lol username Posted October 19, 2016 Share Posted October 19, 2016 The topic title is simplified a bit... But that's the most noticeable effect, anyway. First, in case you wanna try this yourself, it might be handy to know that the X and C keys control the camera pitch - you don't have to use the mouse. What's happening here is the game is taking the direction the camera is pointing, and trying to move Pepper in that direction by a certain amount. This amount actually changes depending on the FPS, such that Pepper's speed won't increase/decrease if the game's framerate increases/decreases... But let's just say it's trying to move Pepper 1 unit in the direction the camera is facing. If the ground is flat and the camera is facing straight forward, this will just result in Pepper moving forward by 1 unit. But let's say the camera is facing mostly downwards. This also means the game wants to move Pepper mostly downwards - but there's ground in the way. So what happens? Welp... This. He doesn't move as far/runs more slowly. Of course, the ground in LI2 isn't perfectly flat, so the same happens when Pepper starts climbing slopes. And as you can see in the second video, some slope + camera angle combos are enough to not only make Pepper slow down or stop, but start going backwards while still walking forwards. Needless to say, this isn't really the best way to calculate these things. Pranciblad, aidenpons, mumboking and 9 others 12 Link to comment Share on other sites More sharing options...
mumboking Posted October 19, 2016 Share Posted October 19, 2016 I find it funny how the slower walking Pepper screeches to a halt after the bridge. Link to comment Share on other sites More sharing options...
lol username Posted October 19, 2016 Author Share Posted October 19, 2016 1 minute ago, mumboking said: I find it funny how the slower walking Pepper screeches to a halt after the bridge. Haha yeah, whether or not that happens is at least mostly based on how long you've been walking, from what I can tell. Link to comment Share on other sites More sharing options...
Ostoya Posted October 19, 2016 Share Posted October 19, 2016 I've noticed that too. Moving Pepper in this game kinda works as if you take a toy car - push it from the back and it will move pretty fast, but if you start pushing it from the top and keep directing the push more and more perpendicular to the ground, of course it will stop. Link to comment Share on other sites More sharing options...
Cirevam Posted October 19, 2016 Share Posted October 19, 2016 Holy crap, who programmed this game? Movement speed dependent on the camera? Lind Whisperer and Lair 2 Link to comment Share on other sites More sharing options...
Ben24x7 Posted October 19, 2016 Share Posted October 19, 2016 The question is, will Pepper go to space if the camera points towards the sky? Hypothesis: Pepper won't fly. Lind Whisperer 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted October 19, 2016 Share Posted October 19, 2016 Wanna know something interesting? If you use the unlimited camera zoom out mode on my cheat engine table and zoom out far enough, Pepper will eventually go into a walking state of animation. Normally we only get to see this animation for automated walking inside minigames. Link to comment Share on other sites More sharing options...
Yajmo Posted October 20, 2016 Share Posted October 20, 2016 Interesting. Does this have any effect on vehicle speed? Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted October 20, 2016 Share Posted October 20, 2016 Not that I noticed, not even on the skateboard. I think this is mainly due to the camera always facing the same way you are and is never overhead though. Just now there was one instance where I was pulling away from shore up a hill and my camera was directly overhead facing down on my vehicle, and it was barely able to move forward, at all. Now this game doesn't have vehicle gravity physics, so.... yes? Yajmo 1 Link to comment Share on other sites More sharing options...
lol username Posted October 20, 2016 Author Share Posted October 20, 2016 12 hours ago, Xiron said: Wanna know something interesting? If you use the unlimited camera zoom out mode on my cheat engine table and zoom out far enough, Pepper will eventually go into a walking state of animation. Normally we only get to see this animation for automated walking inside minigames. As far as I've seen this happens occasionally if the camera is held all the way up with X, no cheats needed - though it is slightly inconsistent. It only happens when you're holding up or down, though - Pepper starts running again if you go left/right or diagonally. Actually, it's kinda hard to tell with the camera rotating, but I think Pepper's speed might be slightly increased when going left/right/diagonally...? I'd say it's just the camera rotation making it feel that way, but the fact that it makes his running animation start playing again (which seems to be tied to speed), I wonder... Not really sure how to test it though. OH, I have an idea, but I can't try it at the moment. Will update later. Lind Whisperer 1 Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted October 20, 2016 Share Posted October 20, 2016 23 minutes ago, Terrev said: As far as I've seen this happens occasionally if the camera is held all the way up with X, no cheats needed - though it is slightly inconsistent. If it does then it never happened long enough for me to notice, likely due that inconstantly switching between walk and run. Also, I've never used a key to hold the camera up, I've always used the mouse, so that could be another factor why I've never noticed. Link to comment Share on other sites More sharing options...
FragrantGC Posted October 20, 2016 Share Posted October 20, 2016 dude this is confusing as s**t Link to comment Share on other sites More sharing options...
Arthuriel Posted October 20, 2016 Share Posted October 20, 2016 Wow, it seems to be a common* theme in LI2, that A depends on the variable B-surprise. P.S.: "Bonus" points, if a wheel of fortune was used to determine, which things should depend on each other. *okay, I only know two cases so far, but those seem to be already confusing/annoying enough (the pizza rotation & loading time madness and the camera angle-walking speed issue presentend in this thread) Lind Whisperer 1 Link to comment Share on other sites More sharing options...
lol username Posted January 14, 2018 Author Share Posted January 14, 2018 On 10/19/2016 at 8:48 PM, Terrev said: Actually, it's kinda hard to tell with the camera rotating, but I think Pepper's speed might be slightly increased when going left/right/diagonally...? I'd say it's just the camera rotation making it feel that way, but the fact that it makes his running animation start playing again (which seems to be tied to speed), I wonder... Not really sure how to test it though. OH, I have an idea, but I can't try it at the moment. Will update later. Due to the wobble in both of their paths (the camera is constantly trying to rotate itself, and I was manually adjusting it with the mouse), it's hard to say if running sideways is faster than running diagonally, or vice versa... But despite the wobbling making both of their paths longer, they still both manage to outpace running straight forward. To get a better view, try playing the video at 0.5 or 0.25 speed. At least the diagonal quirk is a bit more common... Though given just running left/right seems faster, too, who knows exactly what's going on here. http://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalSpeedBoost emily 1 Link to comment Share on other sites More sharing options...
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