Fluffy Cupcake Posted December 1, 2013 Share Posted December 1, 2013 Alright, after some time of testing, I've managed to gather this data for Power bonuses for LR2, these aren't official from a file or anything, just time and "testing". Please note, 4 and over without engine, as well everything past 10 with or without Engine, is currently unobtainable through unmodified/hacked gameplay. Here it is in image form for your convenience.And here it also is in KPH, for those who don't use MPH. Now you may be asking why I used 100 as a base for acceleration instead of speed final (max), this is because the amount of time it took to reach it, it made the whole acceleration calculations out of whack. *For maximum brick boost speeds, just increase the number by 50%[table] PowerMax Speed (MPH)Time to 100 MPH (s)Acceleration (m/s^2)Speed w/ Engine (MPH)Time to 100 /w Engine (s) Accel /w Engine (m/s^2)010136.21.212211.93.8111018.62.41299.74.6211813.43.31378.35.4312610.74.21437.36.141339.24.91506.47.051407.75.81565.97.661466.86.61625.77.871536.27.21684.99.181595.68.01734.59.991655.18.81794.310.4101714.79.51843.911.5111764.410.161893.712.1121824.011.21943.413.1131873.811.81993.214141923.512.82043.114.4151973.313.52092.915.4[/table] Thanks for fixing the post formatting JJMB. coffins, Cyrem, le717 and 3 others 6 Link to comment Share on other sites More sharing options...
JrMasterModelBuilder Posted December 1, 2013 Share Posted December 1, 2013 Nice! I wonder how hard it would be to edit these values in the save file.Unfortunately, the table BBcode adds white space whens there's white space inside the tr tags not inside the th/td tags, which makes reading said BBcode difficult. Here's a properly formated version you can copy into the topic post. Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 1, 2013 Author Share Posted December 1, 2013 Thanks! I copy-pasted your post into the OP. You can remove from your post now, to prevent duplicate type posts, credit given. Link to comment Share on other sites More sharing options...
Shadowblaze Posted December 1, 2013 Share Posted December 1, 2013 Interesting. I wonder how much time it took to make this... Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 1, 2013 Author Share Posted December 1, 2013 A few hours, to say the least. Link to comment Share on other sites More sharing options...
Shadowblaze Posted December 1, 2013 Share Posted December 1, 2013 Well that's a lot of free time. I see you added that warning thingy. Couldn't you change the table instead? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 1, 2013 Author Share Posted December 1, 2013 On 12/1/2013 at 9:59 AM, Shadowblaze said: I see you added that warning thingy. Couldn't you change the table instead? You should really read posts in full. "Edit 2: Image is now correct. The post still needs to be updated. I will update when I get time again." -that was there before you even posted. Updating that table takes more time than the image does. (try quoting the post and you will see what I mean.) Link to comment Share on other sites More sharing options...
Shadowblaze Posted December 1, 2013 Share Posted December 1, 2013 Awhoops, sorry. On 12/1/2013 at 5:28 PM, Segatendo said: Updating that table takes more time than the image does. (try quoting the post and you will see what I mean.) Ohwatsdat. I guess that was a lot of work... Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 1, 2013 Author Share Posted December 1, 2013 Corrected post table! I also added an table image for KPH too! Edit: Fudge, I missed a slot in the table, but fear not, I have already updated it! Mod can you delete this image please? Link to comment Share on other sites More sharing options...
Shadowblaze Posted December 2, 2013 Share Posted December 2, 2013 On 12/1/2013 at 8:49 PM, Segatendo said: I also added an table image for KPH too! The game doesn't use that system, but it's actually really interesting to see what the actual speed is from my point of view Link to comment Share on other sites More sharing options...
alan Posted December 2, 2013 Share Posted December 2, 2013 On 12/2/2013 at 1:32 PM, Shadowblaze said: The game doesn't use that system Yes it does on other continents, like Europe. Link to comment Share on other sites More sharing options...
Shadowblaze Posted December 2, 2013 Share Posted December 2, 2013 On 12/2/2013 at 3:38 PM, alan said: The game doesn't use that system Yes it does on other continents, like Europe. DOES IT? DAAAANG. Why me hazn't got that if only I bought the right version. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted December 2, 2013 Author Share Posted December 2, 2013 On 12/2/2013 at 3:38 PM, alan said: The game doesn't use that system Yes it does on other continents, like Europe. I didn't use that (never have, though it would be nice), I just converted MPH to KPH. I'm wondering if the time to reach 100 changes with MPH or KPH, or if it is just the text that was changed. I checked the language files, so this might be so. I wish there was a English file with KPH, both AME and BRI use MPH, some other languages that I don't understand use KM/H. Link to comment Share on other sites More sharing options...
Cloudstrife987 Posted April 18, 2014 Share Posted April 18, 2014 How do you get more than 10 power? CheatEngine? Link to comment Share on other sites More sharing options...
Shadowblaze Posted April 18, 2014 Share Posted April 18, 2014 On 4/18/2014 at 4:42 PM, Cloudstrife987 said: How do you get more than 10 power? CheatEngine? Did you really have to bump this topic, just because I linked it into one of my newest post? You had the answer under your eyes, on the OP: On 12/1/2013 at 3:08 AM, Xiron said: Please note, 4 and over without engine, as well everything past 10 with Engine, is currently unobtainable through unmodified/hacked gameplay. So yes, CheatEngine. Fluffy Cupcake 1 Link to comment Share on other sites More sharing options...
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