grappigegovert Posted August 6, 2013 Share Posted August 6, 2013 (edited) As requested by Xiron, here is a coordinate viewer for LEGO Racers 2! It works the same as my LR1 coordinate viewer, and is available for download here: https://www.rockraidersunited.com/files/dl-r431/ Update: v5.1 - Fixed only x-value teleporting. v5 - Added a teleport feature Press the buttons with arrows to copy values from the viewer, and press 'teleport' to go there. v4 - Option to copy values to clipboard v3 - Shows all 4 rotation values - Spaces between bytes for better reading v2 - Option to show coordinates as bytes Thanks to Xiron for sending the address pointers needed to make this. Edited December 27, 2021 by Slimy Slug Updated download link le717, BerixMaster2010, Fluffy Cupcake and 4 others 7 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 6, 2013 Share Posted August 6, 2013 Once LR2 modding becomes possible, this will be so useful. In the meantime, I guess all I can do is use it to find locations of things in CE easier. Link to comment Share on other sites More sharing options...
grappigegovert Posted October 2, 2013 Author Share Posted October 2, 2013 Updated with an option to show coordinates as an array of bytes for use with hex editing. Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted October 2, 2013 Share Posted October 2, 2013 Horray! Now we can edit coordinates with no problem! Hmm, think you can put a space between every byte for easier byte reading? (Won't affect copy-pasting with the clipboard, so no worries there.) Edit: Also as well, can you make a way to copy all XYZ at once? Since they usually always come in that order with nothing between them. Link to comment Share on other sites More sharing options...
grappigegovert Posted October 5, 2013 Author Share Posted October 5, 2013 Updated again, Now shows all 4 rotation values (I was missing 1 (thanks Xiron)) Also puts spaces between bytes for easier reading. Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
grappigegovert Posted December 23, 2013 Author Share Posted December 23, 2013 And here's yet another update! This time I added an option to copy the values to the clipboard. You can choose between 3 formats: - X Y Z (Location) - R1 R2 R3 R4 (Rotation) - X Y Z R1 R2 R3 R4 (Both location and rotation) Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 23, 2013 Share Posted December 23, 2013 Awesome, every more reason for me to go back to this. I've been using Cheat Engine because I could copy all XYZ or Rotations at once there (and also change my positions and freecam move around with hotkeys), but now I can copy Postion AND rotation all at once on your program. (I can only copy them separate on CE because the rotation doesn't directly follow) Link to comment Share on other sites More sharing options...
grappigegovert Posted August 1, 2014 Author Share Posted August 1, 2014 As suggested by Xiron, there is now a teleporter built in the coordinate viewer. It can also save locations(+rotations) to a file for later teleportation. Shadowblaze, Fluffy Cupcake, Quisoves Potoo and 2 others 5 Link to comment Share on other sites More sharing options...
KevinVG207 Posted August 1, 2014 Share Posted August 1, 2014 As suggested by Xiron, there is now a teleporter built in the coordinate viewer. It can also save locations(+rotations) to a file for later teleportation. Great! I'll download it asap! :D Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 1, 2014 Share Posted August 1, 2014 Hehehe, awesome! What would make this more awesome is being able to bind hotkey shortcuts to the saved locations. Still pretty epic at its current state though. Thanks for updating! Link to comment Share on other sites More sharing options...
Quisoves Potoo Posted August 1, 2014 Share Posted August 1, 2014 Since I recently started modding the .WRL files (with the aid of your wonderful coordinate viewer,) the appearance of this addition is serendipitous. Thanks! However, there seems to be a bug. Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable. Cheers! EDIT: Upon further examination, I have found that this bug only seems to occur when the "display as bytes" option is activated. Otherwise, the teleporter works fine. Link to comment Share on other sites More sharing options...
grappigegovert Posted August 1, 2014 Author Share Posted August 1, 2014 Whenever I press teleport, all of the coordinate values take on what should only be the x-value. This is rather troublesome, but should be easily fixable My apologies, I hadn't tested teleporting in byte-view and overlooked this. It is fixed now (v5.1). Quisoves Potoo 1 Link to comment Share on other sites More sharing options...
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