Popular Post dead_name Posted August 10, 2014 Popular Post Share Posted August 10, 2014 I present for your pleasure, LR2ModelViewer! This allows you to view the models in the game. This does NOT support Drome Racers models, as they use a modified format. There are also a few models in the game that use a slightly different format, these also cannot be loaded. There are some texture and transparency issues at the moment, and it does not support animated textures - it'll just show the first frame. Controls: Ctrl+O : open a *.MD2 model. Textures will be loaded automatically. L : enable/disable very very basic lighting. This does not take the model's material properties into account. Drag : turn camera Scroll : zoom in/out REQUIRES .NET FRAMEWORK 4. Version 1.0.5335.4211 (LATEST): LINK All builds: Version 1.0.5335.4211: LINK Changelog (2014-08-10) v1.0.5335.4211 > Initial version. Shadowblaze, alan, McJobless and 16 others 19 Link to comment Share on other sites More sharing options...
LUModder Posted August 10, 2014 Share Posted August 10, 2014 Export function please? Possibly to something like obj. Link to comment Share on other sites More sharing options...
dead_name Posted August 10, 2014 Author Share Posted August 10, 2014 Export function please? Possibly to something like obj. Oh piss off. I didn't spend all evening coding a very beta tool just so you could request a very advanced feature straight off the bat. Considering the model format's texture blending capabilities I'm not sure it even /can/ be accurately exported to an OBJ file. RedC, Fifi La Fume, lol username and 2 others 4 1 Link to comment Share on other sites More sharing options...
lol username Posted August 10, 2014 Share Posted August 10, 2014 So as far as heads go, the default head model and Frankie Solido's heads are representing the same thing, but default.md2 is much higher poly than Frankie's head. Heck, maybe we could just make Frankie use default.md2 so things will look nicer in those brief moments you see him up close. There's yet another placeholder pit lane model thing. I am nostalgia'ing over the hopper mech. The minifigure default pose is weird. Thank you. ALBATROSS. Link to comment Share on other sites More sharing options...
Cirevam Posted August 10, 2014 Share Posted August 10, 2014 You're on a roll this weekend. Keep it up (but get some sleep too). If textures are a problem, is it feasible to export polygons without any textures at all? And if importing models becomes possible in the near future, maybe "full" textures can be skipped just to get started. After all, it's LEGO, you don't need to get more advanced than flat colors. The occasional decal and stud textures can wait. Link to comment Share on other sites More sharing options...
lol username Posted August 10, 2014 Share Posted August 10, 2014 There's more unused models in here than I expected - including some odd stone block ruin things for Xalax. Link to comment Share on other sites More sharing options...
Fifi La Fume Posted August 10, 2014 Share Posted August 10, 2014 Nice work, you're on a roll. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 10, 2014 Share Posted August 10, 2014 including some odd stone block ruin things for Xalax. I've known about that for a while, never spoke about it. Perhaps it's time I update the >objects list topic now. Anyway, yay for the model viewer! Edit: I'm getting "Unsupported Bit Depth 0" on a lot of models, even the bridge you have shown in the OP. Considering you are showing this, and you said only "a few", I can't imagine it has something to do with the "unsupported format" thing you mentioned. JrMasterModelBuilder 1 Link to comment Share on other sites More sharing options...
Shadowblaze Posted August 10, 2014 Share Posted August 10, 2014 Awesome! You're on a roll. There's more unused models in here than I expected - including some odd stone block ruin things for Xalax. Can I have a picture? I can't theoretically install anything on this computer, even if I could. I will just download the stuff that I'm going to break due to too much use. Screw it. I'm downloading this. EDIT: I don't understand how it works. When I try to open the .exe, it tries to load something and then stops, and doesn't do anything. alan 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 10, 2014 Share Posted August 10, 2014 Can I have a picture? Yes. JrMasterModelBuilder and Shadowblaze 2 Link to comment Share on other sites More sharing options...
Fifi La Fume Posted August 10, 2014 Share Posted August 10, 2014 EDIT: I don't understand how it works. When I try to open the .exe, it tries to load something and then stops, and doesn't do anything. So I'm not the only one... Link to comment Share on other sites More sharing options...
alan Posted August 10, 2014 Share Posted August 10, 2014 EDIT: I don't understand how it works. When I try to open the .exe, it tries to load something and then stops, and doesn't do anything. So I'm not the only one... Me too. I would really love to try this tool out but I cannot open it just ike the skeleton viewer Link to comment Share on other sites More sharing options...
dead_name Posted August 10, 2014 Author Share Posted August 10, 2014 Those of you having trouble running it, try installing this. http://www.microsoft.com/en-us/download/details.aspx?id=20914 Xiron, the bit-depth thing is a texture format issue that shouldn't occur - are you running with custom textures? Fluffy Cupcake and alan 2 Link to comment Share on other sites More sharing options...
alan Posted August 10, 2014 Share Posted August 10, 2014 Thank you, works fine now! For both tools! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 10, 2014 Share Posted August 10, 2014 Xiron, the bit-depth thing is a texture format issue that shouldn't occur - are you running with custom textures? Uuuuh. *tries program in unmodified folder*. Well it works now, so I guess yes, that was the problem. Eheheh. Thanks. Link to comment Share on other sites More sharing options...
KevinVG207 Posted August 10, 2014 Share Posted August 10, 2014 Xiron, the bit-depth thing is a texture format issue that shouldn't occur - are you running with custom textures? Uuuuh. *tries program in unmodified folder*. Well it works now, so I guess yes, that was the problem. Eheheh. Thanks. I guess that the custom tga files don't work as expected because of compression? The original models also use .mip too. Link to comment Share on other sites More sharing options...
dead_name Posted August 10, 2014 Author Share Posted August 10, 2014 Xiron, the bit-depth thing is a texture format issue that shouldn't occur - are you running with custom textures? Uuuuh. *tries program in unmodified folder*. Well it works now, so I guess yes, that was the problem. Eheheh. Thanks. I guess that the custom tga files don't work as expected because of compression? The original models also use .mip too. They don't work because I'm lazy and didn't write a full TGA decoder, only enough to parse the TGA formats that are used in the retail game. Link to comment Share on other sites More sharing options...
KevinVG207 Posted August 10, 2014 Share Posted August 10, 2014 Xiron, the bit-depth thing is a texture format issue that shouldn't occur - are you running with custom textures? Uuuuh. *tries program in unmodified folder*. Well it works now, so I guess yes, that was the problem. Eheheh. Thanks. I guess that the custom tga files don't work as expected because of compression? The original models also use .mip too. They don't work because I'm lazy and didn't write a full TGA decoder, only enough to parse the TGA formats that are used in the retail game. As I expected. Not to rush you, (do whatever you like and want to do) but it'll be obviously awesome to use custom tga textures! Link to comment Share on other sites More sharing options...
epicabsol Posted March 10, 2016 Share Posted March 10, 2016 I would enjoy the challenge of coding up an obj exporter, as I have written a few in the past. I could contribute a class file or library (so you would only need to share your class for vectors, although the rest can be decompiled by the likes of ILSpy anyway). I don't have LR2 myself, so I couldn't test it. BTW, WillKirkby, you seem to have deleted a few of your programs from GitHub... Is that intentional? Link to comment Share on other sites More sharing options...
Sunchipp Posted November 8, 2017 Share Posted November 8, 2017 Is it possible to replace an md2 model with CCD file? I had an interest in seeing what it would be like to drive around on the trike found in Sandy Bay Link to comment Share on other sites More sharing options...
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