archedmaid Posted November 14, 2013 Share Posted November 14, 2013 Now I'm not sure if this is possible, but to my understanding Karsie's Mod just adds high polygon models. Could this be ran at the same time as Baz's Mod? Link to comment Share on other sites More sharing options...
aidenpons Posted November 14, 2013 Share Posted November 14, 2013 It should work fine. But just a warning - I think high-poly models use up more RAM than normal, and Baz's Mod often crashes, so you might get more crashes than usual. Otherwise it should work. archedmaid 1 Link to comment Share on other sites More sharing options...
archedmaid Posted November 14, 2013 Author Share Posted November 14, 2013 Would I install them in a certain order? Link to comment Share on other sites More sharing options...
alan Posted November 14, 2013 Share Posted November 14, 2013 At first Karsie's, then Baz's Mod. Link to comment Share on other sites More sharing options...
aidenpons Posted November 15, 2013 Share Posted November 15, 2013 Wait... doesn't Baz's Mod basically just swap the WADs? Thus any previous work would be lost? (I'm probably wrong here 'cause I don't know too much about either installation method) Karsie did say that no CFG modifications would be made, so that should run fine... Does Baz's installer swap the entirety of RR0 or just the Levels section? Link to comment Share on other sites More sharing options...
alan Posted November 15, 2013 Share Posted November 15, 2013 I don't know that exactly because I never downloaded any of these ... Link to comment Share on other sites More sharing options...
Cyrem Posted November 18, 2013 Share Posted November 18, 2013 Install Baz's mod, make sure it works. Extract the archives of Baz's mod, then apply Karsie's mod to it. Link to comment Share on other sites More sharing options...
Recommended Posts