JaHu00 Posted March 29, 2018 Share Posted March 29, 2018 On 12/11/2016 at 2:05 PM, Xir said: You need to open the .sln and compile it. Expand and how to compile it? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted March 29, 2018 Share Posted March 29, 2018 By pressing the "compile/build" button in the program you used to open it? Link to comment Share on other sites More sharing options...
curiosissimo Posted March 21, 2022 Share Posted March 21, 2022 @HoithebestAfter all these years, you still catch views from all over the world. I'm wondering where you learned all this stuff! I downloaded the repository, I wanna try it tomorrow! Link to comment Share on other sites More sharing options...
curiosissimo Posted March 22, 2022 Share Posted March 22, 2022 @grappigegovertI downloaded the code as it was in the first commit. There are 2 windows, one for the client and one for the server. Even though I can connect a client to the server, the race does not start, probably because this functionality was not implemented, right? I know this topic is super old, but I was too curious. Link to comment Share on other sites More sharing options...
grappigegovert Posted April 2, 2022 Share Posted April 2, 2022 On 3/22/2022 at 9:51 PM, curiosissimo said: @grappigegovertI downloaded the code as it was in the first commit. There are 2 windows, one for the client and one for the server. Even though I can connect a client to the server, the race does not start, probably because this functionality was not implemented, right? I know this topic is super old, but I was too curious. Expand Yep, It's been a while, but afaik starting the race from the mp client/server was never finished, so you have to start the same race manually on all clients, and then start the whole syncing multiplayer thing. I believe I started rewriting a bunch of stuff in a fork of mine at one point, but I honestly have no idea in what sort of state that is Link to comment Share on other sites More sharing options...
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