Fluffy Cupcake Posted January 24, 2013 Share Posted January 24, 2013 Using textures from LR2, I turned Imperial Grand Prix, into Dino Grand Prix! (although there is no dinosaurs in this part of the land... ) http://www.youtube.com/watch?v=yuS7rNlAy4c I did a tiny bit of changes after the recording of this vid, though nothing major. Enjoy! DGP.zip RocketRacer123 1 Link to comment Share on other sites More sharing options...
AcePilot90 Posted January 24, 2013 Share Posted January 24, 2013 how did you find out which texture is which? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 24, 2013 Author Share Posted January 24, 2013 ...I guess you didn't check the LR textures topic earlier today. I ripped them. Link to comment Share on other sites More sharing options...
AcePilot90 Posted January 24, 2013 Share Posted January 24, 2013 Oh. Nice! Link to comment Share on other sites More sharing options...
lu9 Posted January 24, 2013 Share Posted January 24, 2013 Wow, this is pretty well done! We can turn LR1 into the real LEGO Racers 2... But Dino Island was feeling more the "Amazon Adventure" Track (or something like that) Anyways good job. You did replace the music also, or you edited video? What I think that combines with LR2 themes: Dino Island > Amazon Adventure (IDK the name) Sandy Bay > Island Tribal Trail Xalax > Alien Rally Asteroid some ideas... Link to comment Share on other sites More sharing options...
alan Posted January 24, 2013 Share Posted January 24, 2013 ...and Mars to Moon Magma Marathon. That'd be awesome too! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 24, 2013 Author Share Posted January 24, 2013 Yeah, I know there are tracks it would go better with, but I felt like testing how it worked out on a track that wasn't related to the theme, and it worked well! Anyway, thanks for the suggestions. I might get around to doing some, but right now I'm ripping the textures for powerups! (much harder than figuring out textures for tracks. ) And as for music, evidentally I added it afterwards if there was a pause in the vid and the music didn't stop. I guess I should do a music change to go with it as well, huh? I will put it on my to do list. Link to comment Share on other sites More sharing options...
dead_name Posted January 24, 2013 Share Posted January 24, 2013 0:10 - that'd be a vertex color in the track's GDB, most likely. Link to comment Share on other sites More sharing options...
PeabodySam Posted January 24, 2013 Share Posted January 24, 2013 Excellent work! Aside from the Cannon Cove, nearly everything looks and feels like it belongs in the Adventurers Dino Island. Although, seeing as there are imperial establishments on Adventurers' Island, as shown in the GBC version of LEGO Island 2, it could still work, even with the Cannon Cove. Although, if I might make a recommendation, when you figure out what textures correspond to the hull of the Imperial Flagship, you might want to color it with the color scheme of the 5976 River Expedition ship. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 24, 2013 Author Share Posted January 24, 2013 On 1/24/2013 at 7:34 PM, origamiguy said: 0:10 - that'd be a vertex color in the track's GDB, most likely. Thankfully the buildings (or towers as they are called in the files) have their own model, but yeah, there is a line in it that says "k_2A // Vertices with Colors (X,Y,Z,TU,TV,R,G,B,A)" though I have NO IDEA where the actual colors are. There is just "[172]" on the next line followed by a bunch of bytes and floats. @PS, aside from the side of the ship, the rest of it uses BLANK.BMP (like lots of other things), and uses a vertex colour just like the part of the building I paused at in the vid. I would do it otherwise. Link to comment Share on other sites More sharing options...
dead_name Posted January 24, 2013 Share Posted January 24, 2013 The floats are the vertex locations and the bytes are the colors. [172] means it's an array of 172 vertices :) Link to comment Share on other sites More sharing options...
Modded Lego Posted January 24, 2013 Share Posted January 24, 2013 This is cool! Hope that you make the music to go with it, because that would be super awesome! Thanks for this Segatendo! Link to comment Share on other sites More sharing options...
Aokpisz Posted January 25, 2013 Share Posted January 25, 2013 Now that... that makes me want to create a Classic Space base out of the Insectoids track. I feel nogistalgic... Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 25, 2013 Author Share Posted January 25, 2013 Welp, all I can say for now is that the next update will have it textured in the menu as well as the intro with Capt. Redbeard. As well as custom music. I'm having issues with the music though, so it may or may not take awhile. Updating now, since there is an actually problem and it isn't just me having problems! On 1/24/2013 at 4:54 PM, lu9 said: What I think that combines with LR2 themes: Dino Island > Amazon Adventure (IDK the name) Sandy Bay > Island Tribal Trail Xalax > Alien Rally Asteroid some ideas... On 1/24/2013 at 6:06 PM, alan said: ...and Mars to Moon Magma Marathon. That'd be awesome too! I'm surprised you guys didn't mention Ice Planet Pathway with Arctic. (although they are relatively similar...). Also, Sandy Bay may also go good with Pirate Skull Pass. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 28, 2013 Author Share Posted January 28, 2013 On 1/24/2013 at 9:17 PM, origamiguy said: The floats are the vertex locations and the bytes are the colors. [172] means it's an array of 172 vertices If only there was an easier way of telling which is which so I don't have to go through 172 of them... Link to comment Share on other sites More sharing options...
RobExplorien Posted January 28, 2013 Share Posted January 28, 2013 Seeing such progress made in modding this game, I wonder how long it will take until complete new track designs and themes for them can be modded. By the way, you managing to change the starting position of racers made me think. Can you also make the 'wrong way' of the track the 'good way', so you can actually play for example Magma Moon Marathon backwards (and AI's will race backwards too)? Link to comment Share on other sites More sharing options...
dead_name Posted January 28, 2013 Share Posted January 28, 2013 On 1/28/2013 at 3:25 PM, RobExplorien said: RobExplorien, on 28 Jan 2013 - 15:25, said: Can you also make the 'wrong way' of the track the 'good way', so you can actually play for example Magma Moon Marathon backwards (and AI's will race backwards too)? You'd have to flip the direction and order of the checkpoints, reverse the starting positions, and modify the AI paths to go the other way. It's plausible, but for some tracks would be impractical (i.e, anything with a drop that you can't go backwards over). It'd also take a lot of effort. Link to comment Share on other sites More sharing options...
RobExplorien Posted January 28, 2013 Share Posted January 28, 2013 On 1/28/2013 at 3:44 PM, origamiguy said: You'd have to flip the direction and order of the checkpoints, reverse the starting positions, and modify the AI paths to go the other way. It's plausible, but for some tracks would be impractical (i.e, anything with a drop that you can't go backwards over). It'd also take a lot of effort. Alright, but I think I have to try that a lot later, for I have no experience modding LEGO Racers. I'm going to try and start do some modding basics then, but for that I need to seek for the .JAM first. The only track where I can think of not being able to ride backwards, is Amazon Adventure Rally. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 28, 2013 Author Share Posted January 28, 2013 On 1/28/2013 at 3:25 PM, RobExplorien said: By the way, you managing to change the starting position of racers made me think. Can you also make the 'wrong way' of the track the 'good way', so you can actually play for example Magma Moon Marathon backwards (and AI's will race backwards too)? Oh yeah, thanks for the reminder. As origamigui said, this would take a lot of effort, so I was considering making a group project out of this. Link to comment Share on other sites More sharing options...
alan Posted January 28, 2013 Share Posted January 28, 2013 Some shortcuts won't work when you drive the wrong way. That either will have to be fixed or they remain unused... Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 28, 2013 Author Share Posted January 28, 2013 Unless you want to take time in the BVB file figuring out which collision is which, unused they shall be. Link to comment Share on other sites More sharing options...
dead_name Posted January 28, 2013 Share Posted January 28, 2013 As requested privately by Segatendo, here's a tool that will turn the vertex colors of a GDB file to white, allowing for easier retexturing. http://will.kirk.by/uploads/rru/WhiteGDB.zip This does not make backups, so you will probably want to make your own. Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 28, 2013 Author Share Posted January 28, 2013 Hey, thanks a bunch! This definitely will save hours and hours and hours... and hours of doing it manually on large files! Edit: Works great, though it does make tracks like MMM looks fullbright. This isn't immediately required, but if you have time, possibly make it so you can input your own values? Edit 2: Btw, not entirely sure why you posted it in my topic (besides my request), as it probably won't get as much attention here. Link to comment Share on other sites More sharing options...
Jimbob Posted January 28, 2013 Share Posted January 28, 2013 Wa-wa-wait, this removes the shading e.g. the annoying blue shade on MMM that prevents effective texture modding? Or have I read that wrong... Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted January 28, 2013 Author Share Posted January 28, 2013 Nope, that is totally correct! Link to comment Share on other sites More sharing options...
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