Jack Bluebeard Posted June 8, 2013 Share Posted June 8, 2013 Hello guys! I've noticed that the Capitan Redbeard's hat has a texture screw up, and NOT his head. I've built in my Lego Racers a lot of characters featuring Redbeard's head with other hats and they all went right. There is my favourite pilot too: Capitan Black with the head of Johnny Thunder and the hat of Redbeard. In the gameplay he has the behind head half black half yellow. Is there a way to fix it? Link to comment Share on other sites More sharing options...
alan Posted June 8, 2013 Share Posted June 8, 2013 That is a common bug. I'm not sure how to fix this especially when I can't see all the textures. Link to comment Share on other sites More sharing options...
Jack Bluebeard Posted June 8, 2013 Author Share Posted June 8, 2013 The wierd thing is that in the N64 version when you play as Redbeard this bug isn't present. there is a screenshot: How you can see, there isn't any texture screew up. Link to comment Share on other sites More sharing options...
Brickulator Posted June 8, 2013 Share Posted June 8, 2013 The texture for the hat seems fine, it might be that a material colour code is wrong in an MDB somewhere, maybe? Link to comment Share on other sites More sharing options...
alan Posted June 8, 2013 Share Posted June 8, 2013 The texture for the hat seems fine, it might be that a material colour code is wrong in an MDB somewhere, maybe? But Redbeard's head doesn't have the wrong color on his back all the time, only with his own hat... The wierd thing is that in the N64 version when you play as Redbeard this bug isn't present. there is a screenshot: How you can see, there isn't any texture screew up. The screenshot does not work! Link to comment Share on other sites More sharing options...
Fifi La Fume Posted June 8, 2013 Share Posted June 8, 2013 Rocket Racer has a grayish rectangle on the back of his helmet too. Link to comment Share on other sites More sharing options...
RobExplorien Posted June 8, 2013 Share Posted June 8, 2013 And ever noticed Alpha Draconis's car. That white side on that brick (on the left of his car) that should be black/grey on all sides. (borrowed image from Creator) Link to comment Share on other sites More sharing options...
alan Posted June 8, 2013 Share Posted June 8, 2013 There are a few bugs in Lego Racers, as we all already know from the wrong-ordered voices Link to comment Share on other sites More sharing options...
Jack Bluebeard Posted June 9, 2013 Author Share Posted June 9, 2013 Excuse me for the screenshot . There it is: If it doesn't work again please let me know. Link to comment Share on other sites More sharing options...
alan Posted June 9, 2013 Share Posted June 9, 2013 It is visuable now. That's really strage that the bug doesn't appear in the N64 version... Link to comment Share on other sites More sharing options...
Noob Slayer Posted July 6, 2013 Share Posted July 6, 2013 I noticed this a long time ago and it is bugging me into the next millennium! HVS had to have been smoking some really heavy stuff... Link to comment Share on other sites More sharing options...
Jack Bluebeard Posted July 7, 2013 Author Share Posted July 7, 2013 And do you know how to fix it? Link to comment Share on other sites More sharing options...
ProfessorBrickkeeper Posted July 7, 2013 Share Posted July 7, 2013 And do you know how to fix it? Well you could wait awhile until we finally have a tool for opening, exporting, and reimporting the models from LR as I feel that the problems are probably a problem with the vertex colors themselves which are actually embedded into the models themselves. Link to comment Share on other sites More sharing options...
Noob Slayer Posted July 7, 2013 Share Posted July 7, 2013 And do you know how to fix it? No, I'm sorry. I've been digging around in my extracted JAM files like crazy and I can't find anything. Link to comment Share on other sites More sharing options...
Jimbob Posted July 8, 2013 Share Posted July 8, 2013 You could have a look through the binary files defining the opponent colours. I haven't tried it myself, but Creator has experience on the subject. Link to comment Share on other sites More sharing options...
Jack Bluebeard Posted July 8, 2013 Author Share Posted July 8, 2013 Why of the opponents? Link to comment Share on other sites More sharing options...
Jimbob Posted July 8, 2013 Share Posted July 8, 2013 Why of the opponents? By opponents I meant all the racers collectively, I can't remember if they're in the same file or separate ones (although I'd assume each gets its own file). Link to comment Share on other sites More sharing options...
Noob Slayer Posted July 10, 2013 Share Posted July 10, 2013 OK it looks like this is hard coded. I took the PELVIS files for CR from the N64 JAM and put them into the PC JAM and it didn't fix the bug... Link to comment Share on other sites More sharing options...
Jack Bluebeard Posted July 13, 2013 Author Share Posted July 13, 2013 The PELVISes are for the NPC's drivers, not for the player's. There will be another file for the player's driver. Link to comment Share on other sites More sharing options...
Noob Slayer Posted July 13, 2013 Share Posted July 13, 2013 I see. That would be the CR_MAT file wouldn't it? Link to comment Share on other sites More sharing options...
alan Posted July 13, 2013 Share Posted July 13, 2013 The player's figures are saved in the savegame and nowhere else. Only the individual parts are saved in the (extracted) JAM. Link to comment Share on other sites More sharing options...
Noob Slayer Posted July 13, 2013 Share Posted July 13, 2013 Maybe we could find some way to extract a save file...0.0 That would be amazing!!! Link to comment Share on other sites More sharing options...
Jack Bluebeard Posted August 12, 2013 Author Share Posted August 12, 2013 I think that the problem is in a GDB for the character. But where are they? Link to comment Share on other sites More sharing options...
Noob Slayer Posted April 6, 2014 Share Posted April 6, 2014 I had an idea . . . maybe if we figured out some way to break open the CR_MAT file (cause, you know, it's for the AI) and use the hat texture FROM THAT as CR_HAT. Thoughts? Link to comment Share on other sites More sharing options...
RocketRacer123 Posted October 22, 2014 Share Posted October 22, 2014 Hello everyone. Have you ever noticed the annoying texture error with captain Redbeard's hat? Have a look at the screenshot below: Is there any way to fix this problem?????? Link to comment Share on other sites More sharing options...
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