phenix8fr Posted January 16, 2021 Share Posted January 16, 2021 Hi all community , i strated try mod the game with some tools fund here but i have a probleme with the "dynamite" , i can use HiPoly mod or extended countdown with the vanilla version of LRR but with Cafeteria or Community edition the dynamite do crash the game ( at "4" in normal or Hi poly and at "3" with extended countdown) Some one have any idea for fix it ? Link to comment Share on other sites More sharing options...
ecoute_philippe Posted April 23, 2021 Share Posted April 23, 2021 Hi, playing with Community Edition I have the same crash at "4". Depending on the level, it crashes on the first dynamite, sometimes on the second. But I have no problem when I am playing the normal edition (installed with LRR masterpiece tutorial). I have tried to install the Extended Dynamite Countdown from here: I still have the same crash at "4". Link to comment Share on other sites More sharing options...
Cirevam Posted April 24, 2021 Share Posted April 24, 2021 I wonder if the crash still happens with the Kamikaze Raiders mod (it's in the Extended Dynamite Countdown thread). If it does not, I can make a new version of the mod that makes dynamite detonate after less than a second but without hurting your raiders. I think I know how to do it, but I'd like someone to test it to see if the crash happens when there's no countdown. Edit: After talking with @Slimy Slug, it seems like the problem might have nothing to do with the dynamite animation at all. Here's what was written: Quote dynamite not killing raiders is fairly simple iirc, the dynamite crashing is one of two things, the countdown animation related one or the task system meltdown so for me and after messing around with a debugger to breakpoint where it was crashing i found out the function in question seemed to fire when a raider first picked up dynamite. if they drop the dynamite then pick it up again, and the same wall has been set to dynamite, there's a chance of a crash. what triggered a crash 100% of the time was interrupting a raider by clicking on them, causing the task system to see the raider withe the dynamite already and ask them to place it. the moment the dynamite is placed, the function fires again when it shouldn't, and the crash occurs Try leaving your raiders alone after they pick up dynamite. You can try the kamikaze mod if you want, but I think Slimy Slug might have the right idea. Link to comment Share on other sites More sharing options...
phenix8fr Posted April 24, 2021 Author Share Posted April 24, 2021 15 hours ago, Cirevam said: Try leaving your raiders alone after they pick up dynamite. You can try the kamikaze mod if you want, but I think Slimy Slug might have the right idea. This is a good solution but sometimes the Raiders puts the dynamite alone when he is tired. Link to comment Share on other sites More sharing options...
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