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Several useful modification hints


alan
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Some useful commands I found in the CFG (I'm not sure whether they were ever mentioned, I couldn't find them):

DragBoxRGB			000:000:000     ;the appearing box when you click, hold and move the mouse can be recolored

InitialCrystals			00              ; you can also define some already stored 
InitialOre			00              ; crystals in the cfg, not only the npl

;I found them with the 'old ice level' that is not used ingame

 

And, as I have already shown here, there are some cool changes in the .ptl files of each level possible:

ClearRemovePathComplete		GenerateOre    ;normally a removed path doesn't generate ore

Train		GenerateCrystal   ;instead of going to a building and train a RR will remain at his position and generate crystals infinitely until you teleport him out

ClearComplete		NULL   ;maybe that's useful for creating hard levels: clearing rubble from walls now never generates ore so that you can only use ore from seams of cryore map layout

 

If all these things were common I'm sorry for that but here some of them are summed up and may be useful for several level creations and so on.  ;)

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