Administrators ShadowDraikana Posted December 2, 2017 Administrators Share Posted December 2, 2017 I'm having a problem getting custom map slots to work in the main game tree. For some reason, doing this in the training mission menu works with no problems whatsoever. To start, I replaced the main game tree with the one here: http://www.rockraidersunited.com/topic/5521-improved-permanent-custom-map-slots/?do=findComment&comment=101693 Then I replaced the tutorial tree with the original one from the main game. (I made sure to add CanScroll TRUE to this menu) Next, I tried adding in a Level26 to my mod. The plan here is to have a second path starting from the bottom of the tree (eventually I also need to figure out how to make sure Level25 is blocked off until all 4 levels surrounding it are completed). After reading through that entire topic, I attempted to add in a start level, making sure it had FrontEndOpen TRUE. At the bottom of this post I will include the cfg code for Level 26. Upon loading things to see if it worked, everything was there but the new level. I also tried adding in a second StartLevel but ended up with everything getting blacked out and seeing the default bmp in the top left hand corner. As an idea, I tried linking Tutorial 1 to the new level as the second level of the game. Same result as before with everything getting blacked out except for Tutorial 1; new level never appeared there either. So, I decided to try duplicating what Wolfy did in that topic by trying to add in Level26 after Rocky Horror. I copied over everything exactly and it STILL didn't show up (I even copied over his level 26 to see what would happen). Here's where it gets weird (at least for me): when I tried swapping levels around, my save data was reporting back at 0% and everything but level 1 is blocked. Reverting back to previous versions of my mod didn't work, and neither did reverting to the vanilla game. I even retrieved some old save data and tried that; same result. This happens every time I swap the places of levels (I tried moving the levels around and re-linking them but that resulted in a blackout again); by this I mean I am physically moving the level contents and NOT changing the name positions, like Level01, Tutorial05, etc. Second weird thing: I have successfully added in new levels into the old training mission menu. Not sure why this works there but not in the main game tree... Anyway, here's my cfg code for Level 26: Level26 { FullName Tunneled! AllowRename TRUE RecallOLObjects TRUE GenerateSpiders TRUE ; Amount of time before an emerge trigger can be reused. 1500 specifies 1 minute. EmergeTimeOut 200.0 ;;;;; SURFACE TYPE ;;;;; BoulderAnimation ROCK MenuBMP Levels\GameLevels\Level03.bmp,Levels\GameLevels\GLevel03.bmp,Levels\GameLevels\Level03G.bmp TextureSet Textures::Rock RockFallStyle Rock EmergeCreature RockMonster ;;;;; SURFACE TYPE ;;;;; BlockSize 40 DigDepth 40 RoughLevel 6 RoofHeight 40 UseRoof YES SelBoxHeight 10 FogColourRGB 110:110:155 // ROCK FOG HighFogColourRGB 155:155:110 // ROCK FOG Fallinmultiplier 30 NumberOfLandSlidesTillCaveIn 8 NoFallins FALSE CryoreMap Levels\GameLevels\Level26\Cror_03.map SurfaceMap Levels\GameLevels\Level26\High_03.map PreDugMap Levels\GameLevels\Level26\Dugg_03.map TerrainMap Levels\GameLevels\Level26\Surf_03.map PathMap Levels\GameLevels\Level26\Path_03.map EmergeMap Levels\GameLevels\Level26\Emrg_03.map OxygenRate 17 SafeCaverns FALSE OListFile Levels\GameLevels\Level26\03.ol PTLFile Levels\GameLevels\Level26\03.ptl NERPFile Levels\GameLevels\Level26\npl.npl ObjectiveText Languages\ObjectiveText.txt ObjectiveImage640x480 Interface\BriefingPanel\BriefingPanel.bmp,76,100 FrontEndX 101 FrontEndY 4850 FrontEndOpen TRUE Priorities { AI_Priority_Repair TRUE AI_Priority_Construction TRUE AI_Priority_Recharge TRUE AI_Priority_Reinforce TRUE AI_Priority_Clearing TRUE AI_Priority_Crystal TRUE AI_Priority_Destruction TRUE AI_Priority_Ore TRUE AI_Priority_GetIn TRUE AI_Priority_GetTool TRUE } Reward { Enable TRUE Modifier 1 Importance { Crystals 250 Timer 10000 Caverns 10 } Quota { Crystals 250 Timer 10000 Caverns 10 } } } Yes, I used aiden's level Tunneled! and copied the contents to the folder Level26. This isn't going to be what I put there; I just shoved something into that folder until I figure out what's going on with the new levels . I would greatly appreciate some help on this; along with ideas for custom maps to add to the mod. Spoiler Yes, I'm working on a mod and yes, I'm including some of the best ideas from this site. Everyone who helps and who posted something I end up using will be fully credited. No timeline on an initial release date, though you can PM me if you want to test a beta version. Thank you! Edit: If I need to provide more than that part of the cfg please let me know. Link to comment Share on other sites More sharing options...
aidenpons Posted December 3, 2017 Share Posted December 3, 2017 FrontEndX 101 FrontEndY 4850 FrontEndOpen TRUE Hmmm... Wander over to Level25 (or any other level really) and toss the line LevelLinks Levels::Level26 in there. Or have you already done that? Link to comment Share on other sites More sharing options...
Administrators ShadowDraikana Posted December 3, 2017 Author Administrators Share Posted December 3, 2017 I tried this already, at least in the same line. Example, LevelLinks Levels::Levelxx,Levels::Level26. Hasn't worked, and has resulted in the above-mentioned blackouts each time. As I said in the 5th "paragraph" of my topic, I tried doing this with Level25 already; still doesn't show up. If you mean adding another LevelLinks line in, EDIT: tried it, doesn't work. Link to comment Share on other sites More sharing options...
Administrators ShadowDraikana Posted December 21, 2017 Author Administrators Share Posted December 21, 2017 UPDATE: After chatting with @RockRaiderWolf, I tried a modified version of his method (which aidenpons mentioned above). For some bizarre reason, deleting and pasting back in Level 26 (with the level links in level 25 inserted) worked. This game is something else... Link to comment Share on other sites More sharing options...
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