lol username Posted May 14, 2014 Share Posted May 14, 2014 I know some other people here have/had this game, and we're a modding community, and it looks like modding this thing would be significantly easier than other games we talk about here - we wouldn't be starting from scratch. I don't have the time tonight to explain everything on my own, but check this stuff out: A presumably later version of game's engine/framework/toolkit on Sourceforge (it went open source): http://sourceforge.net/projects/openmediatoolkt/ And a project by other people involving another game built on the Open Media Toolkit, with documentation and downloads for various programs that can manipulate the toolkit's various formats: https://pacer.ischool.utexas.edu/bitstream/2081/20153/1/Redbeard_Project_Report_20090506.doc (.doc download with lots of goodies) https://pacer.ischool.utexas.edu/handle/2081/10679 https://pacer.ischool.utexas.edu/handle/2081/11700 https://pacer.ischool.utexas.edu/handle/2081/11003 Quote OMT (Open Media Toolkit) is a C++ framework for developing real time 2D/3D multimedia applications. Essentially, an OMT file contains all the files necessary (such as graphics and audio) to execute a particular multimedia event. For example, an OMT file for Redbeard's Pirate Quest might contain the animation for a treasure chest opening, the sound effect it makes, and the code necessary for executing particular actions related to the treasure chest in the game. Quote The utilities contained in this tarball can be used to manipulate OMT files and the data inside them. However, they do not always work reliably. They were compiled for Windows 98. Most of them will run on Windows XP, and I've also had good luck running them under WINE in Linux. The exception to all that is the utility bmp2canv.exe, which stolidly refuses to do anything except crash. The main utilities you're likely to use are OMTDir.exe, OMTRead.exe, canv2bmp.exe, and OMTResEdit2.exe. Usage of these four is documented in the archive-overview.html file located in this collection. For the rest, you're on your own. The Perl file in this tarball contains live examples of the utilitys' command line syntax. Note: The Open Media Toolkit API was released as an open source project as of version 2.5, which is a later version than used in the Redbeard project. It's available from garagecube.com. The minimal documentation accompanying it suggests that the OMT canvas data type (i.e. the graphics for the game) consists of arrays of pixels in red-green-blue-alpha format. Also, if you happen to know C++, the original source code for the OMT is available as part of this collection, so you may be able to write your own tool for manipulating OMT data. The HCAn (Human Code Animation) data type was specific to this project, and is not documented as far as I can tell. The original C++ source code is available in the ARGH RETURN TO HEATHER KELLY disk. I've done basically all I can with the OMT files for now. I lack sufficient C++ knowledge to do more, and don't have the time to acquire it at this juncture. Best of luck, and if you come up with a working solution please let us archive it for later researchers! -- Will Martin (readme for the tool download) Quote A great many of the resources for the game are stored in Open Media Toolkit (OMT) files. The disks contained utilities for manipulating those files, which can be downloaded as a tarball from the Project Documentation collection (https://pacer.ischool.utexas.edu/handle/2081/11700). Not all of the utilities work. In particular, the Canv2BMP.exe file which should convert Open Media canvas images to BMP files crashes whenever executed. Attempts were made under Windows XP, a Windows 98 SE virtual machine, and with the WINE windows emulator on Ubuntu Linux. In all cases Canv2BMP.exe crashed. Some of the OMT utilities are command-line only and do not have GUI interfaces. Some of them document their own syntax (try executing the command without any parameters — those which document themselves will tell you their syntax). Others do not. The file smackit.pl, which is included in the utilities tarball mentioned above, contains example code for almost all of the utilities showing how to use them. On the presumption that most people accessing these files in the archive will be more interested in getting data out of the OMT files than creating new ones, this documentation will focus on those utilities necessary for extraction. Note that for ease of documentation and use, the documentation will assume that you have added the directory containing the OMT utilities to your system's PATH variable. (from the doc) I've been playing around with the various utilities tonight, but haven't really gotten anywhere on this time bomb of a Windows 8 laptop. As these things were compiled for Windows 98, and on top of that they seem to be quite clumsy to use even if you can get them running. I would be interested in seeing new, modernized tools for working with Open Media Toolkit formats, but I'm not the guy to create them. Anybody else here interested in taking a stab at a project like this? Yajmo 1 Link to comment Share on other sites More sharing options...
Tauka Usanake Posted June 1, 2014 Share Posted June 1, 2014 You sold me at "Hot Wheels" as I loved them when I was a kid. However that being said, I had to check Google to see what this game was. It looks like LEGO Racers 2. It really does. Have you messed with this at all? What are we working with? I'd like to get into it but I don't know how much time I'd be able to put aside for it. I'd like to though at any rate or at least play it some. Link to comment Share on other sites More sharing options...
whywhywhywhywhywhywh Posted September 3, 2020 Share Posted September 3, 2020 Sorry for the huge bump but how would I be able to get models from this game besides model ripper programs that just rip from a scene? Link to comment Share on other sites More sharing options...
no one Posted April 22, 2022 Share Posted April 22, 2022 Does someone from this post still have those files? I found the openmediatoolkit, but no omtresedit2, canv2bmp, omtread, bmp2canv, and the original site (that pacer ischool) is completely down, not even garagecube have those anymore. Can someone send me or give me a working link with those files? I`m modding a game that uses the same kind of file as hot whees mechanix (file.omt ). My internet is not bad, but the site is old and down. I have this issue: This site can’t be reached Check if there is a typo in pacer.ischool.utexas.edu. If spelling is correct, try running Windows Network Diagnostics. DNS_PROBE_FINISHED_NXDOMAIN If you can help me, i will try helping you with he modding too. I`m new on this kind of hacking, but i will try this kind of game modding. Link to comment Share on other sites More sharing options...
lol username Posted April 22, 2022 Author Share Posted April 22, 2022 On 4/22/2022 at 9:32 PM, no one said: Does someone from this post still have those files? I found the openmediatoolkit, but no omtresedit2, canv2bmp, omtread, bmp2canv, and the original site (that pacer ischool) is completely down, not even garagecube have those anymore. Can someone send me or give me a working link with those files? I`m modding a game that uses the same kind of file as hot whees mechanix (file.omt ). My internet is not bad, but the site is old and down. I have this issue: This site can’t be reached Check if there is a typo in pacer.ischool.utexas.edu. If spelling is correct, try running Windows Network Diagnostics. DNS_PROBE_FINISHED_NXDOMAIN If you can help me, i will try helping you with he modding too. I`m new on this kind of hacking, but i will try this kind of game modding. Expand https://archive.org/details/open-media-toolkit-utilities Link to comment Share on other sites More sharing options...
no one Posted April 24, 2022 Share Posted April 24, 2022 I converted a music file, no static, very clear, but the game refuses to run properly. Sorry, for lag, bad pc for obs... I replaced the moon base song, with a 22050 one,that sounds much more better. https://drive.google.com/drive/folders/1UTwrx2cI2H64e-XazhQmbsVnq2N8ebmr - link to modded files(also read my text file, from this link) I forgot to say, i even replaced the name of the copy file to music5, not the old. Still doesn`t work! update: https://web.archive.org/web/20000831235551/http://www.pacmedia.com/omttech12.htm Yves Schmid also developed a graphical tool for his omt thing, but someone needs to ask him to give us the file if he still has it. It's named Mediameister, it's cross platform and you can graphicqlly edit omt files. Link to comment Share on other sites More sharing options...
no one Posted September 23, 2022 Share Posted September 23, 2022 The mod went into the first phases. Now you can get higher quality music. But who cares anyway? I also changed my pc, sorry for laggy xp vm, it's not the fault of my pc. custom mechanix music higher quality music Link to comment Share on other sites More sharing options...
untamed 68 Posted October 28, 2022 Share Posted October 28, 2022 How many castings do you have? I've got at least 200! And a lot of them are track stars. Which casting would Rocket take? Possibly the famous Rocketfire casting? Link to comment Share on other sites More sharing options...
no one Posted October 31, 2022 Share Posted October 31, 2022 My 44100hz mod is almost complete. Not sure about custom canv. Link to comment Share on other sites More sharing options...
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