PWNZOR Posted January 15, 2018 Share Posted January 15, 2018 Well I decided to put together a high-poly model for the Super Teleport Pad. The model itself is no big deal, I'm working on that now. But I was wondering if anyone could let me know what parts of the model needed to be optimized out. The bricks I'm using were made a while ago, and I made them have all sorts of detailed geometry. I know the game groups them together into various chunks of bricks for the animations. I don't remember if the game switches out parts of buildings between animations either (i.e. if the parts during the teleport animations are swapped out for a full model after it teleports, etc). Would anyone be able to let me know what parts of the building are chunked together during the various animations for this building? Link to comment Share on other sites More sharing options...
Cirevam Posted January 15, 2018 Share Posted January 15, 2018 Here are pictures showing each piece of the BIGTeleport. Everything in the first picture is in Buildings\BIGTeleport. The second picture has a piece in a different location. The central Teleport Pad is a single model located in World\Shared and will need to be edited as well. PWNZOR 1 Link to comment Share on other sites More sharing options...
PWNZOR Posted January 16, 2018 Author Share Posted January 16, 2018 Thanks, Cire. I finished the model and I'll start to optimize away the geometry. phenix8fr, Cyrem, lol username and 1 other 3 1 Link to comment Share on other sites More sharing options...
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