mumboking Posted December 19, 2016 Share Posted December 19, 2016 57 minutes ago, Hamhock666 said: Make sure to read the README file. Speaking of using faces in the gifs folder. Why do you convert them to png? I'd assume they are actually gifs with multiple frames. Fifi La Fume 1 Link to comment Share on other sites More sharing options...
Hamhock666 Posted December 20, 2016 Author Share Posted December 20, 2016 2 hours ago, mumboking said: I'd assume they are actually gifs with multiple frames. I wish that were the case. They are "gif" files, but they are simpler than the gif spec on wikipedia . If you just extract the raw bytes and try to save them as a gif file, it does not work. There is a palette of up to 256 colors and each pixel is a byte that references one of those colors. I convert them to PNG because that is a standard lossless format for images. Saving them as gif files would probably also be less compatible with new software. How often do model makers use GIFs as textures these days? This is the LI format for GIFs: Spoiler @gif size_of_string UnsignedInt gif_name String size_of_string width UnsignedInt height UnsignedInt num_colors UnsignedInt CHUNK colors num_colors r UnsignedByte g UnsignedByte b UnsignedByte END CHUNK rows height CHUNK pixels width color_index UnsignedByte END END RETURN I am also questioning where the other facial expressions are stored. I will take another look at the files and see if I can spot anything, but as of now I have not been able to find them. lol username and mumboking 2 Link to comment Share on other sites More sharing options...
berry-pepper-roni Posted December 23, 2021 Share Posted December 23, 2021 On 3/17/2016 at 5:28 PM, Reddius said: It would be neat if we could rip the other expressions of the characters too. And all of the character animations, which would be useful for chromakey/greenscreens Link to comment Share on other sites More sharing options...
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