joellucas Posted November 4, 2011 Share Posted November 4, 2011 Nice :) Link to comment Share on other sites More sharing options...
Cyrem Posted November 10, 2011 Share Posted November 10, 2011 Created a Patchman Patch for this mod which includes the fixed Tunnel Transport files. See first post for download. Should make installing this mod 50 billion times easier for the newbies. Link to comment Share on other sites More sharing options...
Lair Posted November 15, 2011 Share Posted November 15, 2011 On 11/10/2011 at 10:06 AM, Cyrem said: Created a Patchman Patch for this mod which includes the fixed Tunnel Transport files. See first post for download. Should make installing this mod 50 billion times easier for the newbies. Is it putting it into the vehicle list like it should or adding it at the end? Because the latter causes issues sometimes Link to comment Share on other sites More sharing options...
McJobless Posted November 16, 2011 Share Posted November 16, 2011 On 11/15/2011 at 10:39 PM, Lair of Rockwhales said: On 11/10/2011 at 10:06 AM, Cyrem said: Created a Patchman Patch for this mod which includes the fixed Tunnel Transport files. See first post for download. Should make installing this mod 50 billion times easier for the newbies. Is it putting it into the vehicle list like it should or adding it at the end? Because the latter causes issues sometimes Yes, the first; it is putting them in the correct place now. Link to comment Share on other sites More sharing options...
Cirevam Posted November 16, 2011 Share Posted November 16, 2011 If someone installs the TT this way, I would really like to know if it attempts to throw vehicles into the Tool Store. I might test this out anyways, but I'd still like to avoid putting a certain vehicle at the end of my CFG just because it likes to break the game. Link to comment Share on other sites More sharing options...
Cyrem Posted November 16, 2011 Share Posted November 16, 2011 On 11/15/2011 at 10:39 PM, Lair of Rockwhales said: Is it putting it into the vehicle list like it should or adding it at the end? Because the latter causes issues sometimes If you mean putting it after the original CFG code at the end of the file like the code used in the manual install in the first post, no. This modifies the actual Lego* CFG like you would if you did it yourself. On 11/16/2011 at 5:53 AM, Cirevam said: If someone installs the TT this way, I would really like to know if it attempts to throw vehicles into the Tool Store. What do you mean by throwing them in the toolstore? Link to comment Share on other sites More sharing options...
Cirevam Posted November 16, 2011 Share Posted November 16, 2011 My Assault Cruiser, which is based on the Cargo Carrier, will deposit vehicles into the Tool Store if you load one into it. The Tunnel Transport and Cargo Carrier are very similar as they can both carry vehicles, but the TT doesn't deposit vehicles into the Tool Store. My theory was that there is something different about the TT's code, but I haven't had much time to figure out if there are any real differences. When I skimmed over the code, I didn't see anything blatant that could prevent this problem. Link to comment Share on other sites More sharing options...
Gemster312 Posted February 21, 2012 Share Posted February 21, 2012 awesome! getting it now :D Link to comment Share on other sites More sharing options...
manofbelgium Posted March 1, 2012 Share Posted March 1, 2012 I've done what everyone said but it doesn't work. Can someone help? Link to comment Share on other sites More sharing options...
Lair Posted March 7, 2012 Share Posted March 7, 2012 Find the LargeHeli { code block and replace the content with: Levels 3 CanBeDriven TRUE InvisibleDriver TRUE CrossLand TRUE CrossWater TRUE CrossLava TRUE ClassAsLarge TRUE UseBigTeleporter TRUE InvisibleDriver TRUE CarryVehicles TRUE CostCrystal 6 RouteSpeed 20.300:00.400:00.500 TrackDist 80.0 CollRadius 22.0 CollHeight 30.0 PickSphere 50.0 UpgradeCostOre 0:0:15:20 UpgradeCostStuds 0:0:3:4 ShowHealthBar TRUE EngineSound SND_HeliEngine THen find the alwayscheck section AlwaysCheck:LargeHeli Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:2,TeleportBig:1 Link to comment Share on other sites More sharing options...
manofbelgium Posted March 7, 2012 Share Posted March 7, 2012 meanwhile i already have it found 3 days ago. but thanks Link to comment Share on other sites More sharing options...
Shadow1 Posted April 6, 2012 Share Posted April 6, 2012 Ok, pardon me, but how I change Tunnel Transport's speed low? Link to comment Share on other sites More sharing options...
Lair Posted April 6, 2012 Share Posted April 6, 2012 On 4/6/2012 at 7:14 PM, Shadow1 said: Ok, pardon me, but how I change Tunnel Transport's speed low? RouteSpeed # Shadow1 1 Link to comment Share on other sites More sharing options...
Shadow1 Posted April 6, 2012 Share Posted April 6, 2012 10 or 05? Link to comment Share on other sites More sharing options...
Cirevam Posted April 6, 2012 Share Posted April 6, 2012 RouteSpeed is speed in blocks per second. 5 is still really fast. For reference, Rock Raiders move at 1 block per second. You might want to try 3 or 4 just so you can follow the Tunnel Transport as it's moving. Lair and Shadow1 2 Link to comment Share on other sites More sharing options...
Shadow1 Posted April 7, 2012 Share Posted April 7, 2012 Thank you very much. and great work to make a Tunnel Transport mod! ^_^ Link to comment Share on other sites More sharing options...
The Brigadier Posted April 7, 2012 Share Posted April 7, 2012 On 4/7/2012 at 2:27 AM, Shadow1 said: Thank you very much. and great work to make a Tunnel Transport mod! ^_^ The best thing is that the files already exist. It's just a matter of finding the code and putting it back in. :D Shadow1 1 Link to comment Share on other sites More sharing options...
bubban01 Posted May 28, 2012 Share Posted May 28, 2012 Ok I'm new to modding games in this fashion, so I have some questions...what do i need to replace to enable this mod? Do I just need the patch and the text for the cfg that is on page 1? What should it look like in the cfg when done correctly? Where do I put the patch when it's done? In the file folder containing the large heli? Link to comment Share on other sites More sharing options...
Cirevam Posted May 28, 2012 Share Posted May 28, 2012 The Patchman patch contains everything needed (make sure you download Patchman to use it). You don't need to add anything in manually if you use it. If you don't want to use Patchman, then you have to put the edited Tunnel Transport entry at the very end of the CFG and put the fixed animations in the VehiclesLargeHeli folder. Link to comment Share on other sites More sharing options...
bubban01 Posted May 31, 2012 Share Posted May 31, 2012 ok I got patchman to work, but now I just need to rebuild the WAD file? How do I do that? Link to comment Share on other sites More sharing options...
s0d3rb3rg Posted May 31, 2012 Share Posted May 31, 2012 On 5/31/2012 at 7:49 AM, bubban01 said: ok I got patchman to work, but now I just need to rebuild the WAD file? How do I do that? No, use the Data method instead. Extract the WADs, then place the extracted files in the Data folder. This makes modding alot easier. Link to comment Share on other sites More sharing options...
bubban01 Posted June 3, 2012 Share Posted June 3, 2012 Ok I feel really stupid...now the game won't even start...can someone possibly pm me with the steps? i have the patchman and the fixed animation already. Link to comment Share on other sites More sharing options...
dswx Posted June 20, 2012 Share Posted June 20, 2012 I'm new to modding RR, and have been disassembling the mods on this site to figure out what makes different things function. Working around with this one atm, and can you re-upload the fix? It just 404's me when I use the links. Link to comment Share on other sites More sharing options...
Cirevam Posted June 21, 2012 Share Posted June 21, 2012 Cyrem removed the Downloads section (what a shame) and we're supposed to use the new Amazon-hosted uploader located under the RRU tab at the top of the page. Or just click here. The problem now is that Cyrem must have removed the old section in the past week and thus anything that was there is now completely inaccessible, so I can't fix any links unless I have the content myself. Cyrem most likely has backups so he'll probably mass-upload them soon. Fortunately, I still have my backups for the Tunnel Transport animations so I've uploaded my patch here and fixed the link in the first post. Install the CFG changes using the old method since that's in the first post as well. I've also been thinking about updating the fixed animations now that I'm not a flailing moron when it comes to Lightwave, so I'll make them better if enough people ask. Link to comment Share on other sites More sharing options...
dswx Posted June 21, 2012 Share Posted June 21, 2012 Thankyou santa :D Link to comment Share on other sites More sharing options...
Recommended Posts