Cavinator1 Posted December 30, 2016 Share Posted December 30, 2016 I decided to try out Rock Raider modding by creating some custom levels. Everything's been going great, except for one thing... Basically, I first created a test level that I replaced Driller Night (Level01) with, where I made a custom goal be to collect ten energy crystals. Everything works fine, the rock raiders do what I tell them to do. However, I then decided to create another level that replaces one of the training mission levels (specifically 1. Moving Rock Raiders, MoveTuto01). I changed the npl file to my own crystal-collecting goal, which gets rid of the tutorial speech and confinement, and then changed a few other settings in the Lego.cfg file. Except when I went to test this level, although the mission starts with no training mission dialogue and I can freely move my camera, teleport Rock Raiders from the tool store, and click on walls and tell my Rock Raiders to drill them, whenever I do that, they don't do anything. They just stand there doing nothing. I've tried everything I can think of to fix this issue, including checking my Lego.cfg code against other missions and even against missions that replaced training missions from Baz's Mod, but no matter what I do the issue remains. The only thing I can think of is that there must be some hidden mechanism in training mission levels that makes rock raiders not able to move at all except when directed by the mission's tutorial, and I haven't been able to find it and turn it off. This is my Lego.cfg code for the mission that replaces MoveTuto01: Tutorial01 { FullName Drilling_Heaven AllowRename TRUE RecallOLObjects TRUE GenerateSpiders TRUE GenerateSnakes TRUE NoMultiSelect FALSE NoAutoEat FALSE DisableToolTipSound FALSE DisableEndTeleport FALSE DisableStartTeleport FALSE ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 2500.0 BoulderAnimation Lava OxygenRate 0 BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 FogColourRGB 110:110:155 ; ROCK FOG HighFogColourRGB 155:155:110 ; ROCK FOG SurfaceMap Levels\TutorialLevels\MoveTuto_01\High_M01.map PredugMap Levels\TutorialLevels\MoveTuto_01\Dugg_M01.map TerrainMap Levels\TutorialLevels\MoveTuto_01\Surf_M01.map BlockPointersMap Levels\TutorialLevels\MoveTuto_01\Tuto_M01.map CryOreMap Levels\TutorialLevels\MoveTuto_01\Cryo_M01.map PathMap Levels\TutorialLevels\MoveTuto_01\Path_M01.map TextureSet Textures::Rock RockFallStyle Rock EmergeCreature RockMonster SafeCaverns TRUE SeeThroughWalls FALSE OListFile Levels\TutorialLevels\MoveTuto_01\M01.ol PTLFile Levels\TutorialLevels\MoveTuto_01\M01.ptl NERPFile Levels\TutorialLevels\MoveTuto_01\M01.npl NERPMessageFile Levels\TutorialLevels\MoveTuto_01\M01.txt ObjectiveText Languages\ObjectiveText.txt ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100 NextLevel Levels::Tutorial02 LevelLinks Levels::Tutorial02 FrontEndX 101 FrontEndY 113 FrontEndOpen TRUE MenuBMP Levels\TutorialLevels\Tutorial01.bmp,Levels\TutorialLevels\GTutorial01.bmp,Levels\TutorialLevels\Tutorial01G.bmp Priorities { AI_Priority_Train TRUE AI_Priority_GetIn TRUE AI_Priority_Crystal TRUE AI_Priority_Ore TRUE AI_Priority_Repair TRUE AI_Priority_Clearing TRUE AI_Priority_Destruction TRUE AI_Priority_Construction TRUE AI_Priority_Reinforce TRUE AI_Priority_Recharge TRUE } Reward { Enable TRUE Modifier 2 Importance { Constructions 10 Crystals 60 Oxygen 0 Caverns 30 } Quota { Constructions 1 Crystals 15 Caverns 2 } } } Someone please help! Link to comment Share on other sites More sharing options...
Lair Posted December 30, 2016 Share Posted December 30, 2016 did you change/replace the PTL file with one from/like the normal levels? that might screw with some things if you haven't; i'm not sure what the tutorial PTL files are like but they're probably weirder than the normal ones. Link to comment Share on other sites More sharing options...
Cavinator1 Posted December 30, 2016 Author Share Posted December 30, 2016 No, I hadn't touched the PTL file at all. So I replaced it with the one from Driller Night. The good news: It worked. They're drilling and working properly now. Thanks for the advice. Lair 1 Link to comment Share on other sites More sharing options...
aidenpons Posted January 4, 2017 Share Posted January 4, 2017 On 12/30/2016 at 5:48 PM, Ringtail said: i'm not sure what the tutorial PTL files are like but they're probably weirder than the normal ones. They are indeed. Also worth noting is that at the bottom (IIRC) of the Levels section the Tutorials are repeated. This is because the tutorials in the main Level Picker (Start Game) are different to the tutorials accessed straight from the Main Menu - and again IIRC you can turn these two into separate levels. Link to comment Share on other sites More sharing options...
Recommended Posts