JrMasterModelBuilder Posted August 9, 2014 Share Posted August 9, 2014 Recently Xiron >brought to my attention the presence of another verison of Drome Racers for PC. As it turns out, there are at least two different copies of Drome Racers. The EXE, GTC, and INF files are all minorly different between the two version. The Short Overview Older, DRM Safedisc V2.80.010 DRM Built on 11-06-02 Has a splash screen during CD verification. New, No DRM No DRM Build on 11-22-02 Has an opening language select screen. How do you tell which version you have? If you can't play without the CD or have this splash screen, you have the Older, DRM version. You can also check the file date modified. In-Depth Overview Now for the in-depth comparison. File HashesOlder, DRM MD5 (Drome Racers.exe) = 72bc75fdf109ca5a28a61d511576bb10 MD5 (GameData.gtc) = 348ae09fda76d7a2812e17e5b8c3e9bd MD5 (FileList.Inf) = c5b358427532bd087bd8f188f3d89aaf MD5 (Compress.inf) = f72270887e56af2bd34cb1ee57176ea7 Newer, No DRM MD5 (Drome Racers.exe) = a2225ae635a2879d8e1037b08048bef3 MD5 (GameData.gtc) = 15191588a041f342f325e29f1137f935 MD5 (FileList.Inf) = f76dd41eee1053e9fa4db52104c7203b MD5 (Compress.inf) = 089056ab03b14664b3e6ecc42cc34a02 After extraction the GTC, most of the files are mostly the same. .PC TEXTURE files It seems that almost all of the .PC TEXTURE files were re-encoded, as most of them differ by a small percentage of bytes. The list of different .PC TEXTURE file is too large to post and not very usefull, so here is a list of .PC TEXTURE files that are NOT different. GRAPHICS/ARENA/OBJECTS/RAMP/RAMP.PC TEXTURE GRAPHICS/CARS/DRIVERS/TEXTURES/DRIVER_SHICANE.PC TEXTURE GRAPHICS/EFFECTS/FOUNTAIN/LARGE_JET.PC TEXTURE GRAPHICS/EFFECTS/FOUNTAIN/WATERDROP.PC TEXTURE GRAPHICS/EFFECTS/SMOKE2/SMOKE01.PC TEXTURE GRAPHICS/EFFECTS/WATER/RIVER_001.PC TEXTURE GRAPHICS/EFFECTS/WATER/RIVER_001_ALPHA.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PAD001_LEFT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PAD001_RIGHT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PAD002_RIGHT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPC2_LEFT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPC2_RIGHT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPC2_RIGHT2.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPC_LEFT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPC_RIGHT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPC_RIGHT2.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPS2_LEFT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPS2_RIGHT.PC TEXTURE GRAPHICS/MENUS/CONFIG/PADS/E3_PADPS2_RIGHT2.PC TEXTURE GRAPHICS/MENUS/HUD/MISC/25PC_BLACK.PC TEXTURE GRAPHICS/MENUS/HUD/MISC/33PC_BLACK.PC TEXTURE GRAPHICS/MENUS/HUD/MISC/50PC_BLACK.PC TEXTURE GRAPHICS/MENUS/HUD/MISC/66PC_BLACK.PC TEXTURE GRAPHICS/MENUS/HUD/MISC/75PC_BLACK.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/BUMPER CAM/5_HEALTH.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/BUMPER CAM/CONSOLE_BG_LEFT.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/BUMPER CAM/CONSOLE_BG_MID.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/BUMPER CAM/CONSOLE_BG_RIGHT.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/BUMPER CAM/CONSOLE_FG_LEFT.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/BUMPER CAM/CONSOLE_FG_MID.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/BUMPER CAM/CONSOLE_FG_RIGHT.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/CHASE CAM/CONSOLE_BG_LEFT.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/CHASE CAM/CONSOLE_BG_RIGHT.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/CHASE CAM/CONSOLE_FG_LEFT.PC TEXTURE GRAPHICS/MENUS/HUD/STANDARD/CHASE CAM/CONSOLE_FG_RIGHT.PC TEXTURE GRAPHICS/MENUS/HUD/START LIGHTS/SL_COLOURCHART.PC TEXTURE GRAPHICS/MENUS/HUD/START LIGHTS/SL_FLARE.PC TEXTURE GRAPHICS/MENUS/HUD/START LIGHTS/SL_ORANGE_OFF.PC TEXTURE GRAPHICS/MENUS/HUD/START LIGHTS/SL_RED_OFF.PC TEXTURE GRAPHICS/MENUS/HUD/START LIGHTS/SL_WHITE_OFF.PC TEXTURE GRAPHICS/MENUS/HUD/START LIGHTS/SL_WHITE_ON.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/CURSOR_LARGE.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/CURSOR_SMALL.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SCROLLBAR_HORIZONTAL_LEFT.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SCROLLBAR_HORIZONTAL_MID.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SCROLLBAR_HORIZONTAL_RIGHT.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SCROLLBAR_TAB.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SCROLLBAR_VERTICAL_BASE.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SCROLLBAR_VERTICAL_MID.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SCROLLBAR_VERTICAL_TOP.PC TEXTURE GRAPHICS/MENUS/MAIN/CURSORS AND SLIDERS/SLIDERBAR_002.PC TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/BGMOVIE_FUZZ.PC TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/BGMOVIE_VIGINETTE.PC TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/E3_BG_BOTLEFT.PC TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/E3_BG_BOTRIGHT.PC TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/E3_BG_TOPLEFT.PC TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/E3_BG_TOPRIGHT.PC TEXTURE GRAPHICS/MENUS/PAUSE/PBG_HIGHLIGHT_001.PC TEXTURE GRAPHICS/MENUS/PAUSE/PBG_HIGHLIGHT_002.PC TEXTURE GRAPHICS/MENUS/PAUSE/PBG_HIGHLIGHT_003.PC TEXTURE GRAPHICS/MENUS/PAUSE/PBG_HIGHLIGHT_004.PC TEXTURE GRAPHICS/MENUS/PAUSE/PBG_HIGHLIGHT_005.PC TEXTURE GRAPHICS/MENUS/PAUSE/PBG_HIGHLIGHT_006.PC TEXTURE GRAPHICS/MENUS/PAUSE/PBG_SCROLLICON.PC TEXTURE GRAPHICS/MENUS/PAUSE/SPAD_LEFT.PC TEXTURE GRAPHICS/MENUS/PAUSE/SPAD_RIGHT.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/ROCKET/BOOT_BUCKLE.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/ROCKET/BOOT_SOLE.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SHICANE/TEXTURES/BOOT04.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SHICANE/TEXTURES/EYE.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SHICANE/TEXTURES/LUCY_EYE.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SHICANE/TEXTURES/SHIRT0_REAR COPY.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SHICANE/TEXTURES/TEETH.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SLOT/TEXTURES/0_STRAPNSWNECK.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SLOT/TEXTURES/SLOT_BOOT.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SLOT/TEXTURES/SLOT_BOOT.PC TEXTURE GRAPHICS/MENUS/PITS/CHARACTERS/SLOT/TEXTURES/SWEATERNECK.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/COINS_N_PRICEBGBAR.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/FLOATSCREEN_BLEFT.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/FLOATSCREEN_BRIGHT.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/FLOATSCREEN_TLEFT.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/FLOATSCREEN_TRIGHT.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/FREE_UPGRADE_SLOT.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/CORNERING.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/DISPRUPTOR.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/DRAGSTER REVS.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/FLARE.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/GEAR CHANGE.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/HATCHET.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/MINE.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/PICK-UP SOUND.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/RC DRONE.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/REPAIR.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/REPULSOR.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/SPEEDERS.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/SURFACES.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TIPS/TURBO START.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/TOTALPRICE_BGBAR.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UNAVAILABLE_SLOT.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_BGBAR.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_BGBAR_50PC.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_BGBAR_L.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_BGBAR_M.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_BGBAR_R.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_STAGE1.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_STAGE2.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_STAGE3.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_STAGE4.PC TEXTURE GRAPHICS/MENUS/PITS/SHICANE MENUS/UPGRADE_STAGE5.PC TEXTURE GRAPHICS/W1-ALPS/OBJECTS/SIGNS/RWSIGN_ANIM_01.PC TEXTURE GRAPHICS/W1-ALPS/OBJECTS/SIGNS/RWSIGN_ANIM_05.PC TEXTURE GRAPHICS/W1-ALPS/OBJECTS/SIGNS/RWSIGN_ANIM_06.PC TEXTURE GRAPHICS/W1-ALPS/OBJECTS/SIGNS/RWSIGN_ANIM_07.PC TEXTURE GRAPHICS/W1-ALPS/TRACKS/TEXTURES/MASKS FOR RENDERING/GORGE_TREE01_MASK.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFT01.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFT01CHCK.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFT01RED.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFT02.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFT03.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTEDGE.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTENGINE.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTGRAPPLE.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTGRAPPLE2.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTLEG.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTLEG2.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTLOGO.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTNECK.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTPANEL.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTPISTON.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTTWIND.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTTWINDOPAC.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTTYRE.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTTYREINNER.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTTYRETREAD.PC TEXTURE GRAPHICS/W2-CITY/TRACKS/CITYOFFROAD1/LIFTER/LIFTUNDER.PC TEXTURE GRAPHICS/W3-CANYON/OBJECTS/HOLO/HOLOTXT.PC TEXTURE GRAPHICS/W3-CANYON/TRACKS/TRACK3/OKSTRACK02.PC TEXTURE GRAPHICS/W3-CANYON/TRACKS/TRACK3/OKSTRACK0ABLND.PC TEXTURE I don't believe that the textures are actually different, but we won't know for certain until a converter is written. Unique Files There are also a few files that are only in the Newer, No DRM version. These files are. GRAPHICS/MENUS/MAIN/SPLASH SCREENS/LEGO_LEGAL_QUARTERS/LEGAL_01.XBX TEXTURE GRAPHICS/MENUS/MAIN/SPLASH SCREENS/LEGO_LEGAL_QUARTERS/LEGAL_02.XBX TEXTURE GRAPHICS/W1-ALPS/TRACKS/ROAD1/MOUNT ROAD1.MD2 GRAPHICS/W1-ALPS/TRACKS/ROAD2/MODELS/TRACK1.MD2 There are no files exclusive to the Older, DRM version. SYSTEM/DEVELOPER.CFG The Newer, No DRM version uses 0x0A line endians, but the Older, DRM version uses 0x0D0A. Credits And finally, the TEXT/CREDITS *.CMU files are all different between versions. This is because the Electronic Arts section of the credits was removed in the Newer, No DRM version. Here is the English version of the removed section. #Electronic Arts !Line Producer Michael Ress !Assistant Producer Jason Berisford !Product Manager Anne Kain !European Marketing Manager Susann Oelschlegel !European !!Marketing Assistant Christian Sponziello !Public Relations Tim McDowd !Package Project Management Scott Gillette !Studio Operations Paulette Doudell Steve Sammonds Rosalie Vivanco Phil Jones Linda Walker Anne Miller !Mastering Des Gayle !EAD Localization Manager Isabelle Martin !EAD Localization !!Project Manager Elena Carballido !Creative Services Liz Simpson Candice Westman !Production Services Martina Gadringer Jenny Whittle James Cherry Silvia Byrne Joanne Moore Abdul Oshodi !Documentation Jessica Pooree !Customer Quality Control Anthony Barbagallo Joel Knutson Ben Crick Dave Knudson Darryl Jenkins Andrew Young Tony Alexander Ben Smith Jean-Yves Duret Dave Fielding Andy Chung Paul Richards Ben Jackson !Quality Assurance Pete Samuels Andy Miller Olly Byrne Daniel Simcock Barrie Tingle John Hopkin Nick Barrett James Fry Luke Batten Shaun Fennell Ed Carter Jason Bassett Graham Parkings Zahir Auddin Rob Moody Ben Craven Con Yacoumis Melvin Verrasamy This means that later EA was removed from the credits. I have no idea why, but it might be an interesting story. Fluffy Cupcake, le717, Quisoves Potoo and 1 other 4 Link to comment Share on other sites More sharing options...
lol username Posted August 9, 2014 Share Posted August 9, 2014 A friend of mine IRL had a disc with no DRM, which I think I still have installed on an old laptop - I'll check it out whenever I get around to using that old thing again. The disc I own myself has DRM, the EXE is indeed dated 11/6/2002. Link to comment Share on other sites More sharing options...
ExtremeDude2 Posted August 10, 2014 Share Posted August 10, 2014 I never even knew there was a DRM version, the only copies I have ever owned where all DRM free . I also recall a friend having a brickmaster (I think that is what the are called) version which as I'm sure you know is just the normal game without a box and a digital version of the manual Link to comment Share on other sites More sharing options...
Supersonic Posted August 10, 2014 Share Posted August 10, 2014 hmm, the screenshot above seems vaguely familiar to me so I think I have the DRM version, but I also remember the language selection screen rather well. In addition, this is one of the games I have not yet finished completely... I'll look into this tomorrow. EDIT: Ok, I checked: My version seems to be different from the two above. It does have DRM and language selection (where I can choose german or italian) and most of the files are dated 11-11-02. Link to comment Share on other sites More sharing options...
tohny Posted June 6, 2015 Share Posted June 6, 2015 Where exactly is the path for those newer files in the non-drm newer version, on the CD or in Program Files?Could you share a more complete path perhaps so I could tell which one I have? (I'm having issues running it on Windows 10, so, I can't really tell unless I see whether I have those unique files or not. See my other thread http://www.rockraidersunited.com/topic/6558-cant-run-drome-racers-win10 on this if you wish. Thanks! Link to comment Share on other sites More sharing options...
tohny Posted June 6, 2015 Share Posted June 6, 2015 I don't have a graphics folder at all on the CD or in Program Files but I also can not find the credits file. Could you guys please post some more exact file paths to these? Thank you! Link to comment Share on other sites More sharing options...
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