Cyrem Posted September 10, 2009 Share Posted September 10, 2009 (edited) Map Tool 1.2 This was something that was brought up by Baz as a tool he would like, so I made it. Basically this tool allows you to edit any map file in a more easier environment. This tool is like a extremely stripped down version of the level editor with a console. Using this tool you can open a map file and for every tile it will show a box and a decimal for every tile. You can change the value by clicking on the boxes etc... It's like a visual HEX editor for RR maps. If you don't yet understand, this tool probably isn't for you. Features: - Custom Marking Legends can be loaded to assist in make maps easier to edit. - Tile Marking (Mark tiles with a colour: yellow, red, blue, green or custom) - Create New blank maps. - Open and Export maps. - Console style menu. How to Use: Ok when you start the program you will be presented with the console. Type '/showhelp' and it will show more console commands. Next type '/showcontrols' this will show the keyboard hot keys. You can open and close the console any time by pressing [CTRL]+[sHIFT]+[c]. Next if you want to open a file press [CTRL] + [O] and open a map. Now the that map is opened you can edit the values. Each value can mean something different e.g. '3' is a slimey slug hole if the map is used as the dugg map. When you need to export press [CTRL]+[E]. As I said ealier, if you don't understand what I am talking about, this tool is not for you. Change log: Reveal hidden contents v1.2 - [NEW] Load custom Marking Legends with [CTRL] + [Z] - [NEW] Remove custom Marking Legends with [CTRL] + [X] - [REM] State saving and loading has been removed. v1.1 - [CHG] Values now limited up to 64 - [CHG] 'Mark > White' changed to 'Mark > Green' - [CHG] Tool tips appear faster - [NEW] 'Un-Mark' added to right-click menu - [NEW] 'Mark > Custom COlour...' added to right-click menu - [NEW] X and Y block position added to tooltip. - [NEW] <space> now shows and hides number values v1.0 - N/A (First Release) Download (Version 1.2) Custom Map Legend Files Note these *.ini files MUST go into the same directory as the MAPTool. Then load them by pressing [CTRL] + [Z] when you have imported a map. Edited August 17, 2019 by Slimy Slug Link to comment Share on other sites More sharing options...
Addictgamer Posted September 10, 2009 Share Posted September 10, 2009 Nice, when did you release 1.2? lol. Anyway, the zip here is also corrupt for some reason. I thing somethings wrong with my browser. Link to comment Share on other sites More sharing options...
Cyrem Posted September 10, 2009 Author Share Posted September 10, 2009 On 9/10/2009 at 1:34 AM, addictgamer said: Nice, when did you release 1.2? lol. Anyway, the zip here is also corrupt for some reason. I thing somethings wrong with my browser. Back in July. Yes you will need to re-download it. Link to comment Share on other sites More sharing options...
Addictgamer Posted September 10, 2009 Share Posted September 10, 2009 Of course i have tried redownloading. I also just tried doing it in ff and ie. Same, it is corrupt. It may be my modem's fault since my modem has been screwing up these past few days. Link to comment Share on other sites More sharing options...
Foreststrike Posted September 10, 2009 Share Posted September 10, 2009 What's with the "Step" counter? Is it a timer to clock how fast you can make a map? >.> Link to comment Share on other sites More sharing options...
Cyrem Posted September 10, 2009 Author Share Posted September 10, 2009 On 9/10/2009 at 1:57 AM, Foreststrike said: What's with the "Step" counter? Is it a timer to clock how fast you can make a map? >.> No, I just use it for debugging. Link to comment Share on other sites More sharing options...
Foreststrike Posted September 10, 2009 Share Posted September 10, 2009 well, it would be useful for speed competitions on makin' maps... but whatever, you do what you want to with that counter. xD Link to comment Share on other sites More sharing options...
Cyrem Posted September 10, 2009 Author Share Posted September 10, 2009 On 9/10/2009 at 2:05 AM, Foreststrike said: well, it would be useful for speed competitions on makin' maps... but whatever, you do what you want to with that counter. Haha nice idea :D Link to comment Share on other sites More sharing options...
Sonic322 Posted September 12, 2009 Share Posted September 12, 2009 so how is 1.3 coming along? Link to comment Share on other sites More sharing options...
Anonymouse Posted September 12, 2009 Share Posted September 12, 2009 I think Cyrem is working more on the Level Editor, as that's what actually needs development. This is perfectly ok (i think) Link to comment Share on other sites More sharing options...
RockmoddeR Posted December 11, 2009 Share Posted December 11, 2009 and I still cant get emerge maps to work. what values do I have to use? Link to comment Share on other sites More sharing options...
Anonymouse Posted December 11, 2009 Share Posted December 11, 2009 No idea. Baz was too vague on the wiki for that Have you tried just a 01 byte? Link to comment Share on other sites More sharing options...
RockmoddeR Posted December 15, 2009 Share Posted December 15, 2009 ya...I even got the right x-y coordinates...maybe I just need to try again... Link to comment Share on other sites More sharing options...
Rex Posted September 24, 2012 Share Posted September 24, 2012 Thank you for this great tool! :) Link to comment Share on other sites More sharing options...
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