Addictgamer Posted September 9, 2009 Share Posted September 9, 2009 This mod will enable the tunnel transport. A file for fixing the carry glitch is included at the end of the post. Manual Install: Spoiler Install Paste this at the end of the LEGO.cfg file. LEGO* { ;-------------------------------------------------------- ; TUNNEL TRANSPORTER MOD by Rock on RR/Addictgamer/Cyrem ;-------------------------------------------------------- Stats { Pilot {} RockMonster {} SmallSpider {} Bat {} TinyRM {} TinyIM {} Slug {} LavaMonster {} IceMonster {} Hoverboard {} SmallHeli {} Smallmlp {} SmallCat {} SmallDigger {} SmallTruck {} Bulldozer {} WalkerDigger {} LargeDigger {} LargeCat {} LargeHeli { Levels 3 CanBeDriven TRUE InvisibleDriver TRUE CrossLand TRUE CrossWater TRUE CrossLava TRUE ClassAsLarge TRUE UseBigTeleporter TRUE InvisibleDriver TRUE CarryVehicles TRUE CostCrystal 6 RouteSpeed 20.300:00.400:00.500 TrackDist 80.0 CollRadius 22.0 CollHeight 30.0 PickSphere 50.0 UpgradeCostOre 0:0:15:20 UpgradeCostStuds 0:0:3:4 ShowHealthBar TRUE EngineSound SND_HeliEngine } LargeMLP {} Barracks {} Powerstation {} OreRefinery {} TeleportPad {} TeleportBIG {} Docks {} Toolstation {} GunStation {} Geo-dome {} Upgrade {} PowerCrystal {} ProcessedOre {} Ore {} Boulder {} Pusher {} Freezer {} LaserShot {} ElectricFence {} Path {} } Dependencies { AlwaysCheck:Path Pilot:0 AlwaysCheck:Pilot Toolstation:0 AlwaysCheck:ElectricFence Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:0 AlwaysCheck:ToolStation Pilot:0 AlwaysCheck:TeleportPad Pilot:0,ToolStation:1 AlwaysCheck:Docks Pilot:0,ToolStation:1,TeleportPad:1 AlwaysCheck:PowerStation Pilot:0,ToolStation:1,TeleportPad:1 AlwaysCheck:Barracks Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:Upgrade Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:GEO-Dome Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:OreRefinery Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1 AlwaysCheck:GunStation Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:1 AlwaysCheck:TeleportBig Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:1 AlwaysCheck:Hoverboard Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallTruck Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:0 AlwaysCheck:SmallCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:0,Docks:0 AlwaysCheck:SmallMLP Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:SmallHeli Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:1 AlwaysCheck:Bulldozer Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:WalkerDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:0 AlwaysCheck:LargeMLP Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeDigger Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1 AlwaysCheck:LargeCat Pilot:0,ToolStation:1,TeleportPad:1,PowerStation:1,Barracks:2,TeleportBig:1,Docks:0 AlwaysCheck:LargeHeli Pilot:0,ToolStation:1,TeleportPad:2,PowerStation:1,Barracks:2,TeleportBig:1 } } Carry glitch patch: http://oresome.rockraidersunited.com/download/361 Patchman Patch: Download LINK DOWN, use old method Fredoos, Lair, VentXekart and 3 others 4 1 1 Link to comment Share on other sites More sharing options...
Zephyria Posted October 21, 2009 Share Posted October 21, 2009 This Really Helped, I Was Dying to get the Tunnel transport Link to comment Share on other sites More sharing options...
Cyrem Posted October 23, 2009 Share Posted October 23, 2009 I have updated this mod for the new mod installation method. I have also made the mode more realistic for the game. It uses the Super Teleport, costs 4 crystals and it has a number of dependencies. Link to comment Share on other sites More sharing options...
unitron6991 Posted October 23, 2009 Share Posted October 23, 2009 OK now the problem I'm having is do you mean the very end or somewhere near inside some of the brckets? Link to comment Share on other sites More sharing options...
Cyrem Posted October 23, 2009 Share Posted October 23, 2009 OK now the problem I'm having is do you mean the very end or somewhere near inside some of the brckets? At the end of the file, outside the brackets. Not inside any brackets. Paste it after the commented out section at the end of the cfg if you wish. Link to comment Share on other sites More sharing options...
Storm Posted October 23, 2009 Share Posted October 23, 2009 I have updated this mod for the new mod installation method. I have also made the mode more realistic for the game. It uses the Super Teleport, costs 4 crystals and it has a number of dependencies. who wants THAT? i say go along with addicts. Link to comment Share on other sites More sharing options...
unitron6991 Posted October 23, 2009 Share Posted October 23, 2009 At the end of the file, outside the brackets. Not inside any brackets. Paste it after the commented out section at the end of the cfg if you wish. My other question is does it have to be formatted like that with tabs and returns? Link to comment Share on other sites More sharing options...
TheDoctor Posted October 23, 2009 Share Posted October 23, 2009 I still have the old mood in place. Does it stop it if i put ; in front of all the stat lines? Link to comment Share on other sites More sharing options...
Storm Posted October 23, 2009 Share Posted October 23, 2009 yes. Link to comment Share on other sites More sharing options...
Cyrem Posted October 23, 2009 Share Posted October 23, 2009 who wants THAT? i say go along with addicts. you cant tell me whether or not to edit my transport! ITS MY SAVED GAME! now shut up. Well considering addict's code did not work without fixing it and the fact that doing it this way is so much more organised, I think people will want it. If you want to make it cost nothing and transport down at the toolstore, I don't care, change that stuff yourself. Seriously, why do I bother fixing things? I should have just left the broken code there and allowed people to continue to complain that it doesn't work, because people are just going to complain anyway about me fixing it.... My other question is does it have to be formatted like that with tabs and returns? Not really, but if you want to you can. Just copy and paste it. GeneralBrae 1 Link to comment Share on other sites More sharing options...
INB681 Posted October 24, 2009 Share Posted October 24, 2009 Thanks, but I since the Chrome Crusher requires 5 crystals it would need to have a little higher cost. I also put the requirement for Teleport Pad lvl 2 in. Just some suggestions. Link to comment Share on other sites More sharing options...
Cyrem Posted October 24, 2009 Share Posted October 24, 2009 Thanks, but I since the Chrome Crusher requires 5 crystals it would need to have a little higher cost. I also put the requirement for Teleport Pad lvl 2 in. Just some suggestions. Ok, I changed the requirement to 6 crystals and TeleportPad lvl 2. Link to comment Share on other sites More sharing options...
Anonymouse Posted October 25, 2009 Share Posted October 25, 2009 Hm. The Chrome Crusher is way more useful than the TT. The TT can't drill. I say either put the crystal cost back (TeleportPad lv2 is fine IMO) or give the TT drills >:) Link to comment Share on other sites More sharing options...
Storm Posted October 25, 2009 Share Posted October 25, 2009 i can do that. you could ASK. :P Link to comment Share on other sites More sharing options...
Anonymouse Posted October 25, 2009 Share Posted October 25, 2009 You can't edit the first post. I can do so, but I consider it impolite to edit other people's posts that do not violate the rules. Hence, I ask. Link to comment Share on other sites More sharing options...
Addictgamer Posted October 25, 2009 Author Share Posted October 25, 2009 Well...Can't we put up both ways, one is called method one and the other method two. Then the people decide which method they want. Link to comment Share on other sites More sharing options...
RockmoddeR Posted December 6, 2009 Share Posted December 6, 2009 The chrome crusher cant carry vehicles across lava or water. Secondly, who wants everything for free??!! thirdly, I like a challenge...the tt needs to take a little work to get. I side with Cyrem on this topic. Link to comment Share on other sites More sharing options...
Anonymouse Posted December 6, 2009 Share Posted December 6, 2009 The chrome crusher cant carry vehicles across lava or water. Secondly, who wants everything for free??!! thirdly, I like a challenge...the tt needs to take a little work to get. I side with Cyrem on this topic. Yes, but it can't drill. IMO it needs to cost less than the Chrome Crusher, 3 ECs. Link to comment Share on other sites More sharing options...
Addictgamer Posted December 9, 2009 Author Share Posted December 9, 2009 Hmm..What I wrote was just an example of how it can look. The way it should be done is high cost and use super teleport. Do people actually copy your post's example mod word for word? *idea* Link to comment Share on other sites More sharing options...
TheDoctor Posted December 9, 2009 Share Posted December 9, 2009 OMG SERIOUSLY? Just change it to whatever you want once its in the cfg. aidenpons 1 Link to comment Share on other sites More sharing options...
Rockmonsta Posted December 22, 2009 Share Posted December 22, 2009 Hmm...Where is Lego.cfg??I don't find any of them,not even the map-files (?) (Sry,I don't speak English as good as well,I'm German ) Link to comment Share on other sites More sharing options...
TheDoctor Posted December 22, 2009 Share Posted December 22, 2009 Hmm...Where is LEGO.cfg??I don't find any of them,not even the map-files (?) (Sry,I don't speak English as good as well,I'm German ) If you didn't de-compile the wads yet, you won't find it. It should be in the Data folder, that's where mine is. Just do a search in the RockRaiders folder for "LEGO.cfg". And Anonymouse speaks German. You'll be fine. Link to comment Share on other sites More sharing options...
aLPHA Posted February 9, 2010 Share Posted February 9, 2010 I want it to be able to carry vehicles without glitching out!!! It leaves behind the vehicle and then a RR is left floating in mid air!!! >:( Link to comment Share on other sites More sharing options...
Anonymouse Posted February 9, 2010 Share Posted February 9, 2010 I want it to be able to carry vehicles without glitching out!!! It leaves behind the vehicle and then a RR is left floating in mid air!!! Yes, it's a known glitch. We survive, it's not the end of the world. Golden Rule: If you want it fixed, fix it yourself. All I know is that it probably has something to do with LWS files. Link to comment Share on other sites More sharing options...
Addictgamer Posted February 10, 2010 Author Share Posted February 10, 2010 It is the code I believe, for it leaves the model in the pickup position, not relocating it to the position of the TT. Link to comment Share on other sites More sharing options...
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