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BIONICLE RETURNING 2015


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ProfessorBrickkeeper

the cash registar at my Legos store said that bonkuls is also coming back in 2018 with a moo game, music band, and kollectible crud game. not a human, actual cash reigstr spok 2 me.

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Quisoves Potoo

"And wondrous signs shall overflow

'Portending end to Bonkle's woe,

"The Shaggy Ferret shall once more

'Provide GenWunners much ardor

'As canon from his pen flows free!

'Oh what great trivia you'll see!

"And blurry images will leak,

"And money-changing boxes speak!

'And Bonkle will again be seen

'In Twenty-Hundred-Seventeen!"

-From Yet More Utterly Authentic Prophecies of Mother Shipton., 199X, Little, Brown.

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a buddy of mine saw bionicle take its shirt off in the shower, and they said that bionicle had an eight-pack. that bionicle was shredded

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Quisoves Potoo
11 hours ago, Ayliffe said:

 

My uncle who works at bionicles told me we're getting 3 movies, 17 TV shows and a breakfast cereal promotion for G3

Isn't that last one just a tad too farfetched??????

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  • 4 weeks later...

3b8ec345653bedcdc9204712a57e0b88016e564b

 

I find it incredibly amusing that perhaps the final piece of Bionicle media ever not only blatantly rejects the established tone and world, but also apathetically introduces the use of the term "matoran" into G2 after two years of fighting against doing just that.

 

also it says "for the full story go to bionicle.com," which is good because the story relevant to what it is showing is not on bionicle.com and it never will be

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Being a mask maker is all about destroying masks. Perfect tagline!

 

Honestly, though, this is a pretty appropriate G2 send-off. It's kind of too late to do anything very mythical at this point, right? Might as well just get to the point that it's all about action figures fighting. It's not like G1 didn't have silly stuff... though I guess it didn't end on Yo Yo Piraka (they had a chance with Nektann! they blew it!)

 

The "matoran" thing is weird as heck, though.

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  • 3 weeks later...

Today has been a bizarre reminder that, yes, Bionicle was a cultural phenomenon for a few brief months and wasn't always the nichest of niche things that it is now.

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so I never looked at the mask of light production journal for some reason.

 

oops

 

c0ba5908fe8d47a0bbd8bdf6bae1b99fb67b532f

 

I love these guys. they're so goofy. and somehow, a kaukau and the toa head came out of them.

 

these don't look particularly like Faber pieces to me, and considering the actual production journal appears to be by Bob Thompson, I assume this is his work. I really want to try MoCing some of these now but, alas, I don't have my collection with me.

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  • 4 weeks later...

I'm appropriating this thread for REBEL NATURE, the new story from Christian Faber, because let's be honest there's not much bionicle stuff to talk about now anyway

 

http://faberfiles.blogspot.com/search/label/Rebel Nature

 

Rebel Nature is a story Faber has been posting about and developing on his blog since 2012. It looks like it's going to be a post-apocalyptic adventure about a girl and her robot with some heavy environmentalist overtones. There's an app on the way, and a movie was mentioned at one point. Nothing seemed to have come of that part - until today:

 

All things considered the whole deal is shaping up to be a who's who of the team behind the Hero Factory Invasion from Below short and, earlier on, the Bionicle CGI web shorts - Faber at the helm, Ghost as the production company, Cryoshell for music, heck, even the underwater theme seems to be carrying over.  Going further back, you can even find its roots in the Technic CD-roms of the 90s, products of Advance (with Faber) and SPU Darwin (which, after closing up shop, saw several of its members turn around and form Ghost). So I guess what I'm saying is that this has a lot of Technic DNA in it and that alone makes it interesting to me.

 

Visually I know these guys can do some amazing things, but in my opinion they've yet to prove themselves when it comes to storytelling. I'm hoping that moving into a longer-form production like a film will shift them into gear towards really developing that ability.

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ProfessorBrickkeeper
10 hours ago, Pereki said:

Cryoshell for music

Cool.

10 hours ago, Pereki said:

Ghost as the production company

Cool.

10 hours ago, Pereki said:

Faber at the helm

Cool.

10 hours ago, Pereki said:

the team behind the Hero Factory Invasion from Below short

Oh no.

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Fluffy Cupcake
13 hours ago, Pereki said:

with some heavy environmentalist overtones

I don't mind keeping the environment in order and all but I'd rather not have someone's views on it subliminally preached to me through big screen media. Just so long as it isn't one of those 'the human race are bad guys because they destroyed the planet with over-pollution' fiascos then I'll be fine.

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6 hours ago, Xiron said:

I don't mind keeping the environment in order and all but I'd rather not have someone's views on it subliminally preached to me through big screen media. Just so long as it isn't one of those 'the human race are bad guys because they destroyed the planet with over-pollution' fiascos then I'll be fine.

I wouldn't worry about subliminal messaging. All the stuff Faber has shared is very frank and to-the-point. It's making an argument, but it is being direct about it, not underhanded.

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I don't think the issue is being underhanded, but rather, ham handed. The main catch of the rebel nature universe, bar its degree of dystopia, is the evolution of sea life that feeds on human refuse. Initially I thought this was brilliant, the existence of such life would pose many questions, and definitely polarize the inhabitants of the story further. Do they represent a perversion of nature that should not exist and needs to be done away with in order for the preservation of the old ecosystem above all else? Another sign of man's power to shape the environment, one that we should take responsibility for and look after as our own? (A nice stroking of the god complex, if you will.) A way for the planet to heal, and, some day, return to normal? Or, as the big corps must see it, a free pass to keep on dumping, as it'll sort itself out anyway? Natural forces are, ultimately, neutral, but every group of people would have a different impression of them, and that clash in ideas would be the driving force the story. 
But no. The more was shown of these creatures the more obvious it was that they were just an excuse to have evil monsters for our hero to fight. Apparently pollution is a manifestation of human malice that corrupts all that it touches, because we're running on Captain Planet logic here. No nuance, no neutrality. The moment I saw "HUMAN GREED SHOULD NEVER MIX WITH NATURE" my head hit the desk at 90 miles per hour. The initial pitch of rebel nature as a modern, enlightened, and even-handed take on the typical environmental message was ringing hollower with every update on it.
Oh, and on a further note, the animals that are seen palling around with Wes? Why some jolly old whales and a cute little octopus caught in a fishbowl, har-har-har... Of course all those mutants happen to be the less cuddly forms of sea life. Just another example of the most annoying rhetoric of the pettiest environmentalists. "Save the animals!... As long as they're cute."
I know a lot of people want to like this because of Chris's work on Bionicle and because it's shaping up to produce even more of the gorgeous sci-fi artwork he's known for; I certainly won't fault that side of things. But I think it's silly to entertain the idea he could tackle a story with such a degree of subtlety. For all its endearing qualities, Bionicle was very black and white. It was pure fantasy that didn't need to go anywhere near real-world issues. The premise of Rebel nature needs the touch of a more mature style of writing, but at the same time a more realistic approach might be at odds with the spectacle of the aesthetics. Not to mention all that would probably put off the younger audience this is so obviously geared for, despite the surface grit. Maybe I'm just getting mad that I didn't get something it was never meant to be, but at the same time it was certainly advertised as much more, and that's hard to get over.

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  • 2 weeks later...
  • 2 weeks later...

So I've talked about how Journey to One frequently looks like and is about as interesting as a boring in-game cutscene from an early 00s adventure video game (you know, the ones where the characters stand staring blankly forward in an idle animation as they talk unless some critical action is taking place). Volta, the production team, has mostly videogames on their resume so it isn't a huge surprise.

 

I just wanted to note a few new discoveries. One, Volta is owned by none other than Frima Studios! Not only a company that makes videogames, but the company that made the Bionicle mobile apps for G2. The person who discovered this also found that Frima's current FX demo reel has some snippets of the animation they pitched to Lego to get the job. (go to  0:43).

 

JAnd the other thing, just to show how much this Netflix animated series is actually a videogame from head to toe, I also found this. The company that handled sound design is actually named Game On and has a grand total of 3 film & TV credits (including Bionicle) amidst a swath of many, many videogames.

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  • 3 weeks later...

The Hungarian publication of Tale of the Toa is apparently majorly longer than the English print.

 

As the poster points out, there are some clear indications that this was original material written by Hapka that was then cut, not weird stuff Scholastic Hungary just decided to throw in (though that would honestly be just as amusing). My guess is they decided on a new shorter page length for the series because KIDS ATTENTION SPANS, AM I RIGHT?

 

Hapka's books contradict 2001 materials a lot because she doesn't seem to have been given them for reference, but unlike Greg she writes the Toa like characters so I'm really eager to see just a bit more of what she was doing. 

 

Thankfully, the person who discovered this is amazing and is re-reading the entire book to translate the Hungarian edition and highlight the edited sections. There is a ton, and you can read the first two chapters right here.

 

It seems like a lot of the stuff the cut so far is related to the Toa's twisted memories of their past - memories that, naturally, don't mesh at all with what Greg would later write as the Toa's history a series of flashbacks in 2008. Here it seems as if the Toa have already dealt with Makuta wherever they were prior. There's also two instances where jargon is cut - there's a Kahu in chapter one and a Madu tree in chapter two. Might have been selected specifically to ease up on the number of words they were dumping on kids. Tahu's anger issues also get treated with a little more depth and definitely feel more complete than how they are in the (in retrospect, very pared down) English version.

 

Chapter three seems like it'll be coming soon, but I'm excited for chapter four, where Lewa challenges Gali to a race! This marks the third media that independently depicts a sort of rivalry between the two and It'll be cool to see how it plays out.

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On 12/16/2016 at 3:40 PM, Pereki said:

So I've talked about how Journey to One frequently looks like and is about as interesting as a boring in-game cutscene from an early 00s adventure video game (you know, the ones where the characters stand staring blankly forward in an idle animation as they talk unless some critical action is taking place). Volta, the production team, has mostly videogames on their resume so it isn't a huge surprise.

 

I just wanted to note a few new discoveries. One, Volta is owned by none other than Frima Studios! Not only a company that makes videogames, but the company that made the Bionicle mobile apps for G2. The person who discovered this also found that Frima's current FX demo reel has some snippets of the animation they pitched to Lego to get the job. (go to  0:43).

 

JAnd the other thing, just to show how much this Netflix animated series is actually a videogame from head to toe, I also found this. The company that handled sound design is actually named Game On and has a grand total of 3 film & TV credits (including Bionicle) amidst a swath of many, many videogames.

Well that explains why that scene where they fight the skull minions feels like a tutorial level. xD:P 

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7 hours ago, Pereki said:

The Hungarian publication of Tale of the Toa is apparently majorly longer than the English print.

 

As the poster points out, there are some clear indications that this was original material written by Hapka that was then cut, not weird stuff Scholastic Hungary just decided to throw in (though that would honestly be just as amusing). My guess is they decided on a new shorter page length for the series because KIDS ATTENTION SPANS, AM I RIGHT?

 

Are you suggesting Hungarians have longer attention spans than anyone else? l405G.jpg

 

If I recall correctly *checks shelf* yes, books two and three ("Beware the Bohrok" & "Makuta's Revenge") are also written by Hapka in that they have her (?) name written on the cover. Book #4, Tales of the Masks, has our good friend Farshtey Smarshtey l405G.jpg on the front. Does this mean those Hungarian editions are also longer?

 

Really interesting and I'd appreciate being informed of when more chapters get done.

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