alan Posted September 3, 2013 Share Posted September 3, 2013 Some useful commands I found in the CFG (I'm not sure whether they were ever mentioned, I couldn't find them): DragBoxRGB 000:000:000 ;the appearing box when you click, hold and move the mouse can be recolored InitialCrystals 00 ; you can also define some already stored InitialOre 00 ; crystals in the cfg, not only the npl ;I found them with the 'old ice level' that is not used ingame And, as I have already shown here, there are some cool changes in the .ptl files of each level possible: ClearRemovePathComplete GenerateOre ;normally a removed path doesn't generate ore Train GenerateCrystal ;instead of going to a building and train a RR will remain at his position and generate crystals infinitely until you teleport him out ClearComplete NULL ;maybe that's useful for creating hard levels: clearing rubble from walls now never generates ore so that you can only use ore from seams of cryore map layout If all these things were common I'm sorry for that but here some of them are summed up and may be useful for several level creations and so on. Link to comment Share on other sites More sharing options...
Recommended Posts