Eagle98 Posted January 17, 2010 Share Posted January 17, 2010 (edited) I've made maps for BA. More will be coming, so stay tuned. Except that I don't have a radio frequency to tune into. Alpine Delta Map size (in map units): 16x10 Windspeeds: 15-60 Tidal Strength: 35 Ski kBot Regulars: 60 "At 2,600m above sea level, this is the highest altitude battlefield yet, with powerful gusts and a fast-flowing river. Ski resort not interpreted for now." Download link: v1 download link: Swamp Area Map size (in map units): 14x14 Windspeeds: 10-15 Tidal Strength: N/A Stolen Bananas: 55 "This isn't really super speed, but keep your patience in hand and you'll be OK." Download link: Eternity Ocean Map size (in map units): 20x20 Windspeeds: 10-25 Tidal Strength: 25 Spotted Scuba kBots: 27 "The ultimate water map for Spring. No funny conclusion here." Download link: Heat v2 Map size (in map units): 16x28 Windspeeds: 0-5 Tidal Strength: 25 Burnt hot dogs: 14 "It's getting even hotter. Now we're going for a barbacue." New in v2: -Less metal. Still best for large scale games. -Lava will hurt. -Lava looks better. Download link: v1 download link: *NOTE: Sorry to break it to ya, but the lava is really water. To make it look as *ahem* authentic as possible, set the water setting (Spring Settings) to "Dynamic". Also, due to the significant amount of metal, I recommend using this map for large gaming events. 8-zone Map size (in map units): 20x20 Windspeeds: 10000 Tidal Strength: 0 Skydivers: 30 "Only air? Seriously? Well, at least there's challenging metal patches...NONE?!?" Download link: Edited August 3, 2010 by Eagle98 Link to comment Share on other sites More sharing options...
RockmoddeR Posted January 17, 2010 Share Posted January 17, 2010 Sweet, I'm gonna try it, I'll give feedback after testing it. Link to comment Share on other sites More sharing options...
Acmex Posted January 17, 2010 Share Posted January 17, 2010 After Extensive* testing, I have determined several things. One: Most of the Metal patches yield only .7 - .98 metal. Two: The lower side is favored, due to the fact that they have FOUR!?!?!?!?! of the patches that yield 2 metal. Three: The map makes depthcharges Overpowered due to the way the river is, and only amphibs/ships can get over *I watched epic play 3 games against RM. Epic on top, RM on bottom. Epic lost. Every time. And I messed (toyed) around with a bot. Advice: Increase the average metal in the spots to 1.5 or something like that More evenly distribute the metal patches in the mid (Maybe give top three more?) Not bad, really Link to comment Share on other sites More sharing options...
Addictgamer Posted January 17, 2010 Share Posted January 17, 2010 NICE! I will try it too, but I am VERY busy... <_< Link to comment Share on other sites More sharing options...
Eagle98 Posted January 18, 2010 Author Share Posted January 18, 2010 (edited) Acmex: Yeah. I'll go and make a version 1.1 later One: Most of the Metal patches yield only .7 - .98 metal. Ack, gotta fix that. The lower side is favored, due to the fact that they have FOUR!?!?!?!?! of the patches that yield 2 metal. Gotta fix that too. The map makes depthcharges Overpowered due to the way the river is, and only amphibs/ships can get over. What do you mean by the 'way the river is'? + Swamp Area added. Edited January 18, 2010 by Eagle98 Link to comment Share on other sites More sharing options...
Acmex Posted January 18, 2010 Share Posted January 18, 2010 There is no way for non-water vehicles/kbots to get over. Also, depthcharges can knock out amphibious vehicles and ships while they are in the middle, in transit. Make some Fjords for normal vehicles to get over, I thlnk Link to comment Share on other sites More sharing options...
Eagle98 Posted January 18, 2010 Author Share Posted January 18, 2010 Yes, sir :P Link to comment Share on other sites More sharing options...
Addictgamer Posted January 18, 2010 Share Posted January 18, 2010 I didn't see that last night, they had armies crawling over and my depthcharges didn't fire a shot. Only think that saved me was the fact I had so many vulcans, and had an army of 10 krogs (only one survived at the end). So, no fjords please. Link to comment Share on other sites More sharing options...
Acmex Posted January 19, 2010 Share Posted January 19, 2010 Addict, I don't know what happened, but Depthcharges (They go by the water, you know) Are HIGHLY effective against stuff like that. Units can't return fire from underwater, so they, when used with HLTs, are extremely over-powered.\ Also: TEN KROGS WTF!?!?!? SO MANY VULCANS!?!?!? WHAT IS THIS MADNESS? Link to comment Share on other sites More sharing options...
Addictgamer Posted January 19, 2010 Share Posted January 19, 2010 I played too many bots, as eagle warned me... He crashed before the madness escalated. Link to comment Share on other sites More sharing options...
Jetter Posted January 20, 2010 Share Posted January 20, 2010 Quick question, what are you making tha maps with? Asking because I can't get either of the map making progrms I've downloaded to work... Link to comment Share on other sites More sharing options...
Eagle98 Posted January 20, 2010 Author Share Posted January 20, 2010 I use MAGIC I need to make heightmaps, texture maps, etc. from scratch and then use a compiler. Link to comment Share on other sites More sharing options...
RockmoddeR Posted January 21, 2010 Share Posted January 21, 2010 Yeah...I had just started map making before my PC died...I might reattempt it after I revive it... Link to comment Share on other sites More sharing options...
Eagle98 Posted January 22, 2010 Author Share Posted January 22, 2010 (edited) Well, good luck with that I guess Eternity Ocean (finally) completed. COMPLETING (Acmex, you will get this) Edited January 22, 2010 by Eagle98 Link to comment Share on other sites More sharing options...
Addictgamer Posted January 22, 2010 Share Posted January 22, 2010 And did you start working on my map? Link to comment Share on other sites More sharing options...
Acmex Posted January 22, 2010 Share Posted January 22, 2010 Irony. He messed up either the Hightmap or the texmap Anon is probably gonna be the ONLY one who hates eternity ocean Granted, I don't know what he thought about the others, so IDK Link to comment Share on other sites More sharing options...
Addictgamer Posted January 22, 2010 Share Posted January 22, 2010 lol, probably. Yet to test it. Link to comment Share on other sites More sharing options...
Anonymouse Posted January 22, 2010 Share Posted January 22, 2010 Why should I hate EO? Because I'm not too fond of naval battles? I'll try it soon. Link to comment Share on other sites More sharing options...
Eagle98 Posted January 22, 2010 Author Share Posted January 22, 2010 The heightmap is fixed. The godd*mn compiler keeps flipping it vertically >_> Link to comment Share on other sites More sharing options...
Addictgamer Posted March 11, 2010 Share Posted March 11, 2010 Working on those maps eagle? We need more water water water maps ;) Link to comment Share on other sites More sharing options...
Eagle98 Posted March 11, 2010 Author Share Posted March 11, 2010 To me, I think I made too many water water water maps. Or perhaps not enough? :P Link to comment Share on other sites More sharing options...
RockmoddeR Posted March 11, 2010 Share Posted March 11, 2010 I like naval battles. What I would really like to see someday is a map where kbots/vehicles/ships have absolutely no way of being used, thus resulting in a pure air war :D Link to comment Share on other sites More sharing options...
Addictgamer Posted March 11, 2010 Share Posted March 11, 2010 Eagle, remember that map I wanted? It was a pure air war map. Pretty much eternity ocean with huge mountains around the island if you're lazy, do that. If you have time, create a whole new map for it :) Link to comment Share on other sites More sharing options...
Eagle98 Posted March 12, 2010 Author Share Posted March 12, 2010 Heat V1 uploaded. Addict: It's more like, "If you're lazy, don't do it." IOW, it's a pain to modify such a big map. Link to comment Share on other sites More sharing options...
Addictgamer Posted March 12, 2010 Share Posted March 12, 2010 I'll just playtest heat then. We need metal heavy maps though...Makes the game more fun And quicker. The download link is to eternity ocean!? Link to comment Share on other sites More sharing options...
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