aidenpons Posted January 29, 2014 Share Posted January 29, 2014 I mounted a monster on a crystal. (I told the monster to drive the crystal). Then I told the monster to run off into the wall. Because crystals slowly rotate, this happened. No, I don't get it either. Link to comment Share on other sites More sharing options...
RockRaiderWolf Posted April 3, 2014 Share Posted April 3, 2014 Lol so what EXACTLY happened? did the monster continue to float/walk? or did he freeze in place? how did you tell the monster to do that, I thought crystals were hardcoded? did you make a crystal "vehicle" or something? Link to comment Share on other sites More sharing options...
aidenpons Posted April 3, 2014 Author Share Posted April 3, 2014 Put a PowerCrystal and a Rmonster on the same level with the same co-ordinates, facing the same direction. Then say, in the RMonster's OL stats, add a new line which says 'Driving Object 43 (that was the crystal's number) Object42 { type RockMonster xPos 16.500000 yPos 10.500000 heading 90.000000 driving Object43 } Object43 { type PowerCrystal xPos 16.500000 yPos 10.500000 heading 90.000000 } And then you end up with a monster slowly rotating as crystals do. Zap him, and he'll do the same action over and over again, until either something else eats the crystal (LegoRR.exe has stopped working ) or you hit him again. Hit him enough times, and he'll walk. So then he buried himself in Solid Rock. However, the crystal remained at the edge and so the monster continued to rotate round. Link to comment Share on other sites More sharing options...
McJobless Posted April 5, 2014 Share Posted April 5, 2014 My goodness. You've actually uncovered a little exploit I never even thought about. I had always assumed that only RRs had the ability to drive objects. This is interesting. Thanks. Link to comment Share on other sites More sharing options...
alan Posted April 5, 2014 Share Posted April 5, 2014 On 4/5/2014 at 11:39 AM, McJobless said: My goodness. You've actually uncovered a little exploit I never even thought about. I had always assumed that only RRs had the ability to drive objects. This is interesting. Thanks. This is also the way how a "mobile toolstation" works. It rides a small object that is invisible. McJobless 1 Link to comment Share on other sites More sharing options...
RockRaiderWolf Posted April 8, 2014 Share Posted April 8, 2014 Neat! I never even had the slightest clue you could add such things to the Oject List. What other "commands" or "Parameters" are there? I would really like to know Link to comment Share on other sites More sharing options...
aidenpons Posted April 8, 2014 Author Share Posted April 8, 2014 On 4/8/2014 at 1:27 PM, RockRaiderWolf said: I would really like to know As far as I know there's also 'Health,' but I'm not sure if there's anything else. Link to comment Share on other sites More sharing options...
RockRaiderWolf Posted April 8, 2014 Share Posted April 8, 2014 On 4/8/2014 at 7:40 PM, aidenpons said: I would really like to know As far as I know there's also 'Health,' but I'm not sure if there's anything else. hmm... Kinda strange that those would be the only two things but, I guess everything else is already covered in the .cfg or in the hard code somewhere. oh well this is still pretty cool. Link to comment Share on other sites More sharing options...
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