pivke Posted November 12, 2017 Share Posted November 12, 2017 Hey all, did some modding for Lego Island 2: I did this with the help of LI2GE (link to thread) and a MSH exporter plugin for Milkshape 3D I didn't publish for now. I'm thinking of publishing it the next days. It gives the ability to calculate hard edged and smooth edged normals, as you can see on the image above. I hope you like it :-) Fifi La Fume, grappigegovert, Dazzgracefulmoon and 1 other 4 Link to comment Share on other sites More sharing options...
lol username Posted November 12, 2017 Share Posted November 12, 2017 Nice. Our current mesh editing options are rather limited/incomplete so this definitely looks like a step up. Link to comment Share on other sites More sharing options...
MineTimelapser Posted November 12, 2017 Share Posted November 12, 2017 Nice work! Even though I can't comprehend the giraffe yet it's good to see this can mean some cool things for modding in the future. Link to comment Share on other sites More sharing options...
pivke Posted November 12, 2017 Author Share Posted November 12, 2017 2 hours ago, Terrev said: Nice. Our current mesh editing options are rather limited/incomplete so this definitely looks like a step up. Right! The plugin I developed for Milkshape 3D gives full ability of converting object-wise meshfiles. Just as texture coordinates and computing of custom normals. 1 hour ago, MineTimelapser said: Nice work! Even though I can't comprehend the giraffe yet it's good to see this can mean some cool things for modding in the future. Thank you! I knew that questions about the giraffe would come up. I chose it to show the possibilites of my exporter plugin. Here I used the option "smooth edged normals" of my plugin to give the object a smooth appearance. So, for this far we will be able to edit every single object/mesh of the game and its corresponding textures. There are only a few conditions to keep in mind when modding, but I will publish a little tutorial to show how it's done correctly. I'm glad you like it! :-) So the work for this was probably not for nothing :-) Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 13, 2017 Share Posted November 13, 2017 Giraffe wat. Lol. Nice work! Are custom collisions working? Link to comment Share on other sites More sharing options...
pivke Posted November 13, 2017 Author Share Posted November 13, 2017 17 hours ago, Xir said: Giraffe wat. Lol. Nice work! Are custom collisions working? Thanks Xir! No sorry, collisions are not working for now. I didn't take a deeper look at collision files, but it should be possible to crack them up. Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 13, 2017 Share Posted November 13, 2017 That'd be epic if you could work on those next! Link to comment Share on other sites More sharing options...
pivke Posted November 30, 2017 Author Share Posted November 30, 2017 On 13.11.2017 at 9:40 PM, Xir said: That'd be epic if you could work on those next! Here you go: Thread with *.col-collision file research Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted November 30, 2017 Share Posted November 30, 2017 Haha great. thanks! Link to comment Share on other sites More sharing options...
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