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Quadrapedal Walker of DOOM


Jimbob
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I made another small MOC today, and thought I'd share it with you :)

 

Inspired by the KNRB-0 Argus Robot featured in the game VANQUISH, and also in part by the black robots that have appeared in sets for the new LEGO movie, this is a miniature model of a huge walker.

It is loaded with weapons and ammunition, and is controlled by artificial intelligence rather than a pilot.

 

This walker has two states. The first is a four-legged form, which you can see below.

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There are three main guns mounted on the body, and four legs with pointed 'toes' for all-terrain travel.

 

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At the back are several missiles along with an EMP emitter to knock out enemy electronics.

 

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If you look closely you can see the main power source, hidden inside the body. This, along with the eyes and limbs, is the best way of taking down the monster.

 

 

Should enough damage be sustained, or the robot simply decides it needs a change of strategy, it transforms into its second state - a two-legged walker.

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To achieve this state, the side guns and first head are discarded. The main gun is dismounted and held in its right arm, while the left arm folds down to reveal a deadly missile launcher.

Oh, and he has a Mohawk too :P

 

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The backpack contains masses of ammunition for the weaponry, and the 'toes' now act as stabilizers.

 

It needs a bit of aesthetic improvement, I'd rather like it to be more rounded and sturdy-looking. What do you think?

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It's very nice for a model of its size. I like the way the legs are connected to the body, but I can never understand why people make quadrapeds and spiderbots with tiny pointed feet. You need surface area for all-terrain travel!

 

The bipedal configuration seems a little derpy to me. I would have added more detail to the main body and left it in quad form, but having alternate modes is good for play, so you still get points for having it.

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It's very nice for a model of its size. I like the way the legs are connected to the body, but I can never understand why people make quadrapeds and spiderbots with tiny pointed feet. You need surface area for all-terrain travel!

Thanks, I agree with the pointed feet comment, however they were initially flat but I added points because the model wouldn't balance in its bipedal state. Just a case of redesigning I guess.

 

The bipedal configuration seems a little derpy to me. I would have added more detail to the main body and left it in quad form, but having alternate modes is good for play, so you still get points for having it.

Haha, I appreciate that :) Again I agree with you, in this instance though I kept the second state in order to maintain likeness with the robot from the game. I'd certainly like to add more detail to it though.

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I like the way the legs are connected to the body, but I can never understand why people make quadrapeds and spiderbots with tiny pointed feet. You need surface area for all-terrain travel!

>*cough*

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I like the way the legs are connected to the body, but I can never understand why people make quadrapeds and spiderbots with tiny pointed feet. You need surface area for all-terrain travel!

>*cough*

Now they aren't going to have any balance issues :P

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