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Travellers Tale's Level Design in a Nutshell


Alcom Isst
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Hey TT, I know you like your fancy background elements and all, but they get a bit silly when the end result is me having Storm Troopers 10 feet away and not being able to blow their plastic brains out.

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Tt (both Games and Fusion) place too much effort and focus on their cinematic design, rather than their game design. Their puzzle design stagnates quickly since it's just simplified point-and-click moon logic, but at least it's better than their completely out-of-place combat design.

 

It's almost as if none of the design team know basic pattern theory and how to keep design elements consistent. They're so happy to break their own rules WITHOUT informing the player first.

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2 minutes ago, McJobless said:

Tt (both Games and Fusion) place too much effort and focus on their cinematic design, rather than their game design.

And why shouldn't they? Their core demographic is largely children that are satisfied by playing as their favorite LEGO-fied characters with bricks flying everywhere. There's little demand for TT to up their game designings.

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39 minutes ago, Alcom Isst said:

And why shouldn't they? Their core demographic is largely children that are satisfied by playing as their favorite LEGO-fied characters with bricks flying everywhere. There's little demand for TT to up their game designings.

"Dog food is cheaper and easier to prepare than real food, so I'm going to feed my kids that. It's not like my kids will know the difference!"

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