LinusU Posted October 29, 2013 Share Posted October 29, 2013 I read thru all the modding pages in the wiki, browsed the forums and looked thru lots of both binary and text file and still can't figure this out. Where is the number of crystals required to complete a level stored, and I don't mean the game objective scripts (GetCrystalsCurrentlyStored > 39 ? SetLevelCompleted). But rather some number that the game uses to decide how many empty crystals it should draw in the right panel. I find it unlikely that it would parse this information from the scripts since it's not always as straight forward as in the above example. Often it is stored to som register and later read back. Any help appreciated! Linus Unnebäck Link to comment Share on other sites More sharing options...
alan Posted October 29, 2013 Share Posted October 29, 2013 This is actually easy to figure out by trial&error in the cfg. Go to the Levels section in the cfg and look for any level, e.g. Rocky Horror (Level 25). At the bottom of the description of Level 25 you can find something like this: Reward { ... Quota { ... Crystals 25 } } The "Crystals" under Quota is the amount of crystals draw[n] in the right panel. LinusU 1 Link to comment Share on other sites More sharing options...
LinusU Posted October 29, 2013 Author Share Posted October 29, 2013 Oh god how did I miss this, I assumed that it had to do with the scoring... Thank you so much! Link to comment Share on other sites More sharing options...
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