TheDoctor Posted February 17, 2013 Share Posted February 17, 2013 It works. :) Cyrem 1 Link to comment Share on other sites More sharing options...
Cyrem Posted February 17, 2013 Author Share Posted February 17, 2013 It works. Hoorah! Thats 2. (+1 Cirevam) Link to comment Share on other sites More sharing options...
Acmex Posted February 17, 2013 Share Posted February 17, 2013 I can't tell if it works or not because lol still 4:3, but it didn't crash at the end of the loading screen. The bar was in the usual position. Scratch that, running with -debug the launcher returned extra resolution options (right up to 1024x768) and the loading bar was not in the proper position and I did not get the non-optimal resolution notification. Link to comment Share on other sites More sharing options...
Cyrem Posted February 17, 2013 Author Share Posted February 17, 2013 I can't tell if it works or not because lol still 4:3, but it didn't crash at the end of the loading screen. The bar was in the usual position. Scratch that, running with -debug the launcher returned extra resolution options (right up to 1024x768) and the loading bar was not in the proper position and I did not get the non-optimal resolution notification. Yeah, it will always show those 3 resolutions. Did you type in your resolution, hit Run, leave 640x480 selected and pressed OK? Link to comment Share on other sites More sharing options...
alan Posted February 17, 2013 Share Posted February 17, 2013 Resolution: 1920x1080p It worked for me this time (when mode select window: 640x480p selected) and the game didn't crash when the loading bar was filled (it was at the right position). In -debug it only worked for 640x480 resolution (same result as without), so not for 800x600 or 1024x768p. Link to comment Share on other sites More sharing options...
Cyrem Posted February 17, 2013 Author Share Posted February 17, 2013 Resolution: 1920x1080p It worked for me this time (when mode select window: 640x480p selected) and the game didn't crash when the loading bar was filled (it was at the right position). In -debug it only worked for 640x480 resolution (same result as without), so not for 800x600 or 1024x768p. Ah that would mean it didn't work. If it worked, the game would have crashed. The loading bar would be like: <bar over here> <background of where the bar should be over here> Link to comment Share on other sites More sharing options...
Raiderforce Posted February 17, 2013 Share Posted February 17, 2013 Same result as alan Resolution 1360x768 Link to comment Share on other sites More sharing options...
alan Posted February 17, 2013 Share Posted February 17, 2013 The bar was at the correct position, only the game didn't crash in 640x480 resolutions, only in 800x600 and 1024x768... Link to comment Share on other sites More sharing options...
apemax Posted February 17, 2013 Share Posted February 17, 2013 Ok so I started LRR leaving it on the mode select window, started test 3, put in 1024x768, Clicked run test, Clicked ok on the LRR mode select window and it start in fullscreen at 640x480. Loading bar was in it's normal position and the game started normally and didn't crash. With the -debug parameter on doing the same as i did before leaving the LRR mode select window on 640x480 and putting 1024x768 in the test 3 program it starts in what looks like a 800x600 window, the loading bar isn't in it's normal position and the game crashes as soon as it finishes loading. Although it does go to 1024x768 just before it crashes. With the -debug parameter on this time selecting 1024x768 on the LRR mode select window and putting 1024x768 in the test 3 program it starts in a 1024x768 window, the loading bar isn't in it's normal position and the game crashes as soon as it finishes loading. Link to comment Share on other sites More sharing options...
Cyrem Posted February 17, 2013 Author Share Posted February 17, 2013 Ok so I started LRR leaving it on the mode select window, started test 3, put in 1024x768, Clicked run test, Clicked ok on the LRR mode select window and it start in fullscreen at 640x480. Loading bar was in it's normal position and the game started normally and didn't crash. With the -debug parameter on doing the same as i did before leaving the LRR mode select window on 640x480 and putting 1024x768 in the test 3 program it starts in what looks like a 800x600 window, the loading bar isn't in it's normal position and the game crashes as soon as it finishes loading. Although it does go to 1024x768 just before it crashes. With the -debug parameter on this time selecting 1024x768 on the LRR mode select window and putting 1024x768 in the test 3 program it starts in a 1024x768 window, the loading bar isn't in it's normal position and the game crashes as soon as it finishes loading. Unfortunately, all these point to: No Sir, not for you. Back to the drawing board. Link to comment Share on other sites More sharing options...
LUModder Posted February 17, 2013 Share Posted February 17, 2013 It says "Now Press OK on LRR". What OK button? (Unless it's the message box that says Done). Screen Res: 1600x900 Link to comment Share on other sites More sharing options...
Cyrem Posted February 22, 2013 Author Share Posted February 22, 2013 Ok, time for a new test. https://ore.rockraidersunited.org/legacy/LRRTest4_451541.zip This will hopefully work for most people, if not everyone... I hope. It should also work for copy protected versions. Make sure you select your copy protection before clicking 'Run'. The program will automatically grab your screen resolution now (but you can over-ride it). As before, run this in admin mode, wait for the Mode Selection window to appear before running the test. After you have run it, press OK on the LRR Mode Select Window to start the game (DO NOT CHANGE THE SELECTION TO ANYTHING EXCEPT 640x480) If after you hit OK, the game IMMEDIATELY crashes, try running the game again with the -debug parameter. To confirm success of this test, your loading screen will have an offset loading bar like this: Link to comment Share on other sites More sharing options...
apemax Posted February 22, 2013 Share Posted February 22, 2013 Ok this time selecting 640x480 on the LRR mode select window and leaving 1024x768 in the test 4 program it starts in a 1024x768 window, the loading bar isn't in it's normal position (off-set like in your screenshot) and the game crashes as soon as it finishes loading. The same thing happens with the -debug parameter on. Link to comment Share on other sites More sharing options...
LUModder Posted February 22, 2013 Share Posted February 22, 2013 I got this trying to test it again not thinking it didn't work (Said Success, ran the game in windowed, still the same). Link to comment Share on other sites More sharing options...
Cyrem Posted February 22, 2013 Author Share Posted February 22, 2013 Ok this time selecting 640x480 on the LRR mode select window and leaving 1024x768 in the test 4 program it starts in a 1024x768 window, the loading bar isn't in it's normal position (off-set like in your screenshot) and the game crashes as soon as it finishes loading. The same thing happens with the -debug parameter on. That sounds like a successful test, thanks! Just to make sure, on the Mode Select, you left it on 'fullscreen' right? (Window shouldn't work). I got this trying to test it again not thinking it didn't work (Said Success, ran the game in windowed, still the same). Leave it on fullscreen in LRR Mode Select, then run the test. The test won't work if you select Window. Link to comment Share on other sites More sharing options...
apemax Posted February 22, 2013 Share Posted February 22, 2013 No problem. Yep all the test I've done have been in fullscreen mode. Link to comment Share on other sites More sharing options...
TheDoctor Posted February 22, 2013 Share Posted February 22, 2013 Everything seems to run like you said it would in your post. Link to comment Share on other sites More sharing options...
Raiderforce Posted February 22, 2013 Share Posted February 22, 2013 The loading bar isn't in it's normal position and the game crash when it finished loading Resolution 1360x768 Link to comment Share on other sites More sharing options...
Cyrem Posted February 22, 2013 Author Share Posted February 22, 2013 Great. All these tests are proving successful. Link to comment Share on other sites More sharing options...
TheDoctor Posted February 22, 2013 Share Posted February 22, 2013 Mind giving us a little bit more info about what exactly it is that you're doing? Obviously it's an attempt to make a resolution tool, but you could add a bit more technical depth. Link to comment Share on other sites More sharing options...
Cyrem Posted February 22, 2013 Author Share Posted February 22, 2013 Mind giving us a little bit more info about what exactly it is that you're doing? Obviously it's an attempt to make a resolution tool, but you could add a bit more technical depth.Pretty much, the tool scans for the location for the 640 x 480 resolution memory addresses LRR correctly runs at, then gets the addresses and modifies the values to the ones in the textbox. Essentially to make a launcher to run and play LRR at whatever resolution the user desires. Link to comment Share on other sites More sharing options...
TheDoctor Posted February 22, 2013 Share Posted February 22, 2013 Mind giving us a little bit more info about what exactly it is that you're doing? Obviously it's an attempt to make a resolution tool, but you could add a bit more technical depth. Pretty much, the tool scans for the location for the 640 x 480 resolution addresses LRR correctly runs at, then gets the addresses and modifies the values to the ones in the textbox. Essentially to make a launcher to run and play LRR at whatever resolution the user desires. Except that it keeps crashing once the game loads. Do you know why yet? Link to comment Share on other sites More sharing options...
Cyrem Posted February 22, 2013 Author Share Posted February 22, 2013 Except that it keeps crashing once the game loads. Do you know why yet?Yes, I know why and I know the fix. Next stage is to get the most popular resolutions so then I can modify the toolbar address to that it adapts with the user's screen resolution. After that, the tool will be read for release. Link to comment Share on other sites More sharing options...
alan Posted February 23, 2013 Share Posted February 23, 2013 Works for me (so the test results are the same as you said) on both debug and normal mode! Link to comment Share on other sites More sharing options...
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