dead_name Posted May 7, 2014 Share Posted May 7, 2014 Figured I should collate all of these in one place: Quisoves Potoo, RobExplorien, Alcom Isst and 9 others 12 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted May 7, 2014 Share Posted May 7, 2014 Looking very good. I was wondering, and I don't know if you yet know the answer to this, but are those the maximum map sizes or can they be be larger? Because I did notice all .TDF files are the same in byte length, and it seems there is a hard respawn at map borders (I recall removing all kill zones in the .WRL and I still got 'killed' at the edge.) Link to comment Share on other sites More sharing options...
Sharkly Posted May 7, 2014 Share Posted May 7, 2014 Dude, I love you. Any chance the source code could be made available for this later? I'd be really interested to look through that. Link to comment Share on other sites More sharing options...
dead_name Posted May 8, 2014 Author Share Posted May 8, 2014 Looking very good. I was wondering, and I don't know if you yet know the answer to this, but are those the maximum map sizes or can they be be larger? Because I did notice all .TDF files are the same in byte length, and it seems there is a hard respawn at map borders (I recall removing all kill zones in the .WRL and I still got 'killed' at the edge.) No idea! ​ Dude, I love you. Any chance the source code could be made available for this later? I'd be really interested to look through that. Maybe once it's less of a hacked-together mess. I (badly) hacked LR2 model support into my raytracer. Runs really slowly, but enjoy: Yajmo, Quisoves Potoo, McJobless and 7 others 10 Link to comment Share on other sites More sharing options...
dead_name Posted May 9, 2014 Author Share Posted May 9, 2014 So uh, yeah. Fluffy Cupcake, RobExplorien, bradleybrand and 6 others 9 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted May 9, 2014 Share Posted May 9, 2014 Swweeeeeeeeeeeet. I'm kind of hoping a model converter will be made soon so we can put our own models in the game. Link to comment Share on other sites More sharing options...
Sharkly Posted May 9, 2014 Share Posted May 9, 2014 I'm kind of hoping a model converter will be made soon so we can put our own models in the game. I'm hoping the same thing, both import and export features would be really handy. The pressure's on! Link to comment Share on other sites More sharing options...
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