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More Ramas


Shadowblaze
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In CAR CRAZE/TEXTURES/CARS, you can see that there are more rama cars than there actually are in the game. You can use these texures in the game just by renaming them to the corresponding file of a car that is present in the game. For example, if I want to use SURFER.MIP, I rename it to WARRIOR.MIP, SURFER_PIN.MIP to WARRIOR_PIN.MIP and so on.

Be aware that some of these textures aren't done very well; CLAW.MIP is a better version of SCRATCH.MIP (it has less errors in it), and BURNER.MIP is a better version of SURFER.MIP.

Some other errors I found:

GEAR.MIP's chassis texture is a bit messed up.

SURFER_PIN.MIP's color doesn't correspond to SURFER.MIP's chassis color.


Have fun! And you know, you can also customize the wheels texture for each individual car :)



By the way do you know how to change the player red helmet's color?

Again, please do not double post. Use the edit button. - jamesster

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Fluffy Cupcake

By the way do you know how to change the player red helmet's color?

Yes. Go to CHARACTERS/HEADS/MODELS/ and open PLAYER2.MD2 with a hex editor (fret not if you are new with Hex editors, this is easy changing!). See the the line that says "game datacommontexturescol_blue.tga.l face.tga" when you first open the file? Yeah well, scroll down until you see something that says "game datacommontexturescol_red.tga.ga" and replace the red part with another color. You can change the dirrectory anywhere, any texture, or you can create a brand new color and use that.

Please note it uses ".tga" at the end intead of .MIP. Also, the ".ga" on .tga.tg is useless, so it doesn't matter if it is kept or not.

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By the way do you know how to change the player red helmet's color?

Yes. Go to CHARACTERS/HEADS/MODELS/ and open PLAYER2.MD2 with a hex editor (fret not if you are new with Hex editors, this is easy changing!). See the the line that says "game datacommontexturescol_blue.tga.l face.tga" when you first open the file? Yeah well, scroll down until you see something that says "game datacommontexturescol_red.tga.ga" and replace the red part with another color. You can change the dirrectory anywhere, any texture, or you can create a brand new color and use that.

Please note it uses ".tga" at the end intead of .MIP. Also, the ".ga" on .tga.tg is useless, so it doesn't matter if it is kept or not.

 

 

Okay. But I can do the same thing just by copying and pasting files in the extracted GAMEDATA folder, right? Tomorrow I'll try and I'll tell ya. What hex editor do you suggest?

 

 

 

Another couple notes about my newest discovery:

 

  • Some of the textures miss a chassis color, so it shows up pale white. The _PIN texture color should be of the correct chassis color though.
  • Freeze doesn't have a _PIN texture, so it looks pretty bad if you edit the chassis color.
  • The Scratch wheel color is wrong. It's the same as Snake's wheel color.
  • Two cars share the same wheel color (BLACK_WHEEL.MIP and BLACK_WHEELSIDE.MIP).

Also remeber that some of the textures show up wrong on different car models (For example if you replace WARRIOR.MIP with SURFER.MIP, the texture will show up weirdly).

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Fluffy Cupcake

Okay. But can I do the same thing just by copying and pasting files in the extracted GAMEDATA folder, right? Tomorrow I'll try and I'll tell ya. What hex editor do you suggest?

Yes, you can, but highly not recommended to change color files. Why? Because A TON of other models refer to that texture as well, so you will be modifying all of those at the same time.

Hex editor? I use HxD myself, but there are a ton of other free ones out there that others use.

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.

A TON of other models refer to that texture as well, so you will be modifying all of those at the same time.

 

Seems logical. I'm gonna use the Hex editor, then.

 

.

Hex editor? I use HxD myself, but there are a ton of other free ones out there that others use.

 

I'll use this one, just because I'm lazy and I don't want to search for another one.

 

Sorry jamesster :/ I tried to merge the two posts but I couldn't delete the second one.

 

 

 

Edit: It works, thanks! Now I have to change the torso texture and color, cuz I want something unique :3

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Interesting that there's so many unused Ramas in the game - the only missing ones I see (or don't see, rather) are Rip and Pulse.

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Interesting that there's so many unused Ramas in the game - the only missing ones I see (or don't see, rather) are Rip and Pulse.

 

There are also a lot more that weren't incorporated into the game here:

 

http://lego.wikia.com/wiki/Xalax

 

I've always wondered why they didn't include every one in some way or another :?:

 

Rip, Pulse, Scratch, Spiky, Shredd, Loopin, Surfer, Gear, Subzero, oh my!

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Interesting that there's so many unused Ramas in the game - the only missing ones I see (or don't see, rather) are Rip and Pulse.

 

There are also a lot more that weren't incorporated into the game here:

 

http://lego.wikia.com/wiki/Xalax

 

I've always wondered why they didn't include every one in some way or another :?:

 

Rip, Pulse, Scratch, Spiky, Shredd, Loopin, Surfer, Gear, Subzero, oh my!

... That's what I said.
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Interesting that there's so many unused Ramas in the game - the only missing ones I see (or don't see, rather) are Rip and Pulse.

 

There are also a lot more that weren't incorporated into the game here:

 

http://lego.wikia.com/wiki/Xalax

 

I've always wondered why they didn't include every one in some way or another :?:

 

Rip, Pulse, Scratch, Spiky, Shredd, Loopin, Surfer, Gear, Subzero, oh my!

 

... That's what I said.

I know, but it's still kind of weird why the textures were put in but never used ( I didn't read the top of the post :P)

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I wished they put also Pulse's textures, I really like that Rama.

 

So, it's possible to play as Subzero???!!?!

OMG!! :af:

 

Subzero is just a collage of Chill's car and the Lightor fig, if I'm not mistaken. All you have to do to have it into the game is replacing the orange tires with Lightor's ones and change the chassis' color to Freeze's one. For the actual character, you have to replace Chill's textures with Lightor's ones.

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