aidenpons Posted August 20, 2014 Share Posted August 20, 2014 For me the concern isn't that it's real. I can tell it's real your floor isn't. For me the question is 'will you actually ever finish it?' I've seen a few projects crash and burn; the RRU mods topic anyone? And only jamesster knows how many failed LU attempts there have been. Despite this, I'm looking forward to it; it might not be completed as you laid it out but I'd be happy with a 2-player mode. LUModder and JrMasterModelBuilder 2 Link to comment Share on other sites More sharing options...
Cyrem Posted August 20, 2014 Share Posted August 20, 2014 For me the concern isn't that it's real. I can tell it's real your floor isn't. For me the question is 'will you actually ever finish it?' I've seen a few projects crash and burn; the RRU mods topic anyone? And only jamesster knows how many failed LU attempts there have been. Despite this, I'm looking forward to it; it might not be completed as you laid it out but I'd be happy with a 2-player mode. It's open source, if it's never finished, you have no-one to blame but yourself JrMasterModelBuilder and ProfessorBrickkeeper 2 Link to comment Share on other sites More sharing options...
Hoithebest Posted August 27, 2014 Author Share Posted August 27, 2014 It's surprisingly quiet in this topic. It seems like I am the only one working on this project at the moment. People, I need your help finding addressess! Link to comment Share on other sites More sharing options...
grappigegovert Posted August 28, 2014 Share Posted August 28, 2014 I took a look at it today, and I think the best option would be to delete all RRB files (AI paths). The needed address pointers are in this cheatengine file:https://dl.dropboxusercontent.com/u/30638624/LEGORacers.CT Only AI 1 and 2 are included, but you can easily add the rest by adding 4 to the 3rd offset in each pointer. Also, this is currently working on the 1999 NO-DRM (and probably DRM too). DRM and NO-DRM versions have different memory addresses. Hoithebest, le717 and Yajmo 3 Link to comment Share on other sites More sharing options...
Popular Post Hoithebest Posted September 2, 2014 Author Popular Post Share Posted September 2, 2014 Thanks Grappigegovert. This is just exactly what I needed and this will give the project a real boost since I got stuck with the NPC racers. I hope to find some time to play with this project again (school starts tomorrow). Edit: I have just tried this out, and it is really just a really big missing piece that I can now implement into the software so we can create a real natural experience. Thanks again, this is incredible research. Thanks to Grappigegoverts awesome work, we've made some massive improvement in the project. Please check out the following video: BadDream, Yajmo, coffins and 14 others 17 Link to comment Share on other sites More sharing options...
le717 Posted September 2, 2014 Share Posted September 2, 2014 If I could give that post two likes I would. :D Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 2, 2014 Share Posted September 2, 2014 Hoi! The progress is looking good there! Great work you guys, keep it up! If I could give that post two likes I would. I know what you mean, it just contains so much win! Link to comment Share on other sites More sharing options...
Almogzxp Posted September 3, 2014 Share Posted September 3, 2014 Please check out the following video: '> Link to comment Share on other sites More sharing options...
MrElephant Posted September 3, 2014 Share Posted September 3, 2014 Wow this looks really cool looking. I hope you can get the other opponents moving soon. Link to comment Share on other sites More sharing options...
Jimbob Posted September 3, 2014 Share Posted September 3, 2014 This is absolutely fantastic! I thought this would never be achieved, but you sir have proved me so very wrong. If this is completed, perhaps we can have another RRU Racers tournament? Link to comment Share on other sites More sharing options...
KevinVG207 Posted September 3, 2014 Share Posted September 3, 2014 If this is completed, perhaps we can have another RRU Racers tournament? I'm already hyped! @hoithebest great work! (Goede richting ipv foute righting ) if you understand. Link to comment Share on other sites More sharing options...
Hoithebest Posted September 3, 2014 Author Share Posted September 3, 2014 Thanks for your support and great comments. I've been developing for hours today and the game will now be patched automatically. I can also confirm that all the cars (except one, this one comes tomorrow - it was a long day) can be driven by the software now. Please remember that we're still in a very early stage of development. Besides the missing features, it still contains a lot of bugs. It's gonna be a problem to work with Power-Ups too for sure. But I'm doing all I can to make this project a success so everyone can enjoy this! @KevinVG207: ik snap 'm. (this is Dutch) MrElephant 1 Link to comment Share on other sites More sharing options...
Hoithebest Posted September 8, 2014 Author Share Posted September 8, 2014 I am now trying to find the pointers to the address that stores the RRB file. When I have these values, I can overwrite them with a file that doesn't exists so the Al players won't move. It just seems impossible to find them. R1_F_0.RRB is the value that I am searching the pointer for. I hope anyone can succeed in finding it. Does anyone have a solution for this? I am using Cheat Engine to find the "rrb" extension to change it on demand (so that Al players won't move). On the 1999 NoDrm-edition, this is address '004BEEE5' (String/Text, static address) and contains 'rrb'. When you change this value, the game cannot find the path-files anymore. Does anyone know why the game doesn't crash when you delete the RRB-files when extracting it with JAM Extractor and then build it again, and it DOES crash when changing the address containing the RRB-extension? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 8, 2014 Share Posted September 8, 2014 so the Al players won't move/ I'd honestly prefer AI racers to fill the spots that aren't taken by players. The more racers the better imo. But if the easier route is to make them do nothing, and add in the feature of AIs later, then I'm all for it. As for your issues, no idea. Link to comment Share on other sites More sharing options...
Hoithebest Posted September 8, 2014 Author Share Posted September 8, 2014 I understand what you want, but this is actually more a technical issue. If the Al racers have a path, they keep following that path, so the result is that they move back and forth the whole time. Link to comment Share on other sites More sharing options...
kapitein knoest Posted September 16, 2014 Share Posted September 16, 2014 Wow! It's really unbeleavable that someone starts such a great and big project! Looking forward to see the progress Link to comment Share on other sites More sharing options...
Hoithebest Posted September 17, 2014 Author Share Posted September 17, 2014 Last week I didn't have much time to develop on this project, but I can tell you that thanks to Grappigegoverts great work we are now almost able to use Power-Ups from any racer. The code for this already works, it just has to be implemented in the current software but I do not have much time at this moment due to school. Jimbob 1 Link to comment Share on other sites More sharing options...
KevinVG207 Posted September 17, 2014 Share Posted September 17, 2014 Last week I didn't have much time to develop on this project, but I can tell you that thanks to Grappigegoverts great work we are now almost able to use Power-Ups from any racer. The code for this already works, it just has to be implemented in the current software but I do not have much time at this moment due to school. I know what you mean. Awesome work though with the powerups! Link to comment Share on other sites More sharing options...
Hoithebest Posted September 20, 2014 Author Share Posted September 20, 2014 New status update added! coffins, BadDream and le717 3 Link to comment Share on other sites More sharing options...
KevinVG207 Posted September 20, 2014 Share Posted September 20, 2014 I made a little reaction video: Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted September 20, 2014 Share Posted September 20, 2014 I'd like to laugh, but for 'trailer'... that wouldn't attrack much attention to the project. Link to comment Share on other sites More sharing options...
Hoithebest Posted September 20, 2014 Author Share Posted September 20, 2014 New video added! le717 and BadDream 2 Link to comment Share on other sites More sharing options...
le717 Posted September 20, 2014 Share Posted September 20, 2014 Good job! This is looking better and better (still waiting for open source )! But why do the player cars look different on each end? Link to comment Share on other sites More sharing options...
KevinVG207 Posted September 20, 2014 Share Posted September 20, 2014 I'd like to laugh, but for 'trailer'... that wouldn't attrack much attention to the project. It's just for fun Link to comment Share on other sites More sharing options...
Jimbob Posted September 20, 2014 Share Posted September 20, 2014 I really can't express how awesome this is, the prospect of actually being able to play LEGO Racers online. And the fact that you are making solid progress; that this isn't just another dumped project. You rock like a raider, dude, keep it up. Link to comment Share on other sites More sharing options...
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