Zed Posted September 1, 2013 Share Posted September 1, 2013 So I ripped some more textures in IXS today. If you've seen Cyrem's (Or whoever's it is) IXS texture dump at https://ore.rockraidersunited.org/legacy/IXS_TexDump_219086.zip , you may have seen these textures in the dump: Like me, you probably were sure that these were for vehicles that appeared in Freeway Frenzy and Motorbike Mayhem. However, I didn't even go to Motorbike Mayhem while I was ripping textures today. Not only that, but I found recolors of the same textures: Pizza Van: http://www.brickshelf.com/gallery/Xtremestuntman1998/Legogames/LIXS/Textures/pizza_van_2.png http://www.brickshelf.com/gallery/Xtremestuntman1998/Legogames/LIXS/Textures/pizza_van_3.png http://www.brickshelf.com/gallery/Xtremestuntman1998/Legogames/LIXS/Textures/pizza_van_4.png Police Car: http://www.brickshelf.com/gallery/Xtremestuntman1998/Legogames/LIXS/Textures/police_car_2.png http://www.brickshelf.com/gallery/Xtremestuntman1998/Legogames/LIXS/Textures/police_car_3.png http://www.brickshelf.com/gallery/Xtremestuntman1998/Legogames/LIXS/Textures/police_car_4.png These recolors aren't very good, and I can tell that Silicon Dreams just messed with the hue to make the colors different. But still, why would silicon dreams make recolors for these vehicles if they aren't even on the main island? My best guess is that these were for vehicles that were taken out of the final game (In the EDITOR folder, I think there was actually a pizza truck file that doesn't work). Also, I found these textures: The ones with bricksterbots are from the puzzle fit minigame, but I have no idea where the other two came from. I did get in and out of both trouble in store minigames real quick just to get some textures from them, so they could have been from either of those. Later, I might create a topic and upload all the textures I've ripped. I'm not entirely sure if I should though because a lot of the textures I got so far aren't anything that the other dump missed aside from some other facial expressions from characters and bodies from ripcord rescue passengers. Link to comment Share on other sites More sharing options...
Fifi La Fume Posted September 1, 2013 Share Posted September 1, 2013 It loads textures prior to the minigames into the ram. Don't ask me why, but it does and the ripper detects and rips them. Link to comment Share on other sites More sharing options...
BobaFett2 Posted September 1, 2013 Share Posted September 1, 2013 Farmer looks like he could have appeared in one of those Motorbike Mayhem clips (or the last Freeway Frenzy). Link to comment Share on other sites More sharing options...
Fifi La Fume Posted September 2, 2013 Share Posted September 2, 2013 I repeat, at no point were these drivable. They are low poly fodder. Link to comment Share on other sites More sharing options...
Zed Posted December 11, 2015 Author Share Posted December 11, 2015 BUMP Now that we can decompress files with QuickBMS (Thanks Xiron!), I found out that the vehicle textures are also used for the Police Buggy. I used to assume that the TEXT.TXT files in Z##XXX folders were simply for cutscene subtitles, but it turns out that they list .tga textures and their directories. They all start in a U:/LI3Data which we have yet to find a way into. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 11, 2015 Share Posted December 11, 2015 You'll never find it, that more than likely sounds like a reference to the development directory whereas files were still yet to be converted and the game still to be compiled. The cd/cdc (or one folder up) is our LI3Data folder. Zed 1 Link to comment Share on other sites More sharing options...
Zed Posted December 11, 2015 Author Share Posted December 11, 2015 You'll never find it, that more than likely sounds like a reference to the development directory whereas files were still yet to be converted and the game still to be compiled. The cd/cdc (or one folder up) is our LI3Data folder. I was going to guess that the raw files were stored inside some massive oddball format with similar subdirectories (much like LEGO.JAM or GAMEDATA.GTC), but this is most likely correct. There isn't a unique file large enough to possibly contain all of the data anyway. Link to comment Share on other sites More sharing options...
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