Failz_ Posted April 22, 2018 Share Posted April 22, 2018 looks great! Link to comment Share on other sites More sharing options...
RaizHusten Posted April 22, 2018 Share Posted April 22, 2018 Link to comment Share on other sites More sharing options...
aidenpons Posted April 25, 2018 Share Posted April 25, 2018 Keep up your fantastic work! I like how the vehicles you've shown in the video collide and supernaturally re-right themselves . Link to comment Share on other sites More sharing options...
PapaBrickolini Posted July 12, 2018 Author Share Posted July 12, 2018 Been a while since an update. Might as well post this. https://streamable.com/8mdez Fifi La Fume 1 Link to comment Share on other sites More sharing options...
Fifi La Fume Posted July 12, 2018 Share Posted July 12, 2018 Awesome work! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted July 13, 2018 Share Posted July 13, 2018 Now the question is, will it eventually break aka take damage? Link to comment Share on other sites More sharing options...
PapaBrickolini Posted July 15, 2018 Author Share Posted July 15, 2018 Improved handling and overall feel. Trying to replicate the feel of driving from LR1. https://streamable.com/8m9qh And messed around with kaboom capabilities. https://streamable.com/r5m7m Pranciblad, mumboking, grappigegovert and 2 others 5 Link to comment Share on other sites More sharing options...
Cyrem Posted July 24, 2018 Share Posted July 24, 2018 On 7/16/2018 at 9:12 AM, AwesomeX said: Improved handling and overall feel. Trying to replicate the feel of driving from LR1. https://streamable.com/8m9qh And messed around with kaboom capabilities. https://streamable.com/r5m7m This alone looks like a excellent base for a Racers fan game. Great work. Link to comment Share on other sites More sharing options...
PapaBrickolini Posted July 30, 2018 Author Share Posted July 30, 2018 New larger frame and some new bricks. Along with a "Very WIP garage" Car here is built 100% ingame. Bricks are added to the frame brick. Quisoves Potoo, Pollywanna, Cyrem and 3 others 6 Link to comment Share on other sites More sharing options...
PapaBrickolini Posted August 16, 2018 Author Share Posted August 16, 2018 Completely revamped the driving physics of the karts/vehicles. I went from using wheel colliders to my own raycast based solution. And imo it looks and feels 10x better. Karts are fast and bouncy which really helps achieve that arcade feel. They also support LR1 style power-sliding which helps speed you up around tight corners. https://streamable.com/xma9z Can support different wheel suspension heights and kart bodies, all while retaining max speeds to assure races are fair. https://streamable.com/ksxcr Started playing around with AI. As you can probably tell from the video, they're as dumb as a sack of potatoes. They have a very basic "brain" that just tells em to randomly accelerate and steer, which sometimes makes them look quite intelligent, but most of the time they will drive straight into a wall. AI vehicles are exactly the same as a player controlled one, and it's very easy to "take control" of a bot, if needed. https://streamable.com/fk3mr And finally a video of simply driving around with some bots in the walled area. https://streamable.com/bqg6f Quisoves Potoo, Cirevam, Cyrem and 2 others 4 1 Link to comment Share on other sites More sharing options...
Cyrem Posted August 16, 2018 Share Posted August 16, 2018 13 minutes ago, AwesomeX said: And finally a video of simply driving around with some bots in the walled area. This honestly looks like LEGO Destruction Derby and if there was damage, would probably be incredibly fun. 13 minutes ago, AwesomeX said: Karts are fast and bouncy which really helps achieve that arcade feel. They also support LR1 style power-sliding which helps speed you up around tight corners. Looks top notch, now add some LR1 environments, weapons and boosts and you got a LR remake Link to comment Share on other sites More sharing options...
BobaFett2 Posted September 3, 2018 Share Posted September 3, 2018 I love it. Can't wait to see how this ends up. Link to comment Share on other sites More sharing options...
Dazzgracefulmoon Posted September 25, 2018 Share Posted September 25, 2018 I'm super in love with this project. keep it up! Link to comment Share on other sites More sharing options...
Popular Post PapaBrickolini Posted September 27, 2018 Author Popular Post Share Posted September 27, 2018 I've decided to turn development towards making a little "remaster" of Lego Racers 1. Racing around cartoony tracks shooting cannon balls at other brick built karts, pretty fun stuff. A bunch of work lately has been UI related and thinking of how the menus should look and feel. More work has also went into the kart/vehicle physics and feeling, there's still work to be done, but they're getting better. https://streamable.com/fmnp4 More work went into AI as well. They actually have a very small brain now! They're just smart enough to drive in reverse if stuck, and to follow a given course. Currently they are insanely good drivers, too good, they're very difficult to pass, let alone beat in a race. Gotta make em a bit dumber.https://streamable.com/q5r10 https://streamable.com/37ti3 Lots of other stuff has gotten work done, such as basic HUD elements, sounds, particles, a simple test-track "ripped from LR1" and more. I also quickly added a screenshot camera last night courtesy of Garry Newman, which allows you to take some super cool screenshots ingame. If ya wanna keep up to date further on this project, I've made a Discord server where I'll be posting development info and taking suggestions, feedback, etc. https://discord.gg/TT5FD5q mumboking, Jugebox98, FeebTube and 18 others 21 Link to comment Share on other sites More sharing options...
aidenpons Posted September 28, 2018 Share Posted September 28, 2018 EDIT: WHAT THE HECK IS GOING ON WITH THESE EMOTES AAAAAAAAAAAAAAAAAAAAAAAAAAA On 9/28/2018 at 6:12 AM, AwesomeX said: I've decided to turn development towards making a little "remaster" of Lego Racers 1. Racing around cartoony tracks shooting cannon balls at other brick built karts, pretty fun stuff. A bunch of work lately has been UI related and thinking of how the menus should look and feel. More work has also went into the kart/vehicle physics and feeling, there's still work to be done, but they're getting better. https://streamable.com/fmnp4 Oh wow, this is fantastic! I hadn't realised you were so far along Well done on making it.... possibly the farthest ever achieved by a Lego game remake? Keep it up if you can! I think we need to pull out the strobes to celebrate! All you need is the powerups and you'll basically have Lego Racers - although you've got to have that main menu music before we can truly call it Lego Racers Quote More work went into AI as well. They actually have a very small brain now! They're just smart enough to drive in reverse if stuck, and to follow a given course. Currently they are insanely good drivers, too good, they're very difficult to pass, let alone beat in a race. Gotta make em a bit dumber. No, you don't need to make them dumber; when we get our hands on it we'll invent interesting ways to beat the AI Also, when you add LR1's powerup functionality into the mix (please don't implement LR2, Stunt Rally, or Drome Racers' powerup system! ) the player will be able to use powerups much more strategically than the AI. So don't bother with a nerf just yet. Keep up the truly amazing work! Quisoves Potoo 1 Link to comment Share on other sites More sharing options...
dy_enforcer Posted September 28, 2018 Share Posted September 28, 2018 18 hours ago, aidenpons said: No, you don't need to make them dumber; when we get our hands on it we'll invent interesting ways to beat the AI If anything, it will be like Mario Kart's engine class. 50cc is basically classic LR1. Can you imagine what will happen if the AI go 100cc or 150cc? That would be great and even better to use the overpowered warp turbo boost if things go wrong. Link to comment Share on other sites More sharing options...
RacerRabbit Posted September 30, 2018 Share Posted September 30, 2018 On 9/27/2018 at 7:12 PM, AwesomeX said: I've decided to turn development towards making a little "remaster" of Lego Racers 1. Racing around cartoony tracks shooting cannon balls at other brick built karts, pretty fun stuff. A bunch of work lately has been UI related and thinking of how the menus should look and feel. More work has also went into the kart/vehicle physics and feeling, there's still work to be done, but they're getting better. https://streamable.com/fmnp4 More work went into AI as well. They actually have a very small brain now! They're just smart enough to drive in reverse if stuck, and to follow a given course. Currently they are insanely good drivers, too good, they're very difficult to pass, let alone beat in a race. Gotta make em a bit dumber.https://streamable.com/q5r10 https://streamable.com/37ti3 Lots of other stuff has gotten work done, such as basic HUD elements, sounds, particles, a simple test-track "ripped from LR1" and more. I also quickly added a screenshot camera last night courtesy of Garry Newman, which allows you to take some super cool screenshots ingame. If ya wanna keep up to date further on this project, I've made a Discord server where I'll be posting development info and taking suggestions, feedback, etc. https://discord.gg/TT5FD5q This looks fantastic! I hope it all goes well! I'd love to see a Lego Racers game with more stuff to build with! Link to comment Share on other sites More sharing options...
Wartracer Posted October 1, 2018 Share Posted October 1, 2018 Can't wait! Link to comment Share on other sites More sharing options...
Jimbob Posted October 9, 2018 Share Posted October 9, 2018 Damn that is some fantastic work there! Awesome screenshots. Link to comment Share on other sites More sharing options...
Wartracer Posted October 15, 2018 Share Posted October 15, 2018 On 7/15/2018 at 4:12 PM, AwesomeX said: Improved handling and overall feel. Trying to replicate the feel of driving from LR1. https://streamable.com/8m9qh And messed around with kaboom capabilities. https://streamable.com/r5m7m Looks pretty good. I think the driver could use an animation during "kaboom." Link to comment Share on other sites More sharing options...
FeebTube Posted October 26, 2018 Share Posted October 26, 2018 Gorgeous! This had better never come out, or I'll never be productive again Link to comment Share on other sites More sharing options...
Agent2583 Posted October 27, 2018 Share Posted October 27, 2018 Wow you're doing well on this! Link to comment Share on other sites More sharing options...
Fluffy Cupcake Posted October 28, 2018 Share Posted October 28, 2018 On 9/27/2018 at 9:09 PM, aidenpons said: No, you don't need to make them dumber I can concur, I always feel more satisfied when the AI gives me a challenge rather than being beatable in just a couple attempts; But not everyone feels the same as I do... this is where difficulty levels come into play! Link to comment Share on other sites More sharing options...
PapaBrickolini Posted October 30, 2020 Author Share Posted October 30, 2020 Hmmm, last post was over 2 years ago, whoops.. A lot has happened over that time, I moved houses, twice, I changed jobs, thrice, I've been doing contract work, and I've released a few games. All while still developing and prototyping for racers on and off. So let me get the first bit of cool news out of the way, I recently released a little arcade game for Halloween, Papa's Grave Quest! https://papabrickolini.itch.io/papas-grave-quest It was developed in 72 hrs, just in time for Halloween. And features a version of my kart physics to be used in RR. So go check that out right now and play! And be sure to leave feedback and rate it on itch.io. Now what about RR? Well lets see. First off while I haven't posted here in >2 years, I do however discuss and post updates on our Discord! https://discord.gg/TT5FD5q So if you're excited for racers, definitely join our community. Lately in development I've been working on visuals and recreating the Test Track. Recently created a new minifigure rig and got some renders. I asked the community how they felt on having impossible poses on figures "shoulders out of sockets etc" Cape physics. https://streamable.com/bbdaum A ton of other stuff that has happened, but in short, RR is still being developed actively, we got a community growing and some cool stuff is planned. So again, if you want live updates and participate in game night, join our Discord. https://discord.gg/TT5FD5q mumboking and Ayliffe 2 Link to comment Share on other sites More sharing options...
Ben24x7 Posted October 31, 2020 Share Posted October 31, 2020 Just finished giving "Papa's Grave Quest" a go, and it's a fun little minigame. For a game made in 72 hours (off of the basis of your project), it's not too bad, and provides a fair few minutes of fun. My only major issue with it is the steering is extremely loose (it takes too long for the vehicle to start steering when I press the key and it doesn't stop steering the moment I let go of the key) so it was very difficult to ram the skeletons (I kept over-steering when trying to turn towards a skeleton, even if I was making small turns/adjustments to line up with the skeleton). The steering/physics might suit the racing game you're trying to make (I can imagine the loose steering possibly working on a linear race track), but it doesn't work well in a small arena with static obstacles (I kept crashing into the trees and the fence while playing because I couldn't steer away from them fast enough). Overall, not a bad minigame, and frankly I'm curious to see if these vehicle physics work/feel better on a race track instead of a small arena where you have to hit moving targets. Link to comment Share on other sites More sharing options...
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