I have a couple of questions: 1) Do we already know how to open the GAMEDATA.GTC file, or is there another way to rip the textures? 2) Would these mods work on an ISO of LEGO Racers PS1? Link to comment Share on other sites More sharing options...
Lair Posted May 5, 2013 Share Posted May 5, 2013 On 5/5/2013 at 7:27 AM, Rock Raider fan no.1 said: 2) Would these mods work on an ISO of LEGO Racers PS1? I'm fairly sure that the LEGO.JAM file in the PS1 game is the same as in the PC game. At least I remember someone saying, if I'm wrong let me know. Link to comment Share on other sites More sharing options...
lol username Posted May 5, 2013 Share Posted May 5, 2013 On 5/5/2013 at 6:23 PM, Lair of Rockwhales said: 2) Would these mods work on an ISO of LEGO Racers PS1? I'm fairly sure that the LEGO.JAM file in the PS1 game is the same as in the PC game. At least I remember someone saying, if I'm wrong let me know. The contents aren't the same, but the format is, if I remember right. So you can extract the PS1 JAM like the PC one (and the N64 ROM, too, with a bit of tweaking). And no, we don't have an extractor for the GTC format yet, these were ripped through some other program I can't remember at the moment. Lair 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted May 6, 2013 Author Share Posted May 6, 2013 On 5/5/2013 at 6:57 PM, jamesster said: these were ripped through some other program I can't remember at the moment.They were ripped with NinjaRipper. Most textures from LR2 can be found in this topic http://www.rockraidersunited.org/topic/4357-some-lego-racers-2-textures/#entry83556, inlcuding almost all worlds, menu stuff, and menu character builder pieces, the only thing missing is random objects, NPC pieces, and Xalax (I never did get around to doing Xalax... and no one asked or seems to want it enough atm). Link to comment Share on other sites More sharing options...
RocketRacer123 Posted October 23, 2014 Share Posted October 23, 2014 Looks like a great mod! Good work! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted October 23, 2014 Author Share Posted October 23, 2014 Thank you, RocketRacer123. RocketRacer123 1 Link to comment Share on other sites More sharing options...
Firedude34 Posted January 3, 2015 Share Posted January 3, 2015 That's a cool mod bro! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 3, 2015 Author Share Posted January 3, 2015 Thanks Firedude34. Link to comment Share on other sites More sharing options...
Noob Slayer Posted September 16, 2015 Share Posted September 16, 2015 I noticed you had the same skybox issue I was having, in regards to the skyring. That little band of white across the horizon? I wish we could get rid of that! But other than that, great mod! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 16, 2015 Author Share Posted September 16, 2015 I can confirm that white bit is NOT the skyring. I completely replaced the model with another (while actually making the object completely a complete null object beforehand) and that white ring still exists. To back this up, I even made BACKGRD.WDB, the file that tells the game what files are in the background, that there is no skyring. Link to comment Share on other sites More sharing options...
Noob Slayer Posted September 17, 2015 Share Posted September 17, 2015 (edited) HUH! Weird....well, at least we know that! I'm gonna try experimenting with this a bit more...maybe there's actually an indexed color that needs to be in the bottom part of the skybox in order for that to disappear? I went with my gut on that one, but it makes a bit of sense. So what all did you do to the WDB file? Edited September 17, 2015 by musiclover350 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 17, 2015 Author Share Posted September 17, 2015 On 9/17/2015 at 12:19 AM, musiclover350 said: So what all did you do to the WDB file? I made it empty. Not a single letter or number in there. Just like some other tracks. I just found out by the model viewer that the white bit is part of the track's GDB itself. So yeah, have fun fishing out that part from the track... Link to comment Share on other sites More sharing options...
Noob Slayer Posted September 17, 2015 Share Posted September 17, 2015 (edited) Well, at least it's good to know that we don't need the skyring files for the tracks that have them anymore. Now, I wonder if this is a problem for ALL 3 (IGP, PSP, and TIT) that have a skyring, or just Imperial Grand Prix? I'm gonna find that out right now. Turns out it's isolated only to Imperial Grand Prix! At least we're making discoveries, that's the first step....now if there was some way we could isolate all the different parts of a GDB and trim out what we don't want....that would be amazing. Edited September 17, 2015 by musiclover350 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 17, 2015 Author Share Posted September 17, 2015 The answer is no. IGP is the one exclusive. Link to comment Share on other sites More sharing options...
Noob Slayer Posted September 17, 2015 Share Posted September 17, 2015 Even without the skyring files, we can't change the SKB of IGP, TIT, or PSP. I just tried it with PSP, and instead of a white strip, this happened: Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 17, 2015 Author Share Posted September 17, 2015 Let me guess, that's the void right? And the skyring was suppose to cover up the gap between the sky and land. Link to comment Share on other sites More sharing options...
Noob Slayer Posted September 18, 2015 Share Posted September 18, 2015 So does all this mean there's something hidden inside the track's GDB that makes it impossible to replace the SKB?I'm thinking it has to do with the fact that the skyring is set to diffuse at a certain color. If we can change that color, that might fix the problem. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 18, 2015 Author Share Posted September 18, 2015 On 9/18/2015 at 1:39 AM, musiclover350 said: I'm thinking it has to do with the fact that the skyring is set to diffuse at a certain color. If we can change that color, that might fix the problem. It is likely set to match the color of the bottom of the skybox, and as for why it uses the water texture, to help create a water-to-sky blend effect, likely. On 9/18/2015 at 1:39 AM, musiclover350 said: So does all this mean there's something hidden inside the track's GDB that makes it impossible to replace the SKB? No...? Why would you want to replace the skybox with anything? There would be no sky if that file didn't exist. Link to comment Share on other sites More sharing options...
Noob Slayer Posted September 19, 2015 Share Posted September 19, 2015 Okay, strike that last thought. It was, after all, a thought. So first off, is it possible to change the color of the skyring? I can't find out for myself right now, I'm finishing my AP calculus and then calling it a night. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 19, 2015 Author Share Posted September 19, 2015 Yes, as the file is a model, and we can change the colours of models and literally anything else in the game at this point due to the binary editor, although doing it may not always be the easiest thing. Link to comment Share on other sites More sharing options...
Recommended Posts