Leumeister Posted November 22, 2018 Share Posted November 22, 2018 @Alcom Isst. I Believe this might interest you. In fact, it was you who inspired this whole thing in the first place!! I too have been frustrated with LDD's tight field of view. So I decided to do some trawling to see if I can fix it. Short answer: yes, sort of. Long answer... We all know of the .LXFML, how it's used to define bricks and their positions, colors, materials, and decorations. However, there's an entry near the top of the file containing this... <Cameras> <Camera refID="0" fieldOfView="80" distance="74.432579040527344" transformation="0.4940568208694458,0,-0.86942952871322632,-0.37650489807128906,0.90137076377868652,-0.21395042538642883,0.78367835283279419,0.43304824829101563,0.44532835483551025,58.206588745117188,38.516323089599609,40.448169708251953"/> </Cameras> There's another entry within that entry called "fieldOfView". Right now it equals 80 degrees. Alcom tried changing it, but it wouldn't work for him. He also mentioned that the FOV changes a little bit when you move the brick selection pane. I wanted to see what he meant, so I tried it. After, previously, setting the LXFML's FOV to 35°. And as soon as it moved, the FOV changed to 35°!!! I also discovered that the FOV is persistant within the same instance of LDD. Meaning that, as long as you don't close it, any file you open will use the source file's FOV, so long as you don't move the brick selection pane again. And now for irrefutable proof. Reveal hidden contents I'm incredibly stoked about this! And it's so simple too! All you need is a zip program and a text editor! I hope this helps everyone! eagleeyedan 1 Link to comment Share on other sites More sharing options...
lol username Posted November 22, 2018 Share Posted November 22, 2018 On 11/22/2018 at 11:50 AM, Rock Raider fan no.1 said: @Alcom Isst. I Believe this might interest you. In fact, it was you who inspired this whole thing in the first place!! Expand i think he already knows Alcom Isst and Quisoves Potoo 1 1 Link to comment Share on other sites More sharing options...
Leumeister Posted November 23, 2018 Author Share Posted November 23, 2018 Heh... Late to the party again, I see... Link to comment Share on other sites More sharing options...
lol username Posted November 23, 2018 Share Posted November 23, 2018 I mean, I don't recall us having a topic about it. But yeah the Alcom has been alerted, haha. Link to comment Share on other sites More sharing options...
Alcom Isst Posted November 26, 2018 Share Posted November 26, 2018 ._. The FoV isn't measured in degrees. Honestly I don't know what it's measured in, a lower number gives you a higher FoV. I also haven't touched LDD since my drive died in March with all my sorted creations (I still have an unsorted archive) and I want to get that fixed before I start digital building again. Link to comment Share on other sites More sharing options...
Leumeister Posted November 26, 2018 Author Share Posted November 26, 2018 On 11/26/2018 at 9:33 AM, Alcom Isst said: ._. The FoV isn't measured in degrees. Honestly I don't know what it's measured in, a lower number gives you a higher FoV. I also haven't touched LDD since my drive died in March with all my sorted creations (I still have an unsorted archive) and I want to get that fixed before I start digital building again. Expand Oh... Okay... Anyway, thanks for, in a roundabout way, helping me discover this. Link to comment Share on other sites More sharing options...
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