Redacted Posted May 5, 2015 Share Posted May 5, 2015 (edited) Hello people! This is the official thread of Return To Planet U! In here I will post news, updates, sneak peaks and much more! You can also ask all of your questions here! I hope you will enjoy seeing the little updates I may post from time to time. Can't wait to finish this! Stuff currently under development: Monsters: Scorpion: Slimey slug: Also, here are some preview images and mockups: Edited May 5, 2015 by Pascal aidenpons, le717, coffins and 2 others 5 Link to comment Share on other sites More sharing options...
MaelstromIslander Posted May 5, 2015 Share Posted May 5, 2015 dem slugs be creepy. So, is this game playable now? It looks playable. (Also, that Rock Raider model looks a bit rough, but it might just be the angle.) Redacted 1 Link to comment Share on other sites More sharing options...
Redacted Posted May 5, 2015 Author Share Posted May 5, 2015 It's far from playable eheh I'm forced to rewrite the framework for the 4th time thanks to unity5 Also, that image was just a joke The Commander mode will look way different. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted May 5, 2015 Share Posted May 5, 2015 I can't stress enough how friggin sweet this looks every time I see it. Redacted 1 Link to comment Share on other sites More sharing options...
Redacted Posted May 5, 2015 Author Share Posted May 5, 2015 It's so nice to hear that! Sometimes I forget why I'm still working on this.. But then I remember all of you guys! Ya'll inspired me to do this and I can't wait to finish it! Link to comment Share on other sites More sharing options...
RR Rocks Posted May 6, 2015 Share Posted May 6, 2015 Great to see you continue to work on this! I will keep my eye on this more closely again now. Redacted 1 Link to comment Share on other sites More sharing options...
Jimbob Posted May 6, 2015 Share Posted May 6, 2015 Those are some excellent screenshots Pascal. You've clearly put a lot of effort into this and I'm very excited to see progress on this project as it unfolds! Redacted 1 Link to comment Share on other sites More sharing options...
Redacted Posted May 6, 2015 Author Share Posted May 6, 2015 Thank you all for the great comments! They help me stay motivated, which is a hard thing when developing a game this big on your own Also, todat is the day to start working on scorpion AI! Link to comment Share on other sites More sharing options...
Redacted Posted June 25, 2015 Author Share Posted June 25, 2015 I need to know if there are people still interested for it. Then I'll know I still need to put time into it. Link to comment Share on other sites More sharing options...
MaelstromIslander Posted June 25, 2015 Share Posted June 25, 2015 I'm still interested. Don't know about the others though. le717 and Redacted 2 Link to comment Share on other sites More sharing options...
Phoenyx Posted July 15, 2015 Share Posted July 15, 2015 I'm definitely interested, but take your time. Link to comment Share on other sites More sharing options...
le717 Posted July 15, 2015 Share Posted July 15, 2015 I've always been interested in RtPU. I'm not always one to voice my support for things, though. Link to comment Share on other sites More sharing options...
Redacted Posted July 17, 2015 Author Share Posted July 17, 2015 My motivation for this is gone at the moment. I will not cancel this, since I want to see it finished. It will take a lot of time and effort. Right now I'm working on a different project, so I have more freedom with the ideas I have. Also, It will help me learn more about programming. Estimated release date of RtPu: 5 weeks after hl3. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 17, 2015 Share Posted July 17, 2015 I'm still interested. Don't know about the others though. As long as I'm on RRU, I'll always be interested. Link to comment Share on other sites More sharing options...
Redacted Posted August 24, 2015 Author Share Posted August 24, 2015 Builing up the LMS explorer le717, Jimbob, MaelstromIslander and 3 others 6 Link to comment Share on other sites More sharing options...
Ben24x7 Posted August 24, 2015 Share Posted August 24, 2015 I'm not forcing you to do it straight away, but I await till the time you implement the Chrome Crusher... ...that is, if you do plan to implement it, do you? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 24, 2015 Share Posted August 24, 2015 Going on board the LMS explorer? Sweeeet. Link to comment Share on other sites More sharing options...
RR Rocks Posted August 24, 2015 Share Posted August 24, 2015 Looking good as usual. I can't wait to see it when it's done. Link to comment Share on other sites More sharing options...
Shadowblaze Posted August 24, 2015 Share Posted August 24, 2015 You are really good at making environments. With tweaked lighting, it would be pretty much perfect. Link to comment Share on other sites More sharing options...
Redacted Posted August 24, 2015 Author Share Posted August 24, 2015 Making the LMS explorer is pretty hard, since there are only a couple of LRR cutscenes where you can see it. But i'm doing my best. This screenshot is the beginning of the character selection screen. (There will also be options to freely move around in the LMS explorer) Sorry for the bad lighting though, was just a quick screenshot Time for some more moddeling, will give you an update A.S.A.P Link to comment Share on other sites More sharing options...
sheepandshepherd Posted August 24, 2015 Share Posted August 24, 2015 I really like the untextured but shaded look of the ship, for some reason. Maybe because of how sleek and Lego-like it looks. Are you planning to keep the stuff made of bricks untextured? Yeah, walking around and exploring the LMS Explorer between cavern excursions would be pretty amazing Link to comment Share on other sites More sharing options...
Redacted Posted August 24, 2015 Author Share Posted August 24, 2015 Quick lighting test. Feedback? (Something went wrong in the screenshots so the edges look weird Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted August 25, 2015 Share Posted August 25, 2015 Looks okay, as for the model though the ceiling looks a bit bland. I understand you are still working on it though. Link to comment Share on other sites More sharing options...
Redacted Posted August 25, 2015 Author Share Posted August 25, 2015 Looks okay, as for the model though the ceiling looks a bit bland. I understand you are still working on it though. Going to add more depth into the ceiling later. this room is just a couple of tiles, but i'll ditch that idea for something better(This method creates black lines at the edges when light baking. Link to comment Share on other sites More sharing options...
Shadowblaze Posted August 25, 2015 Share Posted August 25, 2015 Looks pretty good. I was thinking, maybe you should color the lights a little. It gives a little bit of atmosphere. Actually, you should do this for the areas with windows on space, and also you should make everything that isn't directly lit from the star unlit. Link to comment Share on other sites More sharing options...
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