Leumeister Posted March 8, 2013 Share Posted March 8, 2013 I fixed it with the help of all these geniuses here! I mean that seriously! Thank you sooooo much! The results The problem I posted for help in the World Textures - Wishlist topic, but Cirevam suggested I post my own. So now I am. This is now my problem. I've gotten the crashing sorted. But as I said in the a fore mentioned topic: All I get is a gray, untextured world! What am I doing wrong? Link to comment Share on other sites More sharing options...
alan Posted March 8, 2013 Share Posted March 8, 2013 When we shall help you, you have to give information (so also post it here!). Please post the names of the texture bmp-files, the folder name they are in and the LEGO.cfg part where it says: Textures { ... YourTexture { rooftexture WorldWorldTexturesYourTextureRoof.bmp surftextwidth 8 surftextheight 8 meshbasename WorldProMeshesYourTexturePM texturebasename WorldWorldTexturesYourTextureFolderYourTexture } ... } By the way, this is still the wrong forum section, you should have gone to Mod Discussion, because it is a modification, no general discussion! Link to comment Share on other sites More sharing options...
McJobless Posted March 8, 2013 Share Posted March 8, 2013 You said you renamed all the textures "DESXX". That's a BIG no-no. They MUST be named exactly as the other biomes have them named, otherwise the game won't recognise them. Bite me. Link to comment Share on other sites More sharing options...
Lair Posted March 8, 2013 Share Posted March 8, 2013 They MUST be named exactly as the other biomes have them named, otherwise the game won't recognise them. I have never heard of this rule before, and I'm pretty sure I've renamed the texture files before. Link to comment Share on other sites More sharing options...
McJobless Posted March 8, 2013 Share Posted March 8, 2013 They MUST be named exactly as the other biomes have them named, otherwise the game won't recognise them. I have never heard of this rule before, and I'm pretty sure I've renamed the texture files before. Then how does LegoRR know which one is each specific texture? It's not listed anywhere in the .cfg... Link to comment Share on other sites More sharing options...
Lair Posted March 8, 2013 Share Posted March 8, 2013 Then how does LegoRR know which one is each specific texture? It's not listed anywhere in the .cfg... If it weren't listed in the CFG how would it even find the texture files? texturebasename WorldWorldTexturesYourTextureFolderYourTexture Or are you saying something else? Link to comment Share on other sites More sharing options...
McJobless Posted March 8, 2013 Share Posted March 8, 2013 Then how does LegoRR know which one is each specific texture? It's not listed anywhere in the .cfg... If it weren't listed in the CFG how would it even find the texture files? texturebasename WorldWorldTexturesYourTextureFolderYourTexture That points to the folder where the textures are located. The folder can be renamed whatever, but the actual textures inside the folder must be numbered exactly like those ones. And on research, he's named them correctly ("apparently", I'd like to take a look at his folder setup). **** me. RRF#1, I want you to zip up your textures and have a .txt file with your .cfg entries, and the filepaths to where you had the textures located. Make sure you include the roof texture you're using, because that's in a separate file. Link to comment Share on other sites More sharing options...
Lair Posted March 9, 2013 Share Posted March 9, 2013 That points to the folder where the textures are located. The folder can be renamed whatever, but the actual textures inside the folder must be numbered exactly like those ones.It says folder right above that in the directory. The files can be named whatever. They have to be numbered the same, yes, but I assumed you were saying that they could only be called Rock, Ice or Lava. Link to comment Share on other sites More sharing options...
McJobless Posted March 9, 2013 Share Posted March 9, 2013 That points to the folder where the textures are located. The folder can be renamed whatever, but the actual textures inside the folder must be numbered exactly like those ones. It says folder right above that in the directory. The files can be named whatever. They have to be numbered the same, yes, but I assumed you were saying that they could only be called Rock, Ice or Lava. I forgot about the word before the numbers Link to comment Share on other sites More sharing options...
Leumeister Posted March 9, 2013 Author Share Posted March 9, 2013 Here it is! It's the code snippet, the roof and the textures, all set for evaluation. Link to comment Share on other sites More sharing options...
McJobless Posted March 9, 2013 Share Posted March 9, 2013 Looking through it now, get back to you eventually. BTW, your link is missing a colon ( : ) after the http which makes it redirect and break. Please add it. Link to comment Share on other sites More sharing options...
Leumeister Posted March 9, 2013 Author Share Posted March 9, 2013 Fixed Link to comment Share on other sites More sharing options...
alan Posted March 9, 2013 Share Posted March 9, 2013 The mistake - in my view - is very obvious. This is the code in the CFG: Desert { rooftexture WorldWorldTexturesrockroof.bmp surftextwidth 8 surftextheight 8 meshbasename WorldProMeshesRockPM texturebasename WorldWorldTexturesDesertSplitDesert FIRST: The '}'at the end is missing SECOND: You wrote 'rockroof.bmp' to the rooftexture, but your actually rooftexture is DESERTROOF.bmp (but that doesn't make the textures crash). THIRD: You wrote 'WorldWorldTexturesDesertSplitDesert' to the texturebasename, but the texturebasename of your textures is 'DES' and not 'Desert'! It is actually explained exactly enough so this mistake shouldn't have happened... why didn't you follow the instructions? Leumeister and McJobless 2 Link to comment Share on other sites More sharing options...
McJobless Posted March 9, 2013 Share Posted March 9, 2013 And a quick other note, rooftexture WorldWorldTexturesrockroof.bmp You should make sure all your textures are in caps. Right now about half are DESXX and the other half are desXX. Pick one or the other and make sure you write it in caps in the .cfg. EDIT: Alan. Y u do dis 2 meh? I think I might be blind. Link to comment Share on other sites More sharing options...
Leumeister Posted March 9, 2013 Author Share Posted March 9, 2013 FIRST: The '}'at the end is missing It is there, I just forgot to include it. It is actually explained exactly enough so this mistake shouldn't have happened... why didn't you follow the instructions? I didn't think they were clear. But, now I know. So next time I want to add another biome texture, I'll refer back to this Thank you all for the help you've given me. Link to comment Share on other sites More sharing options...
alan Posted March 9, 2013 Share Posted March 9, 2013 You should make sure all your textures are in caps. Right now about half are DESXX and the other half are desXX. Pick one or the other and make sure you write it in caps in the .cfg. Not necessarily. The game doesn't mind whether the BMPs are in caps or not (just tested it and some of the original textures are not in caps too (for me)). @Rock Raider fan no.1: You can change the topic to solved now Link to comment Share on other sites More sharing options...
McJobless Posted March 9, 2013 Share Posted March 9, 2013 You should make sure all your textures are in caps. Right now about half are DESXX and the other half are desXX. Pick one or the other and make sure you write it in caps in the .cfg. Not necessarily. The game doesn't mind whether the BMPs are in caps or not (just tested it and some of the original textures are not in caps too (for me)). Consistency is important in any project. Link to comment Share on other sites More sharing options...
alan Posted March 9, 2013 Share Posted March 9, 2013 Yes, but in this case it's not so important because it also works with caps and non-caps at the same time used. Link to comment Share on other sites More sharing options...
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