dead_name Posted November 28, 2014 Share Posted November 28, 2014 This is a C# rewrite of >Le717's GDBump tool. Instead of taking text file input, this takes raw binary GDB input files and exports raw binary GDB output files. Usage is otherwise exactly the same, and I've also added 'u' and 'v' as aliases for 'tu' and 'tv' respectively. REQUIRES .NET FRAMEWORK 4. Version 1.0.5445.810 (LATEST): LINK Source code available on bitbucket Changelog: (28/11/2014) v1.0.5445.810 > Initial build Fluffy Cupcake, le717 and Jimbob 3 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 28, 2014 Share Posted November 28, 2014 Cool, nice one Will! It's always nice to see programers working off of or with each other. Link to comment Share on other sites More sharing options...
aidenpons Posted November 28, 2014 Share Posted November 28, 2014 It's always nice to see programmers working off of or with each other. I think this was more a case of Will going "Le's tool is such a pain to use, I'm going to steal his code but stuff it in an easier interface that takes the .GDB's straight off and inputs to .GDB rather than an iffy stage of text." Right? Anyway... so inch by inch we get closer to a fully moddable Lego Racers. (Stupid spellcheck... "Moddable" is not "embeddable." I wish. ) Link to comment Share on other sites More sharing options...
le717 Posted November 28, 2014 Share Posted November 28, 2014 It's always nice to see programmers working off of or with each other. I think this was more a case of Will going "Le's tool is such a pain to use, I'm going to steal his code but stuff it in an easier interface that takes the .GDB's straight off and inputs to .GDB rather than an iffy stage of text." Right? Ahaha, no. Xiron got it right. If the tool programmers were really that way, modding progress in any game would not be near the level it is now. Truthfully, I am not sure how exactly it happened that Will rewrote my tool, but I am more than thrilled and honored that he did it. Obviously, this version has my blessings recommendation, so don't dare use my version any more, or I'll pun you into using it. Link to comment Share on other sites More sharing options...
aidenpons Posted November 28, 2014 Share Posted November 28, 2014 Obviously, this version has my blessings recommendation, so don't dare use my version any more, or I'll pun you into using it. You should really take it out of your signature then . Truthfully, I am not sure how exactly it happened that Will rewrote my tool, but I am more than thrilled... that he did it. Aye... I think we all feel that way. Link to comment Share on other sites More sharing options...
dead_name Posted November 28, 2014 Author Share Posted November 28, 2014 Short version: having just released >LibLR1, I wanted a simple-ish example to demo how to make tools with it. And then I was like "hey, GDBump exists and the process sounds kinda yucky (bin->text->bump->text->bin), let's try implementing that". So I did. Seriously, have a browse of the source on bitbucket, you'll see how easy it is to make tools with LibLR1. It's not about competition and inter-modder rivalry. It's about getting good tools into the hands of modders and making their lives easier. Cyrem, le717 and Fluffy Cupcake 3 Link to comment Share on other sites More sharing options...
aidenpons Posted November 28, 2014 Share Posted November 28, 2014 It's not about competition and inter-modder rivalry Oh so now you tell me. But thanks for this; it'll make moving things around a whole lot easier. One small C# code, one equally small step for modding LR. Link to comment Share on other sites More sharing options...
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