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Alcom Isst
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Wow. That looked like it was hard to build? How long did it take?

 

Nice POV-Ray render. Seems the LDD to POV-Ray Converter has really improved!

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Wow. That looked like it was hard to build? How long did it take?

 

Well, I created it over a month ago through separate sittings, so... I have no idea. :S

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Wow. That looked like it was hard to build? How long did it take?

 

Nice POV-Ray render. Seems the LDD to POV-Ray Converter has really improved!

 

 

Wait, there is such a thing?  Does it work with all of the parts, patterns, and colors?  If so then something like

aiv_crusher_has_arrived__no_sign_by_raid

 

may be made except with

walker_by_ri_heavy_moving_by_raiderzulu-

 

in it.  Of course, if I could import models properly into LDraw, I would be able to pose the models using linear actuators and suspension elements. And be able to add more detail, as if they don't tend to have a lot already.  I'll need a much better computer and possibly a different version of POV-Ray due to possible memory limits of the engine to pull it off.

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Wow. That looked like it was hard to build? How long did it take?

 

Nice POV-Ray render. Seems the LDD to POV-Ray Converter has really improved!

 

Wait, there is such a thing?  Does it work with all of the parts, patterns, and colors?

Yes. LDD2POV-Ray works with all parts available from LDD, as it relies on the .lif file LDD keeps. It has a variety of visual options. Bevels, lettered studs, base plane, lighting, cell shading (sort of), focal blur, and quality choices. Renderings can take from a few minutes to days, depending on the creation size, settings, and PC capabilities.

 

Also you can substitute in custom decals in a render over LDD ones.

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