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Time Raiders


Cirevam
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Download Time Raiders Final Vehicle Pack here:

 

 

Get the low-poly Protoss model if your performance suffers when lots of ore is around (included by default now):

 

 

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Time Raiders

 

The LDS Geloden, a defense vessel employed by the Rock Raiders United organization, responded to a distress call from the LMS Explorer that was disabled in an asteroid field. They arrived at the coordinates but found nothing, not even asteroids. It was like everything there was moved somewhere else. The ship spent some time doing deep scans and eventually called off the search. They spooled up the wormhole generator used for FTL travel, but the fabric of space was still affected by the wormhole that had manifested there not long ago. The force of two wormholes on top of each other created a rift in the universe itself and sucked the entire ship into the borderworlds, transcending time and space. Now the crew of the Geloden try to traverse the strands of time in order to get back to the universe. Energy crystals and Ore don't exist. Instead there are Time Spheres and Protoss. Time Spheres are used to alter the flow of time, which allows them to reverse entropy. Eventually they learn that the spheres can be used to change the past, which grants them access to strange technologies that are clearly their own, but they didn't know they had. D E E P  L O R E

 

Classes

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Defense Equipment

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Building Tech Tree

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Vehicular Stuff

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Monsters

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Levels

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Characters

The Wizard - Does what Chief does. He knew of Chief, but did not personally know him.

Tempus - Anomaly expert, will guide you through early tutorials, does general voiceovers.

Blast - Weapons expert, quartermaster. does some vehicle and weapon voiceovers, sounds like ACKNOWLEDGED!

Endeck - Mineral analyst, does the "A Time Sphere has been located" voiceover, and for when you discover something. Is a Rama.

Gimme more ideas if you want.

 

 

Completed Things

 

 

 

Nearly Complete (active development)

 

Buildings are on the list for creation or reworks

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Pfff..Please. Humor me Cirevam. Lol, jk.

4-D slugs? Like slugs that MOVE? I think we already have those. Interesting though. It sounds just a bit like Data Raiders though. I also had a terrifying thought before about monsters that exist only in the fourth dimension. A bit scary really...

Sounds cool though.

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The slugs won't really be in four dimensions unless I make their moving animation similar to the hypercube up there. I know exactly how to do it in Milkshape, but I don't know how to do it with the way LRR handles animations. Besides, at that point they wouldn't even look like slugs. Instead, they might just utilize entanglement to move, so they'll probably "teleport" around instead of slithering along. This also means they'll be fast, so I'll probably turn them into glass cannons. One or two laser shots would take them down, but they would definitely be a common enemy.

Also, I see how it's sorta like Data Raiders, but maybe that's because we're both sci-fi geeks.

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Slugs in 4D move as much as slugs in 3D.

And the Tunnel Transport should be a TARDIS or something similar and be able to teleport with small vehicles. This teleporting will also explain why the vehicles sit there when you load them on a TT.

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Sorry, but 3D is static. The only reason you can see something is that light is excluded in the staticness. Getting back on topic, ummm....what kind of color scheme are you thinking of?

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The Stone biome will just be the standard Rock environment we have now, the Crystal biome will be the Ice environment but probably made to look more diamondized, and the Warped biome will be all dark purple and reminiscent of Xen.

...the last... I am the last...

Power Paths are also going to look different. Those giant octagons just won't cut it. I'll need to think of something though.

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  On 2/19/2010 at 8:40 PM, TheDoctor said:

Sorry, but 3D is static. The only reason you can see something is that light is excluded in the staticness.

Then you are not moving, right? -.-

3D means 3 D's of space

4D means 4 D's of space, AKA tesseracts and such.

Time is something else

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Lair, if you want to discuss dimensional/temporal physics, make a topic for it.

Cirevam, power paths are just hard to conceptualize. Once you have the idea, its just a matter of making it.

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Both of you shut up. Time Raiders involves theoretical physics that no one understands fully, so if you have ideas drop them here, but don't act like you know everything and don't be a backseat moderator.

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If you have an idea, post it first. I'll then tell you if it's horrible and you should feel bad for making it or that it's the greatest thing ever and your name should be immortalized.

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  • 1 month later...

What's the limit for emerges in a level? Is it twenty? Now that I'm designing a few maps I'll need to make sure I know the limits for everything. Also I'm updating the first post.

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If you're going by the Map Creator, then yes, it would appear the limit is 20. However, this may not be the true limit (if there is one), as it could just be a parameter set by Cyrem. He did the same when he set the parameter of the map size to be 50x50, when original maps in the game were actually bigger. (He later changed to 80x80).

My guess is that it, and probably most parameters in the .map files, can go higher, but Cyrem's made a limit to prevent people from being too 'flamboyant' when map making, and making everything over the top. If you're wanting to go round this I guess you could manually code things with HEX, possibly using the Map Tool to make it easier.

I guess if there's certain parameters that you (and possibly others) find constantly too small, you could ask Cyrem to set them higher in the Creator to make things easier. However, that's of course down to Cyrem, and whether or not my theory is actually correct.

If you read this Cyrem, is there actually any physical limits and parameters to the properties of emerges and other map files?

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I'll probably just limit myself to twenty emerges for now. It gets a bit ridiculous after that, especially in maps specifically designed to kill you or make you angry. Like this one:

You start with a Tunnel Transport, a Teleport Pad, a Support Station (not shown, forgot to put it in) and a Power Station in the bottom left. Train your single prespawned Raider as a Pilot if necessary. When you leave that area monsters spawn and kill yo base. When you open up the other caverns bad things will happen. Dynamite will be DISABLED for Time Raiders to put more influence on the drilling vehicles and so people can't destroy the Hard Rock next to your base to prevent that scripted base destruction.

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Wikipedia. And I've found more too on other places.

Imagine a point. Streatch it into a line. Then stretch it into a square. Then stretch a line out of it into a cube, then another into a tesserac.

That's a 4D.

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