aLPHA Posted February 10, 2010 Share Posted February 10, 2010 Hmmmmmm... Could you take code from the Large Cattermaran and splice it into the Tunnel Transport's code? I tried it but there are so many entanglements with the code. I WILL ATEMPT IT IF MY NAME REALLY ISN'T HYDROGEN!!!!!! :D Link to comment Share on other sites More sharing options...
Anonymouse Posted February 10, 2010 Share Posted February 10, 2010 Hmmmmmm... Could you take code from the Large Cattermaran and splice it into the Tunnel Transport's code? I tried it but there are so many entanglements with the code. I WILL ATEMPT IT IF MY NAME REALLY ISN'T HYDROGEN!!!!!! No, it's nothing to do with the code. It's the LWS (LightWave Scene) files which define the animations etc. So far, we know of no compatible editor for lightwave scenes (at least, nothing free). Link to comment Share on other sites More sharing options...
Addictgamer Posted February 10, 2010 Author Share Posted February 10, 2010 I mean code, not scripts; the cfg's and ae's. I also disagree with mouse. If it were true, the vehicle would only disappear. Link to comment Share on other sites More sharing options...
aLPHA Posted February 10, 2010 Share Posted February 10, 2010 Let's start a topic on "How to get the tunnel transport to carry vehicles" :) Link to comment Share on other sites More sharing options...
Addictgamer Posted February 10, 2010 Author Share Posted February 10, 2010 It does, just doesn't look like so. You make the topic btw ;) Link to comment Share on other sites More sharing options...
sciguy Posted February 17, 2010 Share Posted February 17, 2010 I figured it out! what happens is the tunnel transport, after it picks up a vehicle, turns on a stealth cloak and projects a hologram of the vehicle and the RR, but the projector for the RR is aimed at the wrong place. jk not really. But yeah, its probably the LWS file. Link to comment Share on other sites More sharing options...
Cirevam Posted March 7, 2010 Share Posted March 7, 2010 Let's start a topic on "How to get the tunnel transport to carry vehicles" Why bother when IT'S ALREADY DONE: I'm going to fix up the nulls so it looks a little better then do some tests to find bugs, like getting monsters to attack the TT when it's carrying. I will upload the files when I'm certain it's done. Link to comment Share on other sites More sharing options...
TheDoctor Posted March 8, 2010 Share Posted March 8, 2010 CIREVAM!!! You must make the lasers work. If you can accomplish this task, you are unstoppable and will receive ∞ Man Nerd Points. Link to comment Share on other sites More sharing options...
Lair Posted March 10, 2010 Share Posted March 10, 2010 http://www.rockraidersunited.org/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=252 This image was taken by Jezereal and shows what happens when you set a vehicle to carry itself. So no crash. Link to comment Share on other sites More sharing options...
jj88 Posted March 11, 2010 Share Posted March 11, 2010 That would be awesome if you could get the TT to carry vehicles properly! :D Link to comment Share on other sites More sharing options...
Cirevam Posted March 11, 2010 Share Posted March 11, 2010 jj88, what do you mean "if"? Look three posts above yours. I merely need to release the files and then everyone will love me we can add it to the first post. Link to comment Share on other sites More sharing options...
Cirevam Posted March 14, 2010 Share Posted March 14, 2010 http://oresome.rockraidersunited.com/download/361 Bump for great justice. TC can add this to the first post once it's confirmed that this mod works on something other than my computer. Link to comment Share on other sites More sharing options...
Addictgamer Posted March 14, 2010 Author Share Posted March 14, 2010 I will try it (tommorow?). Link to comment Share on other sites More sharing options...
lrrpilot Posted June 30, 2010 Share Posted June 30, 2010 You should just make a freaky fast vehicle with no costs, that goes everywhere, drills everything!!!! like a flying chrome crusher! Link to comment Share on other sites More sharing options...
Var18 Posted July 9, 2010 Share Posted July 9, 2010 Was this hidden somewhere in the game then? As BigHeli or something? Because when you hover over the icon, the kind lady says it's name. Link to comment Share on other sites More sharing options...
Lair Posted July 9, 2010 Share Posted July 9, 2010 Jets is her name. And they were a beta element that was cut out and only used in Frozen Frenzy Link to comment Share on other sites More sharing options...
Var18 Posted July 9, 2010 Share Posted July 9, 2010 Jets is her name. And they were a beta element that was cut out and only used in Frozen Frenzy I see.. because in the cfg, you see a lot of side notes, so I'm not surprised that there is some hidden stuff in there. Link to comment Share on other sites More sharing options...
TheDoctor Posted July 11, 2010 Share Posted July 11, 2010 Jet is her name. Fix't for great justice. Yes, there is a lot of hidden and unused stuff in the game. Lazy devs were to lazy to take the stuff out, and now we have them. Link to comment Share on other sites More sharing options...
Leumeister Posted April 1, 2011 Share Posted April 1, 2011 It's not working for me for some reason :/ Link to comment Share on other sites More sharing options...
Addictgamer Posted April 1, 2011 Author Share Posted April 1, 2011 More info please. What isn't working? Please paste your cfg entry. Link to comment Share on other sites More sharing options...
Leumeister Posted April 2, 2011 Share Posted April 2, 2011 Okay } Stats { Pilot {} RockMonster {} SmallSpider {} Bat {} TinyRM {} TinyIM {} Slug {} LavaMonster {} IceMonster {} Hoverboard {} SmallHeli {} Smallmlp {} SmallCat {} SmallDigger {} SmallTruck {} Bulldozer {} WalkerDigger {} LargeDigger {} LargeCat {} LargeHeli { Levels 3 CanBeDriven TRUE InvisibleDriver TRUE CrossLand TRUE CrossWater TRUE CrossLava TRUE ClassAsLarge TRUE UseBigTeleporter TRUE InvisibleDriver TRUE CarryVehicles TRUE CostCrystal 6 RouteSpeed 20.300:00.400:00.500 TrackDist 80.0 CollRadius 22.0 CollHeight 30.0 PickSphere 50.0 UpgradeCostOre 0:0:15:20 UpgradeCostStuds 0:0:3:4 ShowHealthBar TRUE EngineSound SND_HeliEngine } LargeMLP {} Barracks {} Powerstation {} OreRefinery {} TeleportPad {} TeleportBIG {} Docks {} Toolstation {} GunStation {} Geo-dome {} Upgrade {} PowerCrystal {} ProcessedOre {} Ore {} Boulder {} Pusher {} Freezer {} LaserShot {} ElectricFence {} Path {} } Dependencies { AlwaysCheck:Path Pilot:0 AlwaysCheck:Pilot Toolstation:0 AlwaysCheck:ElectricFence Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:0 AlwaysCheck:ToolStation Pilot:0 AlwaysCheck:TeleportPad Pilot:0,ToolStation:1 AlwaysCheck:Docks Pilot:0,ToolStation:1,TeleportPad:1 AlwaysCheck:PowerStation Pilot:0,ToolStation:1,TeleportPad:1 AlwaysCheck:Barracks Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:Upgrade Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:GEO-Dome Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:OreRefinery Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:GunStation Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:1 AlwaysCheck:TeleportBig Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:1 AlwaysCheck:Hoverboard Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallTruck Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:0,Docks:0 AlwaysCheck:SmallMLP Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:SmallHeli Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:Bulldozer Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:WalkerDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:LargeMLP Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1,Docks:0 AlwaysCheck:LargeHeli Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:2,TeleportBig:1 } } Link to comment Share on other sites More sharing options...
Addictgamer Posted April 2, 2011 Author Share Posted April 2, 2011 What in the world... I think I found out the first problem: Bad formatting! Or was that a copy + paste fail? Link to comment Share on other sites More sharing options...
Leumeister Posted April 2, 2011 Share Posted April 2, 2011 I Think it was copy paste fail from CFG to spoiler Link to comment Share on other sites More sharing options...
Amauros Posted April 2, 2011 Share Posted April 2, 2011 It looks like you have duplicate entries in the helicopter entry (two "InvisibleDriver TRUE" entries for example). You still haven't told us what's wrong though. Does the game load? Does any level load? Does the TT show up in the vehicle menu? What happens when you teleport the TT? (if you can) Link to comment Share on other sites More sharing options...
Leumeister Posted April 2, 2011 Share Posted April 2, 2011 It looks like you have duplicate entries in the helicopter entry (two "InvisibleDriver TRUE" entries for example). You still haven't told us what's wrong though. Does the game load? Does any level load? Does the TT show up in the vehicle menu? What happens when you teleport the TT? (if you can) 1.yes 2.yes 3.no 4.see three okay so now I told you guys the problem can you help fix it? Link to comment Share on other sites More sharing options...
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