lol username Posted June 12, 2015 Share Posted June 12, 2015 The text files in CHARS\ITEMS_TXT define properties of items. Add this line to the entry for an item you want to make available in-game: ItemAbility Always "ItemCanBeCollected" And you'll be able to unlock it via large treasure chests. Not sure if there's a way to make them unlocked by default. There also seem to be items without any entries in the text files. I haven't experimented with making new entries for them yet, but I don't see why it wouldn't work. Fush, Gmr_Leon and emily 3 Link to comment Share on other sites More sharing options...
Gmr_Leon Posted June 12, 2015 Share Posted June 12, 2015 Are most of these items currently unnamed? If they aren't, wouldn't it be a matter of adding them to collection.txt and unlockedbydefault (or however that goes)? Seems like that should maybe work. =) Link to comment Share on other sites More sharing options...
Neal Posted June 12, 2015 Share Posted June 12, 2015 Are most of these items currently unnamed? If they aren't, wouldn't it be a matter of adding them to collection.txt and unlockedbydefault (or however that goes)? Seems like that should maybe work. =) Items don't go in collection.txt. There is no one main file that houses the weapons, instead they are categorized by type. Gmr_Leon 1 Link to comment Share on other sites More sharing options...
Gmr_Leon Posted June 12, 2015 Share Posted June 12, 2015 Ah, my bad Neal. Wrote that when I was tired and reading some other stuff at the same time. Thanks for the correction! Link to comment Share on other sites More sharing options...
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