lol username Posted March 9, 2017 Share Posted March 9, 2017 Pardon the Fraps FPS counter, but just for a refresher, those are the Flying Legandos. Note the ones with the yellow ? torsos. They're likely not intended to look like that. Here's the L, E, G, and O torso texture. The file names are... Well, L, E, G, and O. But there's also this unused texture, "L6": And the yellow question mark texture is "Unkchst" (unknown chest): (A higher res version, stored separately and with a different name, is also used for the pyramids in the jet ski race, which is an interesting tidbit but not really relevant) Now, here's how the LI1 torsos work: Each one of those is a separate 3D model, identical except for the colored textures used. Here's bodyblue, for example: It has three materials/textures: LEGOBLUE, LEGOBLUEFLAT, and DUMMY. The first is for the phong shaded blue areas of the model, the second for the flat shaded blue areas (see here for more info on that), and DUMMY is the red texture on the front. When the game loads a character with a blue torso, it loads that model, then replaces DUMMY with character's intended torso texture. So it seems likely that those characters are intended to use L6, but for some reason that fails, and it defaults to Unkchst. Why? I dunno. It's odd that it's higher resolution than most of the other torsos, but Bill Ding's torso is also that size, so that can't be the reason. ¯\_(ツ)_/¯ Ben24x7, emily, Zed and 6 others 9 Link to comment Share on other sites More sharing options...
lol username Posted March 31, 2018 Author Share Posted March 31, 2018 Update: This can be "fixed" by editing LEGO1.DLL. Change this: To this: Result: It's a bandaid solution but it works. Cirevam 1 Link to comment Share on other sites More sharing options...
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