tommy-gee37 Posted December 10, 2015 Share Posted December 10, 2015 Hey. I'm completely new to the forums, so apologies if I get a few things wrong, or have posted in the wring place. I'm aiming to create the rest of the TMNT crew in Lego Marvel Superheroes, using the Mikey Mod as a base. I have managed to unpack the nxg_textures file, edit the dds file, but i'm completely lost when it comes to re-packing the nxg_textures file. How do I do it? Is there a tool that does this for me? Or a tutorial on how to create mods past just simple texture mods? Any help would be much appreciated. Thank you. Link to comment Share on other sites More sharing options...
lol username Posted December 10, 2015 Share Posted December 10, 2015 I wanna say we have a tool for that somewhere, but I don't know, I don't keep up with most TT modding shenanigans. On the offchance we don't, there's a good chance you could manually do it with a hex editor, provided your new DDS is the same size as the one inside that you're replacing (and in my experience, most DDS's of the same resolution, compression options, etc are). Link to comment Share on other sites More sharing options...
tommy-gee37 Posted December 10, 2015 Author Share Posted December 10, 2015 I wanna say we have a tool for that somewhere, but I don't know, I don't keep up with most TT modding shenanigans. On the offchance we don't, there's a good chance you could manually do it with a hex editor, provided your new DDS is the same size as the one inside that you're replacing (and in my experience, most DDS's of the same resolution, compression options, etc are). Thanks for the reply.Is there any tutorials on how to do that? Or any you know of? Link to comment Share on other sites More sharing options...
darkel Posted December 31, 2015 Share Posted December 31, 2015 On 10.12.2015 at 11:36 PM, tommy-gee37 said: Thanks for the reply. Is there any tutorials on how to do that? Or any you know of? This is not that difficult, really. You open nxg_textures file in hex editor, search for "DDS" header of the appropriate texture (skip two "DDS" headers if you need to replace the third texture and so on), select its data (up to next "DDS" or end of file) and replace with the data from your .dds file. I think, you can even change texture size, but I'm not sure. Link to comment Share on other sites More sharing options...
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