Dutchy Posted May 6, 2019 Share Posted May 6, 2019 (edited) Hey everyone, A little story on how I got to do this: I was modelling and modding stuff for this game called Crashday Redline Edition, eventually I was testing something with a friend and he said something (I can't remember what...smh).. Which gave me a great idea; port models from Lego Racers (1 and maybe 2) to Crashday! So I started searching on Google and immediately ended up on this site. After browsing through threads I found a link in one which seems to contain every map model and texture from LR1. (damn can't remember where I found this, sorry!) I opened one of the models in Blender, copied textures and made sure the map shows up in the game including some other necessary files. After a few dumb trial and errors because I made a mistake in Blender, this was the final result of the first ported map, Knightmare-Athon! Images https://imgur.com/a/KjtZrl8 https://imgur.com/a/cn8GMqc https://imgur.com/a/hUHnIBY Video https://streamable.com/9cjpg i also just realised this might be in the wrong sub forum..woops? Edited May 6, 2019 by Dutchy possibly posted in the wrong sub forum? Cirevam and Brightfall 2 Link to comment Share on other sites More sharing options...
Dutchy Posted May 6, 2019 Author Share Posted May 6, 2019 Ported another map! This one was a bit more annoying since the names of the materials in Blender didn't match with the texture files.. Just an annoying process of renaming and more trial and error! I'm quite sure I've used 2 wrong textures - colours of some walls don't match with other parts, will figure that out. Royal Raceway Images https://imgur.com/a/wVrdfo1 https://imgur.com/a/4gncUEa https://imgur.com/a/Q794itj Video https://streamable.com/ly6st Link to comment Share on other sites More sharing options...
mumboking Posted May 7, 2019 Share Posted May 7, 2019 Well one thing's for sure... LR1 tracks with that game's physics work better than LR1 tracks with BeamNG.drive's physics. I'm noticing a lack of vertex colouring though. Is that something that game doesn't support? Dutchy 1 Link to comment Share on other sites More sharing options...
Dutchy Posted May 7, 2019 Author Share Posted May 7, 2019 @mumboking yeah, I can imagine how bad it would be in BeamNG, it is a simulator after all There are many maps ported from other games to Beam (mostly older games, like Mario kart, Burnout Paradise, GTA IV (yes, that is bumpy as well)) I'm not sure what vertex colouring is, could you show an example or explain what it is? Crashday is from 2006 and got a fresh up and a rerelease in 2017. I think it would have vertex colouring..? Link to comment Share on other sites More sharing options...
mumboking Posted May 7, 2019 Share Posted May 7, 2019 Notice how a lot of colour is missing in the ported map? LR1 uses vertex colours to do shadows and to colour objects. Here is Royal Knights Raceway with and without vertex colours enabled (viewed using LR Track Editor) : Dutchy 1 Link to comment Share on other sites More sharing options...
Dutchy Posted May 7, 2019 Author Share Posted May 7, 2019 Oh, I see! I'm not sure if Crashday uses it..I should try different ambiences from the game to see how much that changes things. I'll also start on the next map! Link to comment Share on other sites More sharing options...
mumboking Posted May 7, 2019 Share Posted May 7, 2019 In case you were wondering, here are some of my attempts at porting to BeamNG.drive: As you can see, these physics just don't work well with low-poly tracks. Ben24x7 and ticketstoloservile 2 Link to comment Share on other sites More sharing options...
Dutchy Posted May 7, 2019 Author Share Posted May 7, 2019 This looks pretty nice and yeah..those physics. So..looks like BeamNG also has vertex colouring? I really don't know anything about this. Link to comment Share on other sites More sharing options...
mumboking Posted May 7, 2019 Share Posted May 7, 2019 Yeah, BeamNG does support vertex colouring. It has to be enabled on a per-material basis. I'm not sure how you'd do it with Crashday though, if it even can. Link to comment Share on other sites More sharing options...
Dutchy Posted May 7, 2019 Author Share Posted May 7, 2019 I asked in the Crashday Discord about this, the game somewhat has vertex colouring..its a bit difficult to explain. It won't fully work, but it would definitely change the looks if I figured out how to do this. mumboking 1 Link to comment Share on other sites More sharing options...
Dutchy Posted May 9, 2019 Author Share Posted May 9, 2019 Alrighty I got Rocket Racer's map ported. Images https://imgur.com/a/wXmNIdn https://imgur.com/a/Qwag0Ey https://imgur.com/a/sMoNw6y https://imgur.com/a/OPKMjeJ Video https://streamable.com/gonkc I'm not entirely sure what to do with the hole in the Y/T split.. Link to comment Share on other sites More sharing options...
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